Bio
Razzil Darkbrew, the Alchemist | |
Play "Failure is just another kind of success. The wrong kind." | |
Role: | Carry / Support / Durable / Disabler Initiator / Nuker |
Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Razzil Darkbrew, the Alchemist The sacred science of Chymistry : | The sacred science of Chymistry was a Darkbrew family tradition, but no Darkbrew had ever shown the kind of creativity, ambition, and recklessness of young Razzil. Be that as it may, when adulthood came calling he pushed aside the family trade to try his hand at manufacturing gold through Alchemy. In an act of audacity befitting his reputation, Razzil announced he would transmute an entire mountain into gold. Following two decades of research and spending and preparation, he failed spectacularly, quickly finding himself imprisoned for the widespread destruction his experiment wrought. Yet Razzil was never one to take a setback lightly, and sought escape to continue his research. When his new cellmate turned out to be a fierce ogre, he found just the opportunity he needed. After convincing the ogre not to eat him, Razzil set about carefully concocting a tincture for it to drink, made from the moulds and mosses growing in the prison stone work. In a week`s time, it seemed ready. When the ogre drank the potion, it flew into an unstoppable berserker rage, destroying the cell bars and exploding through walls and guards alike. They soon found themselves lost somewhere in the forest surrounding the city with a trail of wreckage in their wake and no signs of pursuit. In the tonic`s afterglow, the ogre seemed serene, happy, and even eager. Resolving to work together, the pair set off to collect the materials needed to attempt Razzil`s Alchemic transmutation once more. |
Voice: | Bruce Miles ( Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage ) |
Abilities
Target Area
Enemies
Physical
Notes:
- The armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor reduction is provided by an aura Auras are passive abilities that grant a buff or debuff to units in an area of effect around the holder, or in some cases, over a short period at a targeted point or unit. By . Its debuff lingers for 0.5 seconds.
- Deals damage in 1-second intervals, starting 1 second after receiving the debuff, resulting in up to 16 instances.
- Can deal up to 240/320/400/480 damage to a single unit ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic ).
- When leveling up the ability, or skilling the talent while a cast is already active, the armor reduction value on already affected units does not update to the new value.
- Be that as it may, if an enemy receives the debuff after leveling it up or skilling the talent, that enemy receives the new armor reduction value.
- The damage value does not update and is always based on the level the ability was cast on.
- Fully affects ancient creeps Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps . Does not affect couriers Couriers may refer to: Animal Courier Flying Courier Custom Courier Play “One divided against its Self cannot stand.” This disambiguation page lists articles with a similar title or acronym. If an internal link led you here, .
- Choosing the armor reduction upgrading talent immediately upgrades all of Alchemist`s currently active Acid Sprays, but not already placed debuffs.
- This means an enemy walking into Acid Spray after the talent is chosen has more armor reduced than enemies who already stood inside it before the talent was chosen.
No Target
Self
Physical
Notes:
- Interrupts Alchemist`s channeling Warlock channeling Upheaval Channeling an ability causes the caster to stop acting for the duration of the spell. Channeled spells may be ended when the channeling unit takes another action or is interrupted by another spells upon cast.
- A timer above Alchemist`s head shows how much time is left before the Concoction blows up. This timer is visible to everyone.
- The brewing animation and particles are visible to everyone. The Unstable Concoction buff is hidden.
- The sound can be heard by enemies only when the spell was cast within their vision Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a range.
- The damage starts at 0 ( 100) and increases by 3/4.4/5.8/7.2 for each 0.1 seconds brewed, reaching the full damage in 5 seconds.
- The stun starts at 0.3 and increases by 0.029/0.044/0.059/0.074 for each 0.1 seconds brewed, reaching 1.75/2.5/3.25/4 in 5 seconds.
- Unstable Concoction always affects a 200 area around where it explodes, including when it explodes on Alchemist.
- When Alchemist dies while brewing, it instantly blows up, hitting units around Alchemist based on how long it was brewed.
- While brewing the concoction, Alchemist can still move around and act freely.
- The stun and damage can hit creep-heroes within the radius as well.
- Alchemist can deny “ Play Denied! Click to listen— Juggernaut ” Denying is the act of preventing enemy heroes from getting the last hit on a friendly unit by last hitting the unit oneself. Enemies earn reduced experience if the himself with this ability.
- Choosing the minimum damage upgrading talent immediately upgrades Alchemist`s currently brewing concoction and all of his currently flying concoction projectiles.
Target Unit
Physical
Notes:
- Replaces Unstable Concoction until the concoction is thrown or blows up.
- The targeting reticule must be centered over an enemy unit.
- The cast of Unstable Concoction Throw is not registered as a spell cast and thus does not proc any on-cast effects.
- The concoction travels at a speed of 900 and cannot be disjointed Shadow Fiend using a Blink Dagger to dodge Phantom Assassin s Stifling Dagger Disjointing is the act of dodging projectiles, or rather, to cause a projectile to fully lose track of its target. A disjoint is .
- Once thrown, Unstable Concoction stops brewing.
- Can only be thrown at heroes or illusions. The area damage does not hit creeps Creeps are basic units in Dota 2. Every unit which is not a hero, building, ward or courier is considered a creep. Creeps can belong to either faction, be neutral, or be player-controlled units. Unlike .
- Cannot be cast on, but can stun and damage creep-heroes within the radius.
- When connecting with an invulnerable or hidden target, it still applies its area effect, hitting nearby units.
Passive
Self
Notes:
- Greevil`s Greed triggers on every last hit Alchemist makes, excluding last hits on allies, buildings, illusions and Tempest Doubles.
- All stacks work fully independently from each other. They last 30 seconds each and do not refresh each other.
- Alchemist himself has to last hit to gain a stack, making last hits with other owned units does not add to his current stack.
- The status buff icon shows how much extra gold Alchemist gains on his next last hit.
- A second bounty number appears over Alchemist, showing the amount of extra gold earned. This number is only visible to Alchemist.
- The minimum amount of last hits needed to reach the gold bonus cap is 3/4/5/6 (within the 30-second stack duration).
- Gold earned through Greevil`s Greed is unreliable and affected by the Buyback gold earn penalty.
No Target
Self
Notes:
- Disjoints projectiles upon cast.
- Increases Alchemist`s total movement speed to 335/345/355, health regen to 50/75/100, and mana regen to 3.01/7.51/12.01.
- Since it increases the hero`s base health and mana regeneration, the bonuses are fully affected by percentage increments and decrements.
- Regenerates a total of 1250/1875/2500 health and 75/187.5/300 mana (25/87.5/150 when factoring in the mana cost).
- Chemical Rage is fully canceled on death.
- Aghanim`s Scepter has an active ability for Alchemist, allowing him to cast it on allied heroes (excluding hero clones and illusions).
- Once cast, the Scepter is destroyed and the targeted ally receives the Ultimate Scepter Consumed buff, which is permanent.
- This status buff grants the ally the same stats as an Aghanim`s Scepter and fully applies any Scepter upgrades on the hero.
- Alchemist can cast Aghanim`s Scepter on himself as well, gaining the stats only, since he has no upgrades.
- The net worth of the Scepter transfers from Alchemist to the target hero. Self-casting does not change the net worth.
- Doing so does neither change Alchemist`s nor the target`s GPM.
- A hero can only be targeted once by Aghanim`s Scepter.
- Illusions of a hero affected by a transferred Aghanim`s Scepter buff cannot make use of the stats it provides to the hero.
- The ability to transfer Aghanim`s Scepter is innate to the hero and not the ultimate ability.
- This means that Alchemist can share Aghanim`s Scepters in Ability Draft, regardless of his skills.
Videos
Info
Razzil Darkbrew, the Alchemist, is a melee Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To hero Main Mechanics Attributes Table Release Dates Grid Layout Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During whose alchemical prowess makes him a strange but versatile fighter. He is an unusual carry The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the based upon transmuting killed creeps into large amounts of bonus gold, with both an early game and late game presence due to the enormous health regeneration from his ultimate and the first strike nature of his other spells. His low but balanced attributes and the sure promise of gold for items Play “Singing trio.” It has been suggested that this article or section be split into multiple new articles. Reason given: The shop should get its own page Discussion to support or oppose the split should be means he can be one of the most disparately built heroes in the game.
Unstable Concoction is his main contribution early on, dealing good damage and a lengthy stun. Acid Spray allows him to rapidly clear waves of creeps Creeps are basic units in Dota 2. Every unit which is not a hero, building, ward or courier is considered a creep. Creeps can belong to either faction, be neutral, or be player-controlled units. Unlike for his Greevil`s Greed to contribute massive amounts of extra income. A well-equipped Alchemist can then use Chemical Rage to its fullest effect, as the incredible regeneration and base attack time reduction make it one of the best steroid abilities in the game.
Talents
Hero Talents | ||
-5 Acid Spray Armor | 25 | 30% Lifesteal |
+300 Health | 20 | +30 Attack Speed |
+6 All Stats | 15 | +100 Unstable Concoction Damage |
+4 Armor | 10 | +20 Damage |
- The armor and attack damage are added as bonus armor and bonus attack damage, and therefore do not benefit illusions.
- The damage bonus talent for
Razzil Darkbrew, the Alchemist
Recommended Roles |
Carry Support Durable Disabler Initiator Nuker |
The sacred science of Chymistry was a Darkbrew family tradition, but no Darkbrew had ever shown the kind of creativity, ambition, and recklessness of young Razzil. However, when adulthood came calling he pushed aside the family trade to try his hand at manufacturing gold through Alchemy. In an act of audacity befitting his reputation, Razzil announced he would transmute an entire mountain into gold. Following two decades of research and spending and preparation, he failed spectacularly, quickly finding himself imprisoned for the widespread destruction his experiment wrought. Yet Razzil was never one to take a setback lightly, and sought escape to continue his research. When his new cellmate turned out to be a fierce ogre, he found just the opportunity he needed. After convincing the ogre not to eat him, Razzil set about carefully concocting a tincture for it to drink, made from the moulds and mosses growing in the prison stone work. In a week`s time, it seemed ready. When the ogre drank the potion, it flew into an unstoppable berserker rage, destroying the cell bars and exploding through walls and guards alike. They soon found themselves lost somewhere in the forest surrounding the city with a trail of wreckage in their wake and no signs of pursuit. In the tonic`s afterglow, the ogre seemed serene, happy, and even eager. Resolving to work together, the pair set off to collect the materials needed to attempt Razzil`s Alchemic transmutation once more.
Abilities
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Unstable Concotion Throw | |||
Ability: Unit Target Affects: Enemy Heroes Throw it before it blows up! | |||
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Aghanim`s Scepter Abilities
This hero is upgradeable by Aghanim`s Scepter. The scepter grants Aghanim`s Scepter Synth. This ability is independent from Alchemist`s spells and is casted directly from the scepter.
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Talent Tree
Talent Tree | ||
-5 Acid Spray Armor | 25 | 30% Lifesteal |
+300 Health | 20 | +30 Attack Speed |
+6 All Stats | 15 | +80 Unstable Concoction Damage |
+4 Armor | 10 | +20 Damage |
Recommended Items
Standard Build | ||||||||||||||
Starting Items | Early Game | Mid Game | Late Game | |||||||||||