Ancient Apparition


Gameplay

Ancient Apparition is considered an efficient ganker for his very powerful abilities, despite each of them requiring precision and good timing to reach their full potential. Because his spells work very well with those of other heroes, a good ganking partner can easily ensure kills on most heroes. Kaldr is also a good support because of his Chilling Touch ability, which gives a large amount of bonus magic damage to his teammates` attacks, but more importantly for his Ice Vortex, which slows and helps him and his team deal more damage. He can also be an Initiator by using his ultimate, but to do so effectively requires more strategy and coordination with your team.

Ancient Apparition is recommended for Intermediate/Advanced players because he requires large amounts of map knowledge to maximize the use of his ultimate, but also to avoid getting ganked because he does not have any true escape mechanism. Because his abilities are most powerful when cast in succession, pulling off quick ability combos is very helpful. Consequently, he requires lots of mana management because casting all of his spells in combination can consume a lot of mana, which can leave you unable to cast any more spells until you replenish.

Ancient Apparition can solo mid fairly effectively because of his lane dominance through harassing Harassment is the process of damaging enemy heroes during the laning phase to keep them from farming, to gain lane dominance or to drop their health to prepare for a kill. Strong harassment can force and denying using Chilling Touch, but side-laning is most viable, especially with a partner who can disable. He shines most during the Early & Mid-Game phases because his abilities are naturally strong while laning and valuable even with only one skill point into them. Ancient Apparition does not require as many items as other heroes either. He is good with just his abilities and therefore does not need to farm very much. Even the most rudimentary items are all that this hero really needs. Because of his mana issues, a few good mana-regen items could help. Despite how good he is early on, he is not necessarily less good during the late game. In fact, he can be extremely helpful during later teamfights as his ultimate scales, shattering enemies based on⃂% health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 , not just a flat amount. As well as this Ancient Apparition has a potent Aghanim`s Scepter   Item   Upgraded Abilities   Old Abilities   Lore   Changelogs     Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 dota2 upgrade which further increases his potential as a late game support.

Bio

Kaldr, the Ancient Apparition
Play "One day, ice will cover these lands, and it will be as if this war never happened."
Role: Support / Disabler / Nuker
Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Kaldr, the Ancient Apparition Kaldr, the Ancient Apparition, is : Kaldr, the Ancient Apparition, is an image projected from outside time. He springs from the cold, infinite void that both predates the universe and awaits its end. Kaldr is, Kaldr was, Kaldr shall be⃢₀⅚ and what we perceive, powerful as it appears to us, is but the faintest faded echo of the true, eternal Kaldr. Some believe that as the cosmos ages and approaches its final moments, the brightness and power of Kaldr will also intensify⃢₀ₔthat the Ancient Apparition will grow younger and stronger as eternity`s end draws nigh. His grip of ice will bring all matter to a stop, his image will cast a light too terrible to behold. An Apparition no longer!
Voice: John Patrick Lowrie ( Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage )

Videos

Abilities

Cold Feet
Blocked by Linken`s Sphere. Does not pierce spell immunity. Play
Q
C
Ability
Target Unit
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Places a frozen hex on an enemy unit that deals damage over time, but can be dispelled by moving away from the initial cast point. If the enemy unit doesn`t move out of the given range, it will be stunned and frozen in place after 4 seconds.
Cast Animation: 0.01+0
Cast Range: 700/800/900/1000
Break Distance: 740
Damage per Tick: 30/50/70/90
Damage Duration: 4
Stun Duration: 2/2.5/3/3.5
Number of Charges: 0 (Talent 4)
Charge Replenish Time: 0 (Talent 10/9/8/7)
Cooldown symbol.png 10/9/8/7 (Talent 0)
Mana symbol.png 125
Does not pierce spell immunity. Attempts to damage, but does not stun if debuff was placed before spell immunity and when not dispelled.
Modifiers
Debuff Cold Feet: Dispellable with any dispel.
Debuff Coldfeet Freeze: Dispellable with strong dispels.
Kaldr`s presence draws those around him into a frozen void, threatening to lock them in an icy prison for eternity.

Notes:

  • Cold Feet places an initial debuff on the target and places an icy marker at its current position upon cast.
  • If the target moves 740 range away from the mark at any point during the initial debuff, the spell completely stops, removing the debuff and the marker.
    • This means even when the target moves back within range, it is not frozen or damaged further.
  • Cold Feet cannot be cast on units which already have the Cold Feet modifier or the Cold Feet Freeze modifier on them.
  • Deals damage in 1 second intervals, starting immediately upon cast, resulting in 4 instances.
  • The stun is applied 1 second after the last instance.
  • Choosing the talent which replaces the cooldown with charges does not affect the ability`s currently running cooldown. It does not get refreshed.


Ice Vortex
Partially pierces spell immunity. Play
W
E
Ability
Target Area
Affects
Enemies
Creates a vortex of icy energy that slows movement speed and increases magic damage done in its range. Lasts 16 seconds.
Cast Animation: 0.01+0
Cast Range: 1500
Effect Radius: 275
Move Speed Slow/Increase: 15%/20%/25%/30% (Talent 23%/28%/33%/38%)
Magic Resistance Reduction: 15%/20%/25%/30% (Talent 23%/28%/33%/38%)
Vortex Duration: 16
Cooldown symbol.png 4 (Talent 3)
Mana symbol.png 80/90/100/110
Partially pierces spell immunity. Slow and magic resistance reduction persist if debuff was placed before spell immunity.
Affects Ancient Apparition while spell immune.
Modifiers
Buff or Debuff, based on the target`s alliance Ice Vortex: Undispellable.
Frozen, caustic winds are at the whim of Kaldr, chilling the field of battle.

Notes:

  • Successive casts of Ice Vortex do not stack. A unit can only be affected by one of them even when multiple of them are overlapping.
    • For the caster, this also means that standing within the own and an enemy Ice Vortex does not provide both effects to the caster.
    • Which effect is provided within the overlapping area is decided by which one affected the hero first.
    • When leaving the overlapping area, the modifier updates after its linger time, based on which area the hero still stands in.
  • Provides 200 radius ground vision at the targeted point for its duration.
  • Choosing the cooldown reducing talent does not affect the ability`s currently running cooldown.
  • Choosing the speed change and resistance reduction increasing talent immediately upgrades all of Ancient Apparition`s currently active Ice Vortexes, including already placed modifier.


Chilling Touch
Not a Unique Attack Modifier. Pierces spell immunity. Play
E
G
Ability
Target Area
Affects
Allied Heroes / Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
A frigid gust enchants allied heroes, granting them bonus magical damage for a given number of physical attacks, while slowing their attack speed slightly. Ancient Apparition always receives the buff. Lasts 30 seconds.
Cast Animation: 0.01+0
Cast Range: 800
Radius: 525
Number of Attacks: 3/4/5/6
Damage per Attack: 50/60/70/80 (Talent 150/160/170/180)
Attack Speed Slow: 20
Duration: 30
Cooldown symbol.png 50/42/34/26
Mana symbol.png 110/120/130/140
Modifiers
Buff Chilling Touch: Dispellable with any dispel.
The Ancient Apparition`s eternal knowledge brings a frigid enchantment to his allies.

Notes:

  • Chilling Touch places a buff on allied heroes within the area which enchants their attacks. Leaving or entering the area after cast has no effect.
  • The buff is always placed on Ancient Apparition, even when he was outside the targeted area.
  • The damage is dealt as a separate damage instance before the attack damage is dealt, but relies on the attack to hit.
  • This means when an attack misses, or is disjointed, no damage is dealt but the number of attacks remaining is also unreduced.
  • Only successful hits reduce the number of left attacks and apply the damage.
  • The damage source is set to be the attacking hero, not Ancient Apparition.
  • The damage does not hit buildings or wards, and attacks against them do not reduce the number of attacks remaining.
  • Recasting Chilling Touch refreshes the buff duration, resets the number of attacks, and updates the number of attacks and damage bonus based on the current level and talents.
  • Ancient Apparition or a buffed ally can remove the buff by left-clicking on its icon in the status bar.
  • Choosing the damage upgrading talent does not upgrade Ancient Apparition`s already placed Chilling Touch buffs.


Ice Blast
Partially pierces spell immunity. Play
R
T
Ability
Target Point
Affects
Enemies / Enemy Heroes
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
(HP Removal)
Launches a tracer towards any location of the battlefield, which must be triggered again to mark the area to be blasted by a damaging explosion of hail. The further the tracer travels, the larger the explosion will be. Enemies caught in the explosion, or who touched the icy ball of hail as it travels, are frostbitten, taking damage and prevented from regenerating or healing. If a frostbitten unit`s health drops below a certain percentage, they will instantly shatter.
Cast Animation: 0.01+1.07
Cast Range: Global
Projectile Radius: 275
Min Explosion Radius: 275
Max Explosion Radius: 1000
Explosion Damage: 250/350/450
Damage per Second: 12.5/20/32
Percentage Health Kill Threshold: 10%/11%/12%
Duration: 8/9/10 (Upgradable by Aghanim`s Scepter. 17)
Cooldown symbol.png 40
Mana symbol.png 100/125/150
Upgradable by Aghanim`s Scepter. Increases frostbite duration.
Partially pierces spell immunity. Initial damage does not attempt to damage spell immune enemies. Places debuff and can shatter spell immune enemies. Debuff attempts to damage spell immune enemies.
Modifiers
Debuff Ice Blast: Undispellable.
Ice storms from ages past flow through Kaldr`s frosty limbs, crashing into the world and turning its inhabitants into monuments to his eternal power.

Notes:

  • Upon cast, Ice Blast is replaced by the sub-skill Release.
  • The tracer projectile travels at a speed of 1500 until Release is cast, Ancient Apparition dies, or it reaches the map boundaries.
  • The tracer has invisibility and is never visible to enemies. Be that as it may, with True Sight, enemies can see the projectile as a dot on their minimap.
  • The invisibility also causes the typical shockwave effect caused by some invisibility sources, which is visible to the enemies if they have True Sight.
  • The tracer projectile itself is harmless. It neither deals damage, nor places the debuff.
  • The explosion radius starts at 275 and increases by 50 for every second the tracer has traveled, capped at 1000 radius.
    • Thus, it takes at least 15 seconds to reach the maximum radius, equaling 22500 units traveled.
  • The tracer provides 500 radius flying vision around itself as it travels. This vision does not last.
  • The tracer blocks neutral creep camps. The dome indicating the area and the second projectile do not.
  • Unlike the debuff, the explosion damage hits all enemy units, including creeps, excluding buildings and wards.
  • The debuff prevents the current health of affected units to increase in any way. The only exceptions are Sunder, Decay, Time Lapse, Supernova and Whirling Death.
  • Units with the debuff on die instantly when their health drops below the threshold. The kill is credited to the source of the damage which brought them below the threshold.
  • Be that as it may, if it was caused by self-inflicted damage, Ancient Apparition is credited for the kill.

Info

"AA" redirects here. For the professional player, see ARS-ART.

Hero Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Gameplay 2 Ability Builds 2.1 Generic/Lane support Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e Ancient Apparition Equipment (collapse sets)Head Shatterblast Crown NewPP dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     This is a list of cosmetic items that reflects dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Kaldr, the Ancient Apparition Kaldr, the Ancient Apparition, is Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     No records NewPP limit report Cached time: 20170623110428 Cache Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Version history 2 Patch history Version history dota2 Known Bugs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Cold Feet 2 Ice Blast Cold Feet
Ancient Apparition
Strength attribute symbol.png
18 + 1.7
Agility attribute symbol.png
20 + 2.2
Intelligence primary attribute symbol.png
25 + 2.6
Level Base 1 15 25
Health 200 560 1020 1360
H. Regen “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0 1.08 2.51 3.53
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 75 350 746 1032
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 1.01 2.47 3.51
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 19‒29 44‒54 80‒90 106‒116
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 -1 1.86 6.26 9.4
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.79% 4.39% 6.24%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.58 0.7 0.88 1.01
Movement Speed 295
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.6
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1800/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 675
Projectile Speed 1250
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.45+0.3
Base Attack Time 1.7
Magic resistance 25%
Collision Size 24
Legs 2

Kaldr, the Ancient Apparition, is a ranged Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 dota2 hero   Main   Mechanics   Attributes Table   Release Dates   Grid Layout     Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During dota2 . This spell-casting elemental being possesses high range, great attributes For a list of heroes sorted by attributes, see Table of hero attributes.   Attributes   Old Abilities     Attributes are the main statistics of all heroes that independently determine most scaling statistics. These dota2 and strong semi-spammable spells. He is commonly played in a support role due to the nature of his skills. Cold Feet places a debuff on an enemy which will stun the unit unless it leaves the area the skill was cast. This can be devastating in conjunction with other disables. Ice Vortex applies a big slow and magic damage amplification to all units that stand in it. This is great in combination with Chilling Touch. This buffs allied heroes to hit for a large amount of extra magic damage. His ultimate Abilities are unique skills that heroes and creeps have access to on the battlefield. They range from simple passive effects, to devastating explosions of energy, to complex, terrain changing feats. All heroes have four or dota2 , Ice Blast, is one of the most devastating spells in the game as it has global range and has larger radius the farther away the blast is from the caster. This does large damage, freezes health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 regeneration of any kind, and instantly kills units low on life.

Kaldr, the Ancient Apparition

Recommended Roles
Support Disabler Nuker

Kaldr, the Ancient Apparition, is an image projected from outside time. He springs from the cold, infinite void that both predates the universe and awaits its end. Kaldr is, Kaldr was, Kaldr shall be...and what we perceive, powerful as it appears to us, is but the faintest faded echo of the true, eternal Kaldr. Some believe that as the cosmos ages and approaches its final moments, the brightness and power of Kaldr will also intensify⃢₀ₔthat the Ancient Apparition will grow younger and stronger as eternity`s end draws nigh. His grip of ice will bring all matter to a stop, his image will cast a light too terrible to behold. An Apparition no longer!

Abilities

Cold Feet
Ability: Unit Target
Affects: Enemy Units
Damage: Magical
Places a frozen hex on an enemy unit that deals damage over time, but can be dispelled by moving away from the initial cast point. If the enemy unit doesn`t move outside of the given range, it will be stunned and frozen in place after a few seconds.
QC
150
13 / 11 / 9 / 7
Damage Per Second:
Stun Duration:
DPS Duration:
Break Distance:
Cast Range:
Talent Effect:
₠37.5 / 50 / 62.5 / 75
₠1.25 / 2 / 2.75 / 3.5
₠4
₠740
₠700 / 800 / 900 / 1000
Gains 4 Charges
(Level 25 talent)
Affected By:₠
Kaldr`s presence draws those around him into a frozen void, threatening to lock them in an icy prison for eternity.
Notes
  • Total damage: 150 / 200 / 250 / 300.
  • Cold Feet cannot target a unit already affected by Cold Feet.
  • Blocked by Spell Immunity and Linken`s Sphere.
  • Can be dispelled.
Ice Vortex
Ability: Point Target
Affects: Enemy Units
Creates a vortex of icy energy that slows movement speed and increases magic damage done in its range.
WE
80 / 90 / 100 / 110
4
Movement Slow:
Magic Amplification:
Duration:
Radius:
Cast Range:
Talent Cooldown:
₠15% / 20% / 25% / 30%
₠15% / 20% / 25% / 30%
₠16
₠275
₠1500
3 (Level 15 talent)
Affected By:₠
Frozen, caustic winds are at the whim of Kaldr, chilling the field of battle.
Notes
  • Provides 200 radius ground vision around the target point.
  • Blocked by Spell Immunity.
Chilling Touch
Ability: Point Target
Affects: Allied Heroes
Damage: Magical
A frigid gust enchants allied heroes, granting them bonus magical damage for a given number of physical attacks while slowing their attack speed slightly. Ancient Apparition always receives the buff when cast even if he is not in the target area.
EG
110 / 120 / 130 / 140
50 / 42 / 34 / 26
Bonus Damage:

Max Attacks:

Ally Attack Slow:
Duration:
Radius:
Cast Range:
₠50 / 60 / 70 / 80
180 (Level 25 talent)
₠3 / 4 / 5 / 6
₠20
₠30
₠525
₠800
Affected By:₠
The Ancient Apparition`s eternal knowledge brings a frigid enchantment to his allies.
Notes
  • Bonus damage is dealt as a separate instance of magical damage.
  • Manually cast attack modifier abilities will not trigger bonus damage.
  • Bonus damage does not trigger on buildings.
  • The buff can be removed by clicking on the buff icon.
  • Bonus damage blocked by Spell Immunity.
  • Can be dispelled.
Ice Blast
Ability: Point Target
Affects: Enemy Units
Damage: Magical
On first use, Kaldr launches a tracer towards the targeted location. The second use stops the tracer and releases the projectile from Kaldr. The greater the distance, the larger the radius of the blast. It deals damage and applies a frostbite curse to units it touches, which prevents healing. Frostbitten units will take minor damage over time, and if the unit drops below the threshold they`ll instantly shatter.
Upgradeable by Aghanim`s Scepter to increase the duration.
RT
100 / 125 / 150
40
Impact Damage:
Frostbite Duration:

Frostbite DPS:

Shatter Threshold:

Cast Range:

₠250 / 350 / 450
₠8 / 9 / 10
17
₠12.5 / 20 / 32
₠10% / 11% / 12%
₠of maximum HP
₠Global
Affected By:₠
Ice storms from ages past flow through Kaldr`s frosty limbs, crashing into the world and turning its inhabitants into monuments to his eternal power.
Notes
  • Total frostbite damage: 100 / 180 / 320.
  • Total upgrade damage: 212.5 / 340 / 544.
  • The radius of the blast is 275 + (50 ⃗ Time Traveled). Maximum radius is 1000.
  • Frostbite curse is applied at the blast area and in a 275 radius along the path of the second projectile.
  • The tracer provides 500 flying vision around itself briefly. Upon release, provides 650 flying vision of the impact site for 4 seconds.
  • The ice blast provides 500 flying vision as it travels, which lasts for 3 seconds.
  • The tracer travels at 1500 speed.
  • The ice blast travels at a speed of 750, or reaches the targeted point in 2 seconds, whichever is faster.
  • The kill is credited to the source that brought the unit below the threshold. Enemy deaths from self-damage will be granted as kills to Ancient Apparition.
  • Frostbite will not shatter illusions, invulnerable units, and units under Shallow Grave.
  • The debuff prevents the current health of affected units to increase in any way. The only exceptions are Sunder, Decay, Time Lapse, and Supernova.
  • Cannot be dispelled.
  • Damage blocked by Spell Immunity, the healing disable and shatter threshold are not blocked.
Release
Ability: No Target
Affects: Enemy Units
Releases the ice blast to the tracer`s current location.
RT
1


Talent Tree

Talent Tree
+100 Chilling Touch Damage 25 4 Charges of Cold Feet
-35s Respawn Time 20 +35 Movement Speed
+30 Health Regen 15 -1s Ice Vortex Cooldown
+8% Spell Amplification 10 +60 Gold/Min

Recommended Items

Standard Build
Starting Items Early Game Mid Game Late Game