Ancient Prowler Shaman


Abilities

Desecrate
Does not pierce spell immunity. Play
Q
N/A
Ability
No Target
Affects
Enemies
Damage
Physical
Stomps the ground, dealing damage to nearby units and reducing their base physical armor by 50%.
Cast Animation: 0.9+1.27
Radius: 300
Damage: 200
Base Armor Reduction: 50%
Duration: 6
Cooldown symbol.png 12
Mana symbol.png 100
Modifiers
Debuff Spawnlord Master Stomp: Dispellable with any dispel.

Notes:

  • The armor reduction adapts based on how the affected units` armor changes due to agility loss or gain in 0.5 second intervals. It is not set upon placing the debuff.
  • Reduces the enemies` armor first, and then applies the damage, effectively amplifying its own damage.
  • Multiple instances of the debuff do not stack.
  • As a neutral unit:
    • The Prowler only casts this spell when there is at least 1 or more enemy within the radius while it is attacking.
    • The enemy must be a valid target for the spell. Units which are not affected by the spell do not count.
  • As a player controlled unit:
    • No restrictions.


Petrify
Not a Unique Attack Modifier. Cannot be used by illusions. Not blocked by Linken`s Sphere. Partially pierces spell immunity. Play
W
N/A
Ability
Target Unit / Autocast
Affects
Enemies
Damage
Physical
Causes the next attack to petrify the enemy, rooting them and dealing 75 damage per second.
Cast Range: 150
Damage per Second: 75
Duration: 2
Cooldown symbol.png 15
Partially pierces spell immunity. Can target and root spell immune enemies.
Does not damage spell immune enemies.
Modifiers
Debuff Spawnlord Master Freeze Root: Dispellable with any dispel.

Notes:

  • Deals 37.5 damage in 0.5 second intervals, starting immediately on cast, resulting in 4 damage instances.
  • Refreshing the debuff on a target does not stack. It refreshes the root duration, but not the damage.
  • The Prowler`s weapon emits a purple glow whenever the ability is ready.
  • As a neutral unit:
    • Petrify is set on autocast for the Prowler, so that it gets used whenever it is ready on an attack.
  • As a player controlled unit:
    • No restrictions.


Info

Ancient Prowler Shaman Creeps are basic units in Dota 2. Every unit which is not a hero, building, ward or courier is considered a creep. Creeps can belong to either faction, be neutral, or be player-controlled units. Unlike dota2
Ancient Prowler Shaman model.png
Jungle Creep
Level 5
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 1200
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0.5
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 400
Mana regeneration Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 1
Armor 11
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 0%
Attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 59‒65
Acquisition range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 500
Attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 100
Base attack time The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 1.5
Attack animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.83+0.67
Movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 300
Follow range DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 100
Turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their 24
Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 800800 (G)
Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 69‒78
Experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 95
Model scale 1.15


Ancient Prowler Shaman is a neutral creep Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps dota2 found in:

Videos

Trivia

Version history

Ancient Prowler Shaman

Desecrate
Ability: No Target
Affects: Enemy Units
Damage: Physical
Stomps the ground, dealing damage to nearby units and reducing their base physical armor.
Q
100
12
Base Armor Reduction:
Damage:
Duration:
Radius:
₠50%
₠200
₠6
₠300
Affected By:₠
Notes
  • Can be purged.
Petrify
Ability: Unit Target
Affects: Enemy Units
Damage: Physical
Causes the next attack to petrify the enemy, rooting them and dealing damage per second.
W
15
Damage Per Second:
Duration:
₠75
₠2


Notes
  • Can be set to Auto-Cast.
  • The Prowler Shaman`s weapon glows purple when Petrify is ready to be used.

Ancient Prowler Acolyte

Prowler Aura
Ability: Aura
Affects: Allied Units
Gives lifesteal and health regeneration to nearby allies.
Q
Lifesteal:
Health Regen:
₠10%
₠10


Version History

Patch Version Balance Changes
7.00
  • New Neutral Camp