Arcane Rune


Info

Double Damage   Double Damage   Haste   Illusion   Invisibility   Regeneration   Bounty   Arcane     See more: Runes#List Buff icon Double Damage Play AbilityNo Target AffectsSelf Increases base damage by 100%. Attack Damage dota2 Haste   Double Damage   Haste   Illusion   Invisibility   Regeneration   Bounty   Arcane     See more: Runes#List Buff icon Haste Play AbilityNo Target AffectsSelf Increases movement speed to maximum. Haste Speed: 550Duration: dota2 Illusion   Double Damage   Haste   Illusion   Invisibility   Regeneration   Bounty   Arcane     See more: Runes#List Illusion Play AbilityNo Target AffectsSelf Conjures 2 illusions of your hero which deal 35% damage. dota2 Invisibility   Double Damage   Haste   Illusion   Invisibility   Regeneration   Bounty   Arcane     See more: Runes#List Buff icon Invisibility Play AbilityNo Target AffectsSelf Becomes invisible for 45 seconds. This invisibility is dota2 Regeneration   Double Damage   Haste   Illusion   Invisibility   Regeneration   Bounty   Arcane     See more: Runes#List Buff icon Regeneration Play AbilityNo Target AffectsSelf Regenerates health and mana to maximum. Health Regeneration dota2 Bounty   Double Damage   Haste   Illusion   Invisibility   Regeneration   Bounty   Arcane     See more: Runes#List Bounty Play AbilityNo Target AffectsSelf Grants bonus Gold and XP. Initial Base Gold: 100Initial Base dota2 Arcane
See more: Runes#List
Arcane Rune prev.png
Buff icon

Arcane
Pierces spell immunity. Play
Ability
No Target
Affects
Self
Reduces cooldowns by 30% and mana costs by 40%.
Cooldown Reduction: 30%
Mana Cost Reduction: 40%
Duration: 50
Cooldown symbol.png 0
Modifiers
Buff Rune Arcane: Dispellable with any dispel.

Notes:

  • Reduces the cooldown/replenish time of all spells and items.
  • Affects cooldowns of active and passive abilities.
  • Does not affect Cloak and Dagger and Drunken Brawler`s certain crit/evasion timers.
  • The cooldown reduction is not updated dynamically. Only abilities cast while having the buff get their cooldowns reduced.
  • Besides the mana cost reduction on items, all reductions are reflected in the ability tooltips.
  • Only affects the activation cost of spells. Mana cost over time is not reduced.
  • The buff of multiple Arcane Runes does not stack, but refreshes the duration instead.

Bottling

Rune spawn locations on the map.

When a hero is carrying a Bottle, taking the rune will cause it to be stored in the bottle instead of being used. The rune can be used at any time by activating the bottle. Bottling a rune will not prevent a new one from spawning. If the rune is not consumed in 2 minutes from picking it up, it will activate automatically. After spending a stored Powerup Rune, the bottle is refilled to max charges. Bottling a bounty rune only replenishes to 2 bottle charges, leaving it unmaxed. If the bottle is at max charges, the bounty rune will be used instead of stored.

Couriers cannot bottle runes, and bottles with a stored rune are unshareable and undroppable.

Powerup Runes

There are several types of Powerup Runes, each giving you a different and powerful effect for a short duration. The buffs granted by runes can be dispelled.

Double Damage Rune

Double Damage
Ability: No Target
Affects: Self
When activated, the Rune of Double Damage increases base attack damage.
Bonus Damage:
Duration:
₠100%
₠45
Affected By:₠
Notes
  • The buff only affects base damage.
  • The buff is also applied to the user`s controlled illusions within 500 range upon activation.
  • The electric blue visual effect is also visible to enemies.
  • Can be dispelled.

Haste Rune

Haste
Ability: No Target
Affects: Self
When activated, the Rune of Haste increases movement speed to maximum and applies haste, making the user immune to slows.
Movement Speed:
Duration:
₠550
₠22
Affected By:₠
Notes
  • The red trailing visual effect is also visible to enemies.
  • Can be dispelled.

Illusion Rune

Illusion
Ability: No Target
Affects: Self
When activated, the Rune of Illusion creates controllable illusions of your hero.
Illusions Summoned:
Illusion Damage Dealt:
Illusion Damage Taken:

Duration:

₠2
₠35%
₠300% (Ranged User)
₠200% (Melee User)
₠75


Regeneration Rune

Regeneration
Ability: No Target
Affects: Self
When activated, the Rune of Regeneration grants high hp and mana regeneration.
Hp Regen Per Second:
Mana Regen Per Second:
Duration:
₠100
₠67
₠30
Affected By:₠
Notes
  • Maximum heal: 3000.
  • Maximum mana: 2010.
  • The effect ends if the hero replenishes all health and mana or receives damage from an enemy player or Roshan.
  • Can be dispelled.

Invisibility Rune

Invisibility
Ability: No Target
Affects: Self
When activated, the Rune of Invisibility turns the user invisible.
Fade Time:
Duration:
₠2
₠45
Affected By:₠
Notes
  • Can be dispelled.

Arcane Rune

Arcane
Ability: No Target
Affects: Self
When activated, the Rune of Arcane will cause all spell cooldowns and mana costs to be reduced.
Cooldown Reduction:
Mana Cost Reduction:
Duration:
₠30%
₠40%
₠50
Affected By:₠
Notes
  • Stacks with Octarine Core.
  • Also reduces item cooldowns.
  • The purple visual effect is also visible to enemies.

Bounty Runes

There is one in each of the four jungles throughout the map, granting gold and experience bonuses for anyone who collects them.

Bounty Rune

Bounty
Ability: No Target
Affects: Self
When activated, the Rune of Bounty will grant gold and experience.
Base Gold/Experience:
Bonus Gold:
Bonus Experience:
₠50
₠Current Game Time ⃗ 2
₠Current Game Time ⃗ 5


Notes
  • Before the 2:00 minute mark, the base gold is 100 and no experience is given.

Bounty Stats

Below is a table of rewards for a Bounty Rune collected at various times during a game:

Minute 0 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100
Experience 0 75 100 125 150 175 200 225 250 275 300 325 350 375 400 425 450 475 500 525 550
Gold 100 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250

Version History

Patch Version Balance Changes
7.02
  • Regen Rune now has the same damage dispel rules as Healing Salve
7.00
  • Runes are now two different categories: Powerup Runes (Haste, Double Damage, etc.) and Bounty Runes
  • Bounty Runes are no longer located in the River
  • Powerup Rune spawns now occur at only one river location at a time (they do not spawn at the start of the game)
  • Each of the four jungles now spawns a Bounty Rune every 2 minutes (including the start of the game)
  • Bottle now only replenishes 2 charges when filled with a Bounty Rune (hero will auto-consume Bounty Runes if Bottle already has full charges)
  • Haste Rune movement speed increased from 522 to 550
  • Haste Rune duration reduced from 25 to 22 seconds
6.87
  • Initial Bounty Rune no longer gives experience
  • Double Damage and Haste no longer have special rules for being dispelled by Spell Immunity
6.86b
  • Arcane Rune mana reduction reduced from 50% to 40%
6.86
  • Added Arcane Rune
6.84c
  • Haste Rune duration reduced from 30 to 25
6.83
  • First rune spawns are now both Bounty Runes that are twice as effective (50/50 gold/xp to 100/100)
6.82
  • Added Bounty Rune
  • Two runes now spawn in the river every two minutes. One of them will always be a Bounty Rune
  • Runes are replaced every two minutes if they are not picked up
6.81
  • Melee illusions created by a Rune of Illusion take 200% instead of 300% damage