Attack animation


Info

Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by units) or a projectile is launched (in the case of ranged Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 units).

Units also possess an animation backswing, which is a delay between the damage point of an attack and when another queued command will be performed. The backswing of an attack may be canceled by issuing another command, such as stop or move, to allow further commands to be followed more quickly.

Both attack point and backswing are reduced by the increased attack speed (IAS) attribute following the attack speed formula:

attack point = (base attack point) / (1 + IAS)
attack backswing = (base backswing) / (1 + IAS)

Where IAS is a percentage between -0.8 and 5.00.

With Arctic Burn being the only exception (increasing attack projectile speed by 500), the speed of ranged attack projectiles cannot be altered. They can neither be hastened up, nor slowed down.

A unit`s attack speed The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 is completely independent of its attack animation. Attack animation strictly refers to the delay between when an attack order is issued and when the attack is launched. For instance, if a unit has an attack time of one second, an attack point of 0.3 seconds, and an attack backswing of 0.5 seconds, they will be idle for 0.2 seconds during every attack cycle. Even if the backswing is canceled after 0.2 seconds, the idle period is extended to 0.5 seconds. Be that as it may, during that idle period, other commands can be issued such as moving or casting spells.

In other words, canceling your animation does not allow you to attack faster.

Attack animations of heroes

Hero Attack Range Attack Point Attack Backswing Missile Speed
Abaddon   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Abaddon 23 + 2.6 17 + 1.5 21 + dota2 Melee 0.56 0.41 -
Alchemist   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Alchemist 25 + 2.1 11 + 1.2 25 + dota2 Melee 0.35 0.65 -
Ancient Apparition "AA" redirects here. For the professional player, see ARS-ART.   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     dota2 675 0.45 0.3 1250
Anti-Mage Melee 0.3 0.6 -
Arc Warden   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Arc Warden 24 + 3 15 + 1.8 24 dota2 625 0.3 0.7 800
Axe   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Axe 25 + 2.8 20 + 2.2 18 + dota2 Melee 0.5 0.5 -
Bane Not to be confused with Banehallow.   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Bane 22 + dota2 400 0.3 0.7 900
Batrider   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Batrider 23 + 2.7 15 + 1.5 24 + dota2 375 0.3 0.54 900
Beastmaster   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Beastmaster 23 + 2.5 18 + 1.6 16 + dota2 Melee 0.3 0.7 -
Bloodseeker   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Bloodseeker 23 + 2.7 24 + 3 18 + dota2 Melee 0.43 0.74 -
Bounty Hunter "Bounty" redirects here. For the reward earned from last-hits, see Gold.   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs dota2 Melee 0.59 0.59 -
Brewmaster   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Brewmaster 23 + 3.2 22 + 1.95 14 + dota2 Melee 0.35 0.65 -
Bristleback   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Bristleback 22 + 2.2 17 + 1.8 14 + 2.8 Level Base dota2 Melee 0.3 0.3 -
Broodmother   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Broodmother 17 + 2.8 18 + 2.2 18 + dota2 Melee 0.4 0.5 -
Centaur Warrunner For the neutral centaur creeps, see Centaur Camp.   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Centaur Warrunner 23 + dota2 Melee 0.3 0.3 -
Chaos Knight   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Chaos Knight 22 + 3.2 14 + 2.1 16 + 1.2 Level dota2 Melee 0.5 0.5 -
Chen   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Chen 23 + 1.8 15 + 2.1 21 + 2.8 Level Base dota2 600 0.5 0.5 1100
Clinkz   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Clinkz 15 + 1.9 22 + 3.3 16 + 1.55 Level Base dota2 640 0.7 0.3 900
Clockwerk   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Clockwerk 26 + 3.2 13 + 2.3 17 + 1.3 Level Base dota2 Melee 0.33 0.64 -
Crystal Maiden   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Crystal Maiden 16 + 2 16 + 1.6 16 + 2.9 Level dota2 600 0.55 0 900
Dark Seer   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Dark Seer 22 + 2.6 12 + 1.2 23 + 2.7 Level dota2 Melee 0.59 0.58 -
Dazzle 550 0.3 0.3 1200
Death Prophet 600 0.56 0.51 1000
Disruptor 600 0.4 0.5 1200
Doom Melee 0.5 0.7 -
Dragon Knight Melee 0.5 0.5 -
Drow Ranger 625 0.7 0.3 1250
Earth Spirit Melee 0.35 0.65 -
Earthshaker Melee 0.467 0.863 -
Elder Titan Melee 0.35 0.97 -
Ember Spirit Melee 0.4 0.3 -
Enchantress 550 0.3 0.7 900
Enigma 500 0.4 0.77 900
Faceless Void Melee 0.5 0.56 -
Gyrocopter 365 0.2 0.97 3000
Huskar 400 0.4 0.5 1400
Invoker 600 0.4 0.7 900
Io 575 0.15 0.4 1200
Jakiro 400 0.4 0.5 1100
Juggernaut Melee 0.33 0.84 -
Keeper of the Light 600 0.3 0.85 900
Kunkka Melee 0.4 0.3 -
Legion Commander Melee 0.46 0.64 -
Leshrac 600 0.4 0.77 900
Lich 550 0.46 0.54 900
Lifestealer Melee 0.39 0.44 -
Lina 670 0.75 0.78 1000
Lion 600 0.43 0.74 1000
Lone Druid 550 0.33 0.53 900
Luna 330 0.46 0.54 900
Lycan Melee 0.55 0.55 -
Magnus Melee 0.5 0.84 -
Medusa 600 0.5 0.6 1200
Meepo Melee 0.38 0.6 -
Mirana 630 0.3 0.7 900
Monkey King Melee 0.45 0.2 -
Morphling 350 0.5 0.5 1300
Naga Siren Melee 0.5 0.5 -
Nature`s Prophet 600 0.4 0.77 1125
Necrophos 550 0.53 0.47 900
Night Stalker Melee 0.55 0.55 -
Nyx Assassin Melee 0.46 0.54 -
Ogre Magi Melee 0.3 0.3 -
Omniknight Melee 0.433 0.567 -
Oracle 620 0.3 0.7 900
Outworld Devourer 450 0.46 0.54 900
Phantom Assassin Melee 0.3 0.7 -
Phantom Lancer Melee 0.5 0.5 -
Phoenix 500 0.35 0.633 1100
Puck 550 0.5 0.8 900
Pudge Melee 0.5 1.17 -
Pugna 630 0.5 0.5 900
Queen of Pain 550 0.56 0.41 1500
Razor 475 0.3 0.7 2000
Riki Melee 0.3 0.3 -
Rubick 550 0.4 0.77 1125
Sand King Melee 0.53 0.47 -
Shadow Demon 500 0.35 0.5 900
Shadow Fiend 500 0.5 0.54 1200
Shadow Shaman 400 0.3 0.5 900
Silencer 600 0.5 0.5 1000
Skywrath Mage 600 0.4 0.78 1000
Slardar Melee 0.36 0.64 -
Slark Melee 0.5 0.3 -