Abilities
Ability
Target Unit
Target Unit
Affects
Enemies
Enemies
Damage
Magical
Magical
Silences a target for 5 seconds and amplifies the damage it takes by 30%. All attacks on the silenced target will have True Strike and land a crit on impact.
Notes:
- Does not directly amplify damage as it is dealt, but rather saves all damage values and deals 30% of it 5 seconds after cast.
- This means that the damage can be avoided by becoming spell immune Spell Immunity Ally Interactions Enemy Interactions Default buff iconPlay Error sound “ Play Magic shall not prevail! Click to listen— Anti-Mage ” Spell immunity (formerly known as magic immunity) is a modifier or invulnerable Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as @@@#@@@HP(hp.com)###@### Removal. Most friendly effects, such as healing / hidden Hiding (also referred to as banishing) a unit causes it to temporarily disappear. It renders the unit unable to move, attack, cast spells and use items. All hiding spells also turn the affected unit invulnerable. at the end of the duration.
- The damage is applied as soon as the debuff expires. Dispelling the debuff, be that as it may, skips the damage entirely.
- Recasting Soul Rend on the same target refreshes the duration.
- Doing this delays the damage further, and gives more time to deal damage to the target.
- The damage is credited to the last caster of Soul Rend on the target.
- Only considers magical Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 , physical Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 and pure Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 damage ( after all reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic ). Other sources of health loss are ignored.
- Applies Accuracy Relationship Between Effective HPTechnology company % and Evasion Evasion is a passive ability that gives the unit a chance to dodge an incoming physical attack. When evaded, the attack gets completely nullified, acting as if it on the target, causing all attacks done against it to not miss to evasion Relationship Between Effective HPTechnology company % and Evasion Evasion is a passive ability that gives the unit a chance to dodge an incoming physical attack. When evaded, the attack gets completely nullified, acting as if it or blind Relationship Between Effective HP % and Evasion Evasion is a passive ability that gives the unit a chance to dodge an incoming physical attack. When evaded, the attack gets completely nullified, acting as if it effects.
- The critical strike is only applied to attacks launched on a debuffed enemy. Previously launched attack projectiles are unaffected.
- In reverse, this also means that projectiles launched during the debuff still crit even when landing after it already expired.
- Together with the passive Critical Strike, increases attack damage against debuffed targets by an average of 51%.
Ability
Passive
Passive
Affects
Enemies
Enemies
Grants each attack a chance to deal additional damage. Critical Strike does not work against buildings.
Notes:
- Increases attack damage by an average of 15%.
- The proc chances of multiple crit Critical strike is a passive ability that gives a chance to deal bonus damage on a successful attack. Contents 1 Mechanics 2 Stacking 3 Interaction with other passive abilities 4 Sources of chance-based critical strike sources stack.
- If two sources of critical strike proc at the same time, the higher multiplier has priority.
- Critical Strike uses pseudo-random distribution.
Strategy
Info
Item Play “Singing trio.” It has been suggested that this article or section be split into multiple new articles. Reason given: The shop should get its own page Discussion to support or oppose the split should be | Changelogs Item Changelogs Contents 1 Version history 2 Patch history Version history edit] Version Changes 7.06 Increased Soul Rend cooldown from 14 to 18. 7.03 Increased Soul Rend cooldown from 13 to |
Bloodthorn B | |||||||||||||||
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A reviled blade that bites deeper with each wriggle of its victim`s final throes. | |||||||||||||||
Cost 7195 (1000) Bought From Weapons Play “Singing trio.” It has been suggested that this article or section be split into multiple new articles. Reason given: The shop should get its own page Discussion to support or oppose the split should be | |||||||||||||||
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Bloodthorn is an Item Play “Singing trio.” It has been suggested that this article or section be split into multiple new articles. Reason given: The shop should get its own page Discussion to support or oppose the split should be purchasable at the Main Shop, under Weapons Play “Singing trio.” It has been suggested that this article or section be split into multiple new articles. Reason given: The shop should get its own page Discussion to support or oppose the split should be .
Videos
Tips
- Build the orchid first, it will provide good damage, mana regen and a powerful silence that enemies wont be able to purge early game.
- Bloodthorn`s active accuracy counters evasion Relationship Between Effective HP % and Evasion Evasion is a passive ability that gives the unit a chance to dodge an incoming physical attack. When evaded, the attack gets completely nullified, acting as if it from any source, such as Butterfly or Blur, as well as blind Relationship Between Effective HP % and Evasion Evasion is a passive ability that gives the unit a chance to dodge an incoming physical attack. When evaded, the attack gets completely nullified, acting as if it effects from any source, like Laser or Blinding Light.
- Generally, Bloodthorn is a worthy upgrade for any hero that purchases an Orchid Malevolence Item Changelogs Orchid MalevolenceB A garnet rod constructed from the essence of a fire demon. Cost4075 (775) Bought FromCaster Active Soul Burn Bonus +25 Intelligence+30 Attack speed+150% Mana regeneration+30 Attack damage or a Crystalys. It is arguably better than Daedalus Item Old Abilities Changelogs Daedalus A weapon of incredible power that is difficult for even the strongest of warriors to control. Cost5320 (1000) Bought FromWeapons Passive Critical Strike Bonus +80 because it guarantees crits of 145% damage with True Strike for your team, silences, chances to deal crits of 175% damage, and a 30% magical damage aftermath while Daedalus grants only chances to deal crits of 235% damage.
- Some would prefer to go for a Scythe of Vyse or to buy it in combination because many items can remove the debuff and the enemy can still run away or use a Blade Mail during the effect.
- On average, attack damage is increased by 51% when the debuff is applied (due to both the debuff and the passive critical strike of the item). This will be further amplified by 30% as magic damage at the end of the debuff duration.
- Remember that Bloodthorn`s active gives guaranteed crits along with a silence. Targets may still be able to escape with Shadow Blade or Blink Dagger before you could damage them.
- The ensured crits from Soul Rend work for all attacks done to the target. This includes attacks from wards, towers, fountains and even allies of the target.
- Casting it on a tower diving enemy makes them take much more damage from the tower.
- It is great when combined with Winter`s Curse, because Soul Rend causes them to crit their cursed ally as mentioned.
- Instant attacks like Geminate Attack and Side Gunner can crit as long as they allow the carriage of attack modifiers. This prevents Split Shot and Flak Cannon from critting.
- Soul Rend does not allow crits from secondary spell projectiles or spell dummy units.
- Death Ward crits on primary targets, but Aghanim`s Scepter bounces don`t.
- Moon Glaive crits on primary targets, but secondary bounces don`t.
- Psi Blades do not crit on secondary targets.
- The Swarm does not crit.
- You don`t need to attack too much and chase or dive if you think the bonus 30% damage at the end of the effect will be enough to kill the target.
Additional information
- One Bloodthorn grants a total of 30 attack speed The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack , 275 mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a , 1 (+150%) mana regeneration Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a , 1.79% spell damage Spell damage Spell damage sources Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage and 60 (85 to intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 heroes) attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of .
Recommended heroes
Clinkz Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Clinkz 15 + 1.9 22 + 3.3 16 + 1.55 Level Base- Bloodthorn deals heavy damage when combined with Searing Arrows. As such, Daedalus Item Old Abilities Changelogs Daedalus A weapon of incredible power that is difficult for even the strongest of warriors to control. Cost5320 (1000) Bought FromWeapons Passive Critical Strike Bonus +80 may be ignored as using Bloodthorn provides more DPS. Daedalus has a chance to crit while Bloodthorn guarantees crits when it has been used to silence the enemy.
- When combined with Bloodthorn, using Focus Fire against enemy heroes will trigger a rapid succession of crits.
- Bloodthorn`s crit is a decent replacement or supplement to Nature`s Prophet`s other popular late game damage items.
- Bloodthorn provides a convenient upgrade to Queen of Pain`s late game damage output, which falls off over time.
- Orchid Malevolence Item Changelogs Orchid MalevolenceB A garnet rod constructed from the essence of a fire demon. Cost4075 (775) Bought FromCaster Active Soul Burn Bonus +25 Intelligence+30 Attack speed+150% Mana regeneration+30 Attack damage is a natural item for this hero and thus so is its upgrade; the huge damage increase from its active as well as passive means he is now able to crack tanky foes in the late game (Which he was previously unable to due to his damage output being largely magic based with static numbers), and crack down softer foes much quicker, reducing the amount of time the enemy team has to protect the squishies as well as the amount of time Storm must expose himself attempting to find kills.
- Bloodthorn is a viable alternative to a Daedalus on Weaver when facing heroes such as Phantom Assassin, for the true strike through her evasion, and guaranteed crit, as well as silencing to disable her blink and dagger abilities, or Tinker, to disable his nukes, and if necessary provide true strike through the Blind from his Laser. Keep in mind that the lower damage increase, critical damage amount and critical proc chance when the active is not applied is not as good on Weaver, so Bloodthorn should be used situationally only.
Items synergy
- Desolator: the armor reduction will amplify the guaranteed crit of your entire team.
- Mjollnir: gives attack speed, can be combined with desolator and the lightnings will be amplified at the end of Soul Rend.
- Assault Cuirass: will increase the attack speed of your team and reduce the armor of all enemies.
- Mask of Madness: will increase your attack speed and you will regen a lot from lifesteal.
- Scythe of Vyse: will disable your enemy from purging Soul Rend or using blade mail.
Counter items
- Blade Mail: will return critical strikes on enemies.
- Manta Style, Eul`s Scepter of Divinity and Guardian Greaves: purge Soul Rend when used.
- Linken`s Sphere: blocks Soul Rend, but some spells can be used to remove the Linken. Later in the game cheaps items like Force Staff can be used to remove it.
- Black King Bar: purge Soul Rend and make you immune but Soul Rend has a low cooldown so prefer using it during team fight.
- Shadow Blade: use it to escape from a gank.
Gallery
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General
Bloodthorn is a powerful late game weapon purchasable from the Weapons section at the Home Shop.
Ability
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Version History
Patch Version | Balance Changes |
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7.03 | |
7.02 | |
6.88 | |
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6.87 | |
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