Doom


Bio

Lucifer, the Doom
Play "Hehm ehme meh heh heh, speak of me, and I shall appear. Face me and face the furnace!"
Role: Carry / Disabler / Initiator / Durable / Nuker
Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Lucifer, the Doom He that burns and is not consumed, devours and : He that burns and is not consumed, devours and is never sated, kills and is beyond all judgment--Lucifer brings doom to all who would stand against him. Bearing away souls on the tip of a fiery sword, he is the Fallen One, a once-favored general from the realm behind the light, cast out for the sin of defiance: he would not kneel.

Six times his name was tolled from the great bell of Vashundol. Six and sixty times his wings were branded, until only smoking stumps remained. Without wings, he slipped loose from the tethers that bound him within the light and he fell screaming to earth. A crater in the desert, Paradise lost. Now he attacks without mercy, without motive, the only living being able to move freely between the seven dark dominions. Lashed by inescapable needs, twisted by unimaginable talents, Doom carries his own hell with him wherever he goes. Defiant to the last. Eventually, the world will belong to Doom.

Voice: John Patrick Lowrie ( Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane )

Abilities

Devour
Not blocked by Linken`s Sphere. Does not pierce spell immunity. Play
Q
E
Ability
Target Unit
Affects
Enemy Units
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Pure
(HP Removal)
Consumes an enemy or neutral creep, acquiring any special abilities that it possessed.
Cast Animation: 0.3+0.93
Cast Range: 300
Gold Bonus: 25/50/75/100 (Talent 105/130/155/180)
Creep Health per Second: 20
Cooldown symbol.png 70/60/50/40
Mana symbol.png 40/50/60/70
Modifiers
Debuff Devour: Undispellable.
Lucifer`s appetite and greed are never sated.

Notes:


Scorched Earth
Partially pierces spell immunity. Play
W
T
Ability
No Target
Affects
Enemies / Self
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Carpets the nearby earth in flames which damage enemies and heal Doom, while also granting him increased movement speed.
Cast Animation: 0+1.27
Radius: 600
Damage per Second: 16/24/32/40 (Talent 31/39/47/55)
Health Regen Bonus: 16/24/32/40 (Talent 31/39/47/55)
Move Speed Bonus: 14%
Duration: 10/12/14/16
Cooldown symbol.png 55
Mana symbol.png 60/65/70/75
Partially pierces spell immunity. Affects Doom and his units while spell immune.
Does not attempt to damage spell immune enemies.
Modifiers
Buff Scorched Earth Effect Aura: Undispellable.
Buff Scorched Earth Effect: Undispellable.
The Fallen One spreads destruction in his wake, sparing none from the flame which sustains him.

Notes:

  • Scorched Earth`s radius is centered on Doom for the full duration.
  • Units under Doom`s control benefit from Scorched Earth when they are inside the radius.
  • Restores health in the form of regeneration, so it regenerates 1.6/2.4/3.2/4 (Talent 3.1/3.9/4.7/5.5) health in 0.1-second intervals, equating to 16/24/32/40 (Talent 31/39/47/55) health per second.
  • The heal and movement speed bonuses are provided by an aura, which lingers for 0.5 seconds, or until the spell ends, whichever is shorter.
  • The damage is independent of the aura.
  • Deals damage in 1-second intervals, starting 1 second after cast, resulting in up to 10/12/14/16 possible instances.
  • Can damage or heal for up to 160/288/448/640 (Talent 310/468/658/880) health (before reductions).
  • Scorched Earth does not stack with itself. Casting the ability while it is active refreshes the buff.


Infernal Blade
Not a Unique Attack Modifier. Not blocked by Linken`s Sphere. Does not pierce spell immunity. Play
E
V
Ability
Target Unit / Autocast
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Doom swings his burning sword, igniting the enemy. Stuns for 0.6 seconds and applies a 4 second burn that deals 25/30/35/40 + 1.25%/2.5%/3.75%/5% of the target`s Max @@@#@@@HP(hp.com)###@### as damage per second.
Cast Range: 150
Burn Base Damage: 25/30/35/40
Burn Max Health as Damage: 1.25%/2.5%/3.75%/5% (Talent 3.25%/4.5%/5.75%/7%)
Burn Duration: 4
Bash Duration: 0.6
Cooldown symbol.png 16/12/8/4
Mana symbol.png 40
Does not pierce spell immunity. Attempts to deal damage if debuff was placed before spell immunity and when not dispelled.
Modifiers
Debuff Infernal Blade burn: Dispellable with any dispel.
Debuff Bashed: Dispellable with strong dispels.
Lucifer shares the fire branding bestowed upon him at the time of his exile.

Notes:

  • Deals damage in 1-second intervals, starting 1 second after the debuff is applied, resulting in 4 instances.
  • Can deal up to 100/120/140/160 + 5%/10%/15%/20% (Talent 13%/18%/23%/28%) of the target`s maximum health as damage (before reductions).
  • Multiple instances on the same target fully stack and work independently.
  • The stun is provided by a bash, which fully stacks with other bash abilities.


Doom
Blocked by Linken`s Sphere. Pierces spell immunity. Play
R
D
Ability
Target Unit
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Pure
Inflicts a curse that prevents an enemy Hero from casting spells or using items, while taking damage over time.
Cast Animation: 0.5+0.73
Cast Range: 550
Duration Stop Radius: 0 (Upgradable by Aghanim`s Scepter. 900)
Damage per Second: 25/40/55 (Talent 65/80/95)
Duration: 16
Cooldown symbol.png 145
Mana symbol.png 150/200/250
Upgradable by Aghanim`s Scepter. Increases Doom`s duration, and will suspend its duration while the affected unit is within 900 range. Also causes it to remove positive buffs from the target when cast, and break most passive abilities while active.
Modifiers
Debuff Doom: Undispellable.
When a name is tolled from the bell of Vashundol, doom is sure to follow.

Notes:

  • Applies a basic dispel on the target upon cast, removing most buffs in the process.
  • Silences and mutes the target, preventing it from casting spells and using items.
  • Since Warlock`s Golem and the Primal Split spirits are creep-heroes and ancients, it cannot target those.
  • Toggling spells like Rot or Voodoo Restoration stay active when they were active upon getting doomed.
  • Doomed units can pick up or drop items and take runes.
  • Doomed units can level up their spells and attribute bonus.
  • Deals damage in 1-second intervals, starting immediately upon cast, resulting in (Upgradable by Aghanim`s Scepter. at least) 16 instances.
  • Can deal up to (Upgradable by Aghanim`s Scepter. a minimum of) 400/640/880 (Talent 1040/1280/1520) damage (before reductions).
  • Heroes afflicted by Doom can be denied when their health drops below 25%.
  • Multiple casts on the same unit do not stack, but only refresh the duration.
  • When upgraded, Doom (ability) checks for Doom`s (hero) presence before each damage interval.
    • If Doom is within range, one second gets added to the duration, effectively stopping the duration.
    • On each interval, the debuff icon`s duration indicator is updated, showing the remaining duration.
    • Does not react on illusions of Doom.


Videos

Info

Hero Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Gameplay 1.1 STYLE1 1.2 STYLE2 2 Ability Builds 3 Talents Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Doom Equipment (collapse sets)Sets Crown of Hells Daemon Prince of Khorne Eternal Daemon dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Doom s design aesthetics. dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Lucifer, the Doom He that burns and is not consumed, devours and Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     LVL? Death PlayEV AbilityTarget Unit AffectsEnemy Heroes DamageMagical Ignites an enemy hero s dota2 Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Version history 2 Patch history Version history edit] Version Description dota2
Doom
Strength primary attribute symbol.png
26 + 3.5
Agility attribute symbol.png
11 + 0.9
Intelligence attribute symbol.png
13 + 2.1
Level Base 1 15 25
Health 200 720 1700 2400
H. Regen “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0 1.56 4.5 6.6
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 75 218 537 768
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 0.53 1.71 2.55
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 27‒43 53‒69 102‒118 137‒153
Armor -1 0.57 2.37 3.66
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 0.93% 3.03% 4.53%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.5 0.55 0.61 0.66
Movement Speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 290
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1800/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 150
Projectile Speed Instant
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.5+0.7
Base Attack Time 2
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 2

Lucifer, the Doom, is a melee Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To dota2 hero   Main   Mechanics   Attributes Table   Release Dates   Grid Layout     Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During dota2 with strong farming capabilities, good versatility, and one of the strongest single-target disables in the game. His very low starting armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 makes him vulnerable to harassment, but his abilities and high health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 allow him to lane or even jungle quite effectively. A ruthless demon, Doom possesses malicious abilities revolving around greed, fire, and death. His Devour ability allows him to consume creeps Creeps are basic units in Dota 2. Every unit which is not a hero, building, ward or courier is considered a creep. Creeps can belong to either faction, be neutral, or be player-controlled units. Unlike dota2 , providing additional gold and allowing him to absorb their powers, using them to increase his own strength. Because there are numerous neutral creep abilities to choose from to supplement his other abilities, the role that he chooses to play is quite flexible. Scorched Earth serves numerous purposes, allowing him to chase, escape, regenerate, and slowly burn his enemies all at once. He can deal tremendous damage with Infernal Blade, an attack modifier which mini-stuns enemies and deals damage over time, based on their maximum health, making it a powerful nuking ability that scales into the late game. At long last, his namesake ultimate Doom serves as one of the strongest single-target lockdown abilities in the game. A unit afflicted with Doom takes intense damage over a lengthy duration while having all its active abilities - even those from items - completely silenced. With numerous expensive items in his arsenal and a key enemy hero rendered useless for a teamfight, a farmed Doom ensures that nobody can extinguish his flame.

Talents

Hero Talents
+40 Health Regen 25 +2% Infernal Blade Damage
Devour Can Target Ancients 20 +40 Doom DPS
+15 Scorched Earth Damage/Heal 15 +25 Movement Speed
+80 Devour Bonus Gold 10 +275 Health
Notes:
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • The armor and attack damage are added as bonus armor and bonus attack damage, and therefore do not benefit illusions.
  • The health regen is added as a bonus and does not benefit illusions.

Recommended items

Starting items:

  • Tango and Healing Salve are important basic regen items to have. Since Doom is a melee hero, he is easy to harass during the laning stage, so having regen can allow him to remain in-lane.
  • Stout Shield gives Doom damage block, which is useful both in lane and while jungling, particularly because of his extremely low base armor.
  • Iron Branches are cheap and give Doom some all-around attributes. They can be sold later for inventory space at little cost, or used to build into a Magic Wand.
  • In general, a Clarity or two are recommended during the laning stage, and especially if jungling, as Doom`s abysmal base intelligence means that he runs completely out of mana after casting less than a handful of spells.
  • Iron Talon is a very powerful farming booster for Doom that can allow him to accelerate his farming speed as needed. It boosts his damage against creeps while also providing armor, increasing his physical damage resistance whether it is against creeps or heroes. Using the active on creeps can greatly reduce the amount of time Doom takes to clear a creep camp, and in particular can instantly reduce any neutral creep`s health so that Devour can completely digest them before it comes off cooldown.

Early game:

  • Magic Stick provides burst health and mana regen that can often be enough to save Doom`s life. As Doom has very low base intelligence, a full-charge Magic Stick can easily replenish more than half of his mana pool in the early game, giving him the mana to cast most of his spells.
  • Boots of Speed are important to get early on all heroes. For Doom, increasing his base movement speed increases his mobility with Scorched Earth, allowing him to chase down or outrun enemies more easily.
  • Ring of Basilius gives Doom more armor, vastly alleviating one of his early weaknesses, and gives him some flat mana regen that is very useful on him early on due to his low base intelligence.
  • Wind Lace allows Doom to gank enemy heroes more effectively in the early game, and may be upgraded later on into a Drum of Endurance.

Core items:

  • Phase Boots give Doom more last-hitting power, allowing him to farm more easily, and gives him a mobility active that can be used alongside Scorched Earth. Mobility is important on Doom as he must be quick to get within range to cast Doom at the right time in ganks and teamfights.
  • Hand of Midas is very good item for any role Doom as he can get lots of early gold from Devour to be able to afford it early on.
  • Magic Wand is powerful on Doom for all the same reasons as Magic Stick. The increased attributes make him stronger in all areas, and the greater charge storage allows Doom to replenish much more health and mana. A full-charge Magic Wand can give Doom enough mana to cast any one of his spells as needed.
  • Vladmir`s Offering is a good mid-game item for Doom that can be built from an already-purchased Ring of Basilius. It gives Doom more armor, health and mana regen, lifesteal to maintain his health pool, and bonus physical damage. The aura gives his team a bigger edge in teamfights, increasing their overall strength.
  • Town Portal Scroll is mandatory on all heroes. Doom`s ultimate makes him a strong ally to have in any engagement due to his ability to completely disable an enemy for an extended period of time.

Situational items:

  • Shadow Blade improves Doom`s physical damage output, helping him deal damage in fights or farm more efficiently. The active allows Doom to invisibly initiate on enemies while dealing backstab damage prior to casting his ultimate, or can be used as an escape ability as needed.
  • Drum of Endurance is a good all-around stat booster that has an easy buildup and lets Doom participate more often in early fights. It provides more health, a bigger mana pool, and an aura that increases attack and movement speed to boost his team`s mobility and damage output.
  • Assault Cuirass is a strong item on Doom that solves his armor and attack speed issues, giving him and his team increased physical damage output during fights.
  • Eul`s Scepter of Divinity grants Doom a versatile active ability to avoid incoming enemy spells, temporarily disable an enemy, or trigger Linken`s Sphere. It also boosts Doom`s movement speed which is important for successfully closing-in on enemies and using

Lucifer, the Doom

Recommended Roles
Carry Disabler Initiator Durable Nuker

He that burns and is not consumed, devours and is never sated, kills and is beyond all judgment⃢₀ₔLucifer brings doom to all who would stand against him. Bearing away souls on the tip of a fiery sword, he is the Fallen One, a once-favored general from the realm behind the light, cast out for the sin of defiance: he would not kneel.

Six times his name was tolled from the great bell of Vashundol. Six and sixty times his wings were branded, until only smoking stumps remained. Without wings, he slipped loose from the tethers that bound him within the light and he fell screaming to earth. A crater in the desert, Paradise lost. Now he attacks without mercy, without motive, the only living being able to move freely between the seven dark dominions. Lashed by inescapable needs, twisted by unimaginable talents, Doom carries his own hell with him wherever he goes. Defiant to the last. Eventually, the world will belong to Doom.

Abilities

Devour
Ability: Unit Target
Affects: Enemy Creeps
Consumes an enemy or neutral creep, acquiring any special abilities that it possessed.
Upgradeable by Talent to target Ancient creeps as well.
QE
60
70 / 60 / 50 / 40
Bonus Gold:


Cast Range:

₠25 / 50 / 75 / 100
105 / 130 / 155 / 180
₠with level 10 talent

₠300
Affected By:₠
Lucifer`s appetite and greed are never sated.
Notes
  • The bonus gold is unreliable gold.
  • Devour cannot be used while digesting a creep.
  • Digestion rate is 20 HP per second. Bonus gold is gained after digestion.
  • Cannot gain abilities from summons.
  • Cannot target Ancient Creeps unless upgraded by talent. Cannot target Roshan.
  • Blocked by Spell Immunity.
Scorched Earth
Ability: No Target
Affects: Enemy Units
Damage: Magical
Carpets the nearby earth in flames, damaging enemies while Doom and any units under his control gain bonus health regeneration and increased movement speed.
WT
60 / 65 / 70 / 75
55
Damage/Heal per second:


Bonus Movement Speed:

Duration:
Radius:

10 / 20 / 30 / 40
25 / 35 / 45 / 55
₠with level 15 talent

₠14%
₠10 / 12 / 14 / 16
₠600
Affected By:₠
The Fallen One spreads destruction in his wake, sparing none from the flame which sustains him.
Notes
  • Total damage/heal: 100 / 240 / 420 / 640 250 / 420 / 630 / 880 with talent.
  • Blocked by Spell Immunity.
Infernal Blade
Ability: Unit Target
Affects: Enemy Units
Damage: Magical
Doom swings his burning sword, igniting the enemy.
EV
40
16 / 12 / 8 / 4
Base DPS:
Bonus DPS:


Burn Duration:

Mini-Stun Duration:
₠25 / 30 / 35 / 40
₠1.25% / 2.5% / 3.75% / 5%
₠of max enemy HP
7% with talent
₠4
₠0.4
Affected By:₠
Lucifer shares the fire branding bestowed upon him at the time of his exile.
Notes
  • The burn ticks once per second for 4 seconds.
  • Can be set to Auto-Cast.
  • Blocked by Spell Immunity.
  • Can be purged.
Doom
Ability: Unit Target
Affects: Enemy Units
Damage: Pure
Inflicts a curse that prevents an enemy Hero from casting spells or using items, while taking damage over time. Doom also purges the hero.
Upgradeable by Aghanim`s Scepter to increase the duration, apply break, and persist when Doom himself is near the target.
RD
150 / 200 / 250
145
Damage Per Second:

Silence/Mute Duration:


Cast Range:

Cast Point:
Scepter Effect :
Countdown Halt Radius:
₠20 / 35 / 50
85 with level 20 talent
₠15
16
₠550
₠0.5
Applies Break to target
900
Affected By:₠
When a name is tolled from the bell of Vashundol, doom is sure to follow.
Notes
  • Total damage: 300 / 525 / 750 / 1275.
  • Total upgrade damage: 320 / 560 / 800 / 1360.
  • With Aghanim`s Scepter, Doom`s spell duration doesn`t count down while the target is within 900 range of Doom. It still applies damage and its effects during this time, prolonging the duration of the spell.
  • Units afflicted by Doom can be denied once their HP drops below 25% of their maximum health.
  • Dispels positive buffs from the target when cast.
  • Blocked by Linken`s Sphere.

Talent Tree

Talent Tree
Devour Can Target Ancients 25 +2% Infernal Blade Damage
+25 Health Regen 20 +35 Doom DPS
+15 Scorched Earth Damage/Heal 15 +20 Movement Speed
+80 Devour Bonus Gold 10 +250 Health

Recommended Items

Standard Build
Starting Items Early Game Core Items Situational Items