Info
See more: Runes#List
Double Damage
Play Ability
No Target
Affects
Self
Increases base damage by 100%.
Attack Damage Bonus: 100%
Duration: 45
0
Modifiers
Rune Doubledamage: Dispellable with any dispel. Notes:
- Only increases base damage and that given by the primary attribute of the affected hero. Raw bonus damage is not increased.
- The hero`s current main damage is checked periodically, and the bonuses adapted instantly.
- The buff of multiple Double Damage Runes does not stack, but refreshes the duration instead.
Bottling
Rune spawn locations on the map.
When a hero is carrying a Bottle, taking the rune will cause it to be stored in the bottle instead of being used. The rune can be used at any time by activating the bottle. Bottling a rune will not prevent a new one from spawning. If the rune is not consumed in 2 minutes from picking it up, it will activate automatically. After spending a stored Powerup Rune, the bottle is refilled to max charges. Bottling a bounty rune only replenishes to 2 bottle charges, leaving it unmaxed. If the bottle is at max charges, the bounty rune will be used instead of stored.
Couriers cannot bottle runes, and bottles with a stored rune are unshareable and undroppable.
Powerup Runes
There are several types of Powerup Runes, each giving you a different and powerful effect for a short duration. The buffs granted by runes can be dispelled.
Double Damage Rune
Double Damage | | Ability: No Target Affects: Self When activated, the Rune of Double Damage increases base attack damage. | ₠Affected By:₠₠ | | Notes - The buff only affects base damage.
- The buff is also applied to the user`s controlled illusions within 500 range upon activation.
- The electric blue visual effect is also visible to enemies.
- Can be dispelled.
|
Haste Rune
Haste | | Ability: No Target Affects: Self When activated, the Rune of Haste increases movement speed to maximum and applies haste, making the user immune to slows. | - Movement Speed:
- Duration:
₠Affected By:₠₠ | | Notes - The red trailing visual effect is also visible to enemies.
- Can be dispelled.
|
Illusion Rune
Illusion |
| Ability: No Target Affects: Self When activated, the Rune of Illusion creates controllable illusions of your hero. |
- Illusions Summoned:
- Illusion Damage Dealt:
- Illusion Damage Taken:
Duration:
- ₠2
- ₠35%
- ₠300% (Ranged User)
₠200% (Melee User)
- ₠75
|
Regeneration Rune
Regeneration | | Ability: No Target Affects: Self When activated, the Rune of Regeneration grants high hp and mana regeneration. | - Hp Regen Per Second:
- Mana Regen Per Second:
- Duration:
₠Affected By:₠₠ | | Notes - Maximum heal: 3000.
- Maximum mana: 2010.
- The effect ends if the hero replenishes all health and mana or receives damage from an enemy player or Roshan.
- Can be dispelled.
|
Invisibility Rune
Invisibility | | Ability: No Target Affects: Self When activated, the Rune of Invisibility turns the user invisible. | ₠Affected By:₠₠ | | Notes |
Arcane Rune
Arcane | | Ability: No Target Affects: Self When activated, the Rune of Arcane will cause all spell cooldowns and mana costs to be reduced. | - Cooldown Reduction:
- Mana Cost Reduction:
- Duration:
₠Affected By:₠₠ | | Notes - Stacks with Octarine Core.
- Also reduces item cooldowns.
- The purple visual effect is also visible to enemies.
|
Bounty Runes
There is one in each of the four jungles throughout the map, granting gold and experience bonuses for anyone who collects them.Bounty Rune
Bounty | | Ability: No Target Affects: Self When activated, the Rune of Bounty will grant gold and experience. | - Base Gold/Experience:
- Bonus Gold:
- Bonus Experience:
- ₠50
- ₠Current Game Time ⃗ 2
- ₠Current Game Time ⃗ 5
| | Notes - Before the 2:00 minute mark, the base gold is 100 and no experience is given.
|
Bounty Stats
Below is a table of rewards for a Bounty Rune collected at various times during a game:
Minute | 0 | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 55 | 60 | 65 | 70 | 75 | 80 | 85 | 90 | 95 | 100 |
Experience | 0 | 75 | 100 | 125 | 150 | 175 | 200 | 225 | 250 | 275 | 300 | 325 | 350 | 375 | 400 | 425 | 450 | 475 | 500 | 525 | 550 |
Gold | 100 | 60 | 70 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 150 | 160 | 170 | 180 | 190 | 200 | 210 | 220 | 230 | 240 | 250 |
Version History
Patch Version | Balance Changes |
7.02 |
- Regen Rune now has the same damage dispel rules as Healing Salve
|
7.00 |
- Runes are now two different categories: Powerup Runes (Haste, Double Damage, etc.) and Bounty Runes
- Bounty Runes are no longer located in the River
- Powerup Rune spawns now occur at only one river location at a time (they do not spawn at the start of the game)
- Each of the four jungles now spawns a Bounty Rune every 2 minutes (including the start of the game)
- Bottle now only replenishes 2 charges when filled with a Bounty Rune (hero will auto-consume Bounty Runes if Bottle already has full charges)
- Haste Rune movement speed increased from 522 to 550
- Haste Rune duration reduced from 25 to 22 seconds
|
6.87 |
- Initial Bounty Rune no longer gives experience
- Double Damage and Haste no longer have special rules for being dispelled by Spell Immunity
|
6.86b |
- Arcane Rune mana reduction reduced from 50% to 40%
|
6.86 |
|
6.84c |
- Haste Rune duration reduced from 30 to 25
|
6.83 |
- First rune spawns are now both Bounty Runes that are twice as effective (50/50 gold/xp to 100/100)
|
6.82 |
- Added Bounty Rune
- Two runes now spawn in the river every two minutes. One of them will always be a Bounty Rune
- Runes are replaced every two minutes if they are not picked up
|
6.81 |
- Melee illusions created by a Rune of Illusion take 200% instead of 300% damage
|