Info
Ability
Target Point
Target Point
Affects
Self / Enemies
Self / Enemies
Rushes to a target location while slowing the movement speed of all enemies along its path for 3 seconds.
Cast Animation: 0.35+0.83
Cast Range: 700/900/1100/1300
Max Travel Distance: 700/900/1100/1300
Slow Radius: 300
Move Speed Slow: 20%/30%/40%/50%
Slow Duration: 3
Modifiers
Time Walk: Undispellable.
Time Walk Slow: Dispellable with any dispel.
Darkterror tears a hole in time, passing through Claszureme, and appearing back in an instant.
Notes:
- This ability got reworked into the current Time Walk in the 6.86 gameplay patch.
- Time Walk moves Faceless Void with a speed of 3000.
- Faceless Void is invulnerable Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as @@@#@@@HP(hp.com)###@### Removal. Most friendly effects, such as healing during Time Walk.
- Does not disjoint Shadow Fiend using a Blink Dagger to dodge Phantom Assassin s Stifling Dagger Disjointing is the act of dodging projectiles, or rather, to cause a projectile to fully lose track of its target. A disjoint is projectiles upon cast.
- The slow can hit units up to 1000/1200/1400/1600 range away (700/900/1100/1300 max travel distance + 300 slow radius).
- Does not travel the full distance, when targeting closer than its max distance.
Ability
Passive
Passive
Affects
Self
Self
Faceless Void dodges damage by jumping backward in time, eluding both physical and magical attacks.
Proc Chance: 10%/15%/20%/25%
Darkterror sees what has yet to be seen.
Notes:
- This ability was replaced by Time Dilation in the 6.86 gameplay patch.
- Backtrack belongs to the group of damage negating There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic effects. It is not evasion.
- This means it only negates damage, it does not evade any side effects of spells or attacks, like disables.
- When an attack has e.g. Diffusal Blade Item Changelogs Diffusal BladeB An enchanted blade that allows the user to cut straight into the enemy s soul. Cost3150 (700) Bought FromArtifacts Active Purge Charges 8 Passive Manabreak Bonus +25/35 Agility+10/15 and Backtrack triggers on the attack, the damage is avoided, but the mana burn still takes effect.
- This also means that Monkey King Bar For the hero, see Monkey King. Item Old Abilities Changelogs Monkey King Bar A powerful staff used by a master warrior. Cost5200 Bought FromWeapons Passive Mini-Bash, True Strike Bonus +66 will not stop Backtrack from avoiding attack damage.
- Evasion has priority over Backtrack. When evasion procs, Backtrack can`t proc on that attack.
- Backtrack has the 3rd highest priority in the group of damage negating effects.
- This means when combined with e.g. Aphotic Shield or Living Armor, Bactrack negates damage while the shield or armor do not.
- As with all damage manipulating effects and despite the ability description, Backtrack can negate all 3 damage types Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 .
- Increases Faceless Void`s effective HPTechnology company by an average of 11%/18%/25%/33% against those.
Ability
No Target
No Target
Affects
Enemies / Self
Enemies / Self
Quickly moves around the battlefield attacking units in a 400 radius.
Notes:
- Faceless Void is invulnerable Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as HP Removal. Most friendly effects, such as healing and cannot be controlled during Time Walk. Does not disjoint Shadow Fiend using a Blink Dagger to dodge Phantom Assassin s Stifling Dagger Disjointing is the act of dodging projectiles, or rather, to cause a projectile to fully lose track of its target. A disjoint is projectiles upon cast.
- Searches for units within the radius in 0.5 second intervals, starting immediately upon cast. Stops instantly when it cannot find any valid target.
- The radius is centered at the point Faceless Void was upon cast for the whole duration, not around him.
- If no units are within the radius upon cast, the spell will not go into cooldown, but will still use the mana.
- Cannot target invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear units or units inside the fog of war. Does not target buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire and wards This page is about in-game units. For cosmetic pets, see Summoned Unit. Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against .
- Faceless Void performs actual attacks on each selected enemy, so attack modifiers can proc, and the attacks can miss Relationship Between Effective HP % and Evasion Evasion is a passive ability that gives the unit a chance to dodge an incoming physical attack. When evaded, the attack gets completely nullified, acting as if it .
Ability
Target Point / Target Unit
Target Point / Target Unit
Affects
Enemies
Enemies
Damage
Magical
Magical
Sends a horde of bats to damage enemies.
Notes:
- This ability got replaced by Time Walk in the 6.10 gameplay patch.
- When targeting a unit, the Carrion Swarm will be released towards its current location upon cast.
- Carrion Swarm travels at a speed of 1100.
- Can hit units up to 1110 range away (810 travel distance + 300 end radius).
- The complete area is shaped like a cone.
Dodge Chance: 14%/21%/28%/35%
Notes:
- This ability got replaced by Backtrack in the 6.10 gameplay patch.
- Since the Warcraft 3 engine rounds the numbers of this kind of abilities automatically down to the closest 5, the actual dodge chance was 15%/20%/30%/35%.
Ability
No Target
No Target
Affects
Enemies
Enemies
Darkterror tears time apart, slowing down all enemy units for 5 seconds.
Notes:
- This ability got replaced by Chronosphere in the 6.10 gameplay patch.
- Slows A Slow is a type of status effect that reduces the afflicted units Movement Speed by a percentage, and/or Attack Speed by a flat value of their current speeds. Contents 1 Mechanics 1.1 Slowing movement all enemy units on the map once upon cast.
- Does not affect buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire , wards This page is about in-game units. For cosmetic pets, see Summoned Unit. Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against and allied units.
Notes:
- This ability got replaced by Temporal Drag in the 6.07 gameplay patch.
- Stuns Stun is a status effect that prevents active actions like moving, turning, using spells or items, but does not prevent passive abilities, such as evasion and Damage Block. Stuns also interrupt spell casts, channeling spells all enemy units within the radius once upon cast.
- Does not affect buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire , wards This page is about in-game units. For cosmetic pets, see Summoned Unit. Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against and allied units.
- In earlier versions, this ability used to be global. It also used to affect buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire from 6.00 to 6.06.