Hill Troll Camp


Abilities

Hill Troll Priest

Heal
Pierces spell immunity. Play
Q
E
Ability
Target Unit / Autocast
Affects
Allies
The Hill Troll Priest lays his holy blessing upon the target ally, replenishing some health.
Cast Animation: 0.5+0.7
Cast Range: 350
Heal: 15
Cooldown symbol.png 0.5
Mana symbol.png 5
Modifiers
Buff Forest Troll High Priest Heal Autocast: Undispellable.

Notes:

  • The cast of Heal is not registered as a spell cast and thus does not proc any on-cast effects.
  • As a neutral unit:
    • The troll automatically heals a hurt allied unit until they are all at full health.
    • The troll can attack while healing his allies simultaneously. Its attacks while healing are treated.
    • Its attacks while healing are treated as melee attacks, but still uses his default attack range.
  • Has a cast backswing of 0.6 when cast by Doom (acquired through Devour).
  • Has a cast backswing of 1.07 when cast by Rubick (acquired through casting Spell Steal on Doom).


Mana Aura
Can be used by illusions. Disabled by Break. Pierces spell immunity.
Ability
Aura
Affects
Allies
Provides bonus mana regeneration to all nearby allies.
Radius: 900
Mana Regen Bonus: 3
Modifiers
Buff Forest Troll High Priest Mana Aura Bonus: Undispellable.

Notes:

  • The aura`s buff lingers for 0.5 seconds.
  • Restores mana in the form of mana regeneration, so it regenerates 0.3 mana in 0.1 second intervals, which is 3 mana per second.
  • Stacks with all other sources of flat mana regeneration.
  • The flat mana regen bonus is not considered by percentage mana regeneration increases.
  • Regenerates up to 180 mana in one minute.


Trivia

  • Shadow Shaman is half Hill Troll by birth.
  • According to Troll Warlord, Hill Trolls are the weakest kind of Trolls.

Info

Hill Troll Camp.jpg

The Hill Troll camp is a small camp of neutral creeps Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps dota2 . It contains 2 Hill Troll Berserkers and 1 Hill Troll Priest, and gives a total of 99 experience and 53-62 gold.

Hill Troll Priest Hill Troll Priest Jungle Creep Level 2 Health 450 Health regeneration 0.5 Mana 500 Mana regeneration 1 Armor 0 Magic resistance 0% Attack damage 25‒32 Acquisition range 300 Attack range 600 Base attack time 1.8 dota2
Hill Troll Priest model.png
Jungle Creep
Level 2
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 450
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0.5
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 500
Mana regeneration Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 1
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 0
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 0%
Attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 25‒32
Acquisition range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 300
Attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 600
Base attack time The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 1.8
Attack animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.3+0.3
Projectile speed Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 900
Movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 290
Follow range DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 100
Turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their 24
Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1400800 (G)
Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 17‒20
Experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 33
Model scale 0.9
Hill Troll Berserker Hill Troll Berserker Jungle Creep Level 2 Health 500 Health regeneration 0.5 Mana regeneration 1 Armor 1 Magic resistance 0% Attack damage 28‒37 Acquisition range 300 Attack range 500 Base attack time 1.6 Attack animation dota2
Hill Troll Berserker model.png
Jungle Creep
Level 2
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 500
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0.5
Mana regeneration Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 1
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 1
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 0%
Attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 28‒37
Acquisition range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 300
Attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 500
Base attack time The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 1.6
Attack animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.3+0.3
Projectile speed Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 1200
Movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 270
Follow range DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 100
Turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their 24
Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 800800 (G)
Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 18‒21
Experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 33
Model scale 0.9

Videos

Trivia

  • Rhasta the Shadow Shaman happens to be part Hill Troll.
  • In the original DotA, the Hill Troll Priest was known as "Forest Troll High Priest", and the Hill Troll Berserker was known as "Forest Troll Berserker".

Version history

Version
Description
  • Increased Mana Aura mana regeneration bonus from 2 to 3.
  • Mana Aura is now disabled by Break.
  • Hill Troll Priest can now heal while moving and attacking. Heal no longer uses cast time. This is to prevent it from messing up creep-pulling.
    • This changes do not apply to player controlled troll priests, or when devoured by Doom.
  • Swapped the medium pullable Neutral Camp with the small camp
  • A neutral creeps camp will no longer spawn the same set of neutral creeps twice in a row
  • Healing Troll now has a Mana Aura (+2 MP/sec)
  • Healing Troll`s heal cooldown from 0.75 to 0.5 seconds
  • Heal cast range from 250 to 350
  • Neutral spawn empty check no longer considers corpses in its spawn rules
  • Adjusted neutral creep active abilities to all be on the bottom left most spot
  • Changed the location of some of the Scourge creep camps
  • Changed the locations and distribution of neutral creep camp groups
  • Reworked the trees and pathing near the small Sentinel creep camp
  • Reworked Neutral Creep abilities and mechanics to better balance them out
  • Lots of tweaks to the gold bonuses, levels, stats and abilities on neutral creeps.
  • Added two new neutral creep spots
  • Neutral creeps now spawn at the 2 minutes mark rather than 3 minutes.
  • Changed the spawns between sent and scourge sides to better balance
  • Neutral creep return/acquire mechanics tweaked
  • Changed neutral creep chase mechanics a bit

Gallery

Hill Troll Priest

Heal
Ability: Unit Target
Affects: Allied Units
The Hill Troll Priest lays his holy blessing upon the target ally, replenishing some health.
QE
5
0.5
Heal:
Cast Range:
₠15
₠350


Notes
  • Can be set to Auto-Cast.
  • As a neutral unit the Hill Troll Priest heals a hurt allied unit when a valid enemy unit is within cast range.
Mana Aura
Ability: Aura
Affects: Allied Units
Provides bonus mana regeneration to all nearby allies.
W
Bonus Mana Regen:
Radius:
₠3
₠900
Affected By:₠
Notes
  • Mana is replenished in smaller 0.2 mana instances every 0.1 seconds.
  • Disabled by Break.

Version History

Patch Version Balance Changes
6.86
  • Increased Mana Aura mana regeneration bonus from 2 to 3