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A Lane is one of three paths connecting the two Ancients. Lane creeps Lane creeps are a form of creep that automatically move down the three lanes towards the enemy faction s base. Each and every 30 seconds a new group (the creep wave) spawns for each faction at will push Chen and Shadow Shaman destroying a Tower.Pushing is the process of clearing enemy creep waves and building up large allied creep waves in order to take down enemy buildings rapidly. Contents 1 The advantages of along these lanes after spawning.
There are three lanes:
- Top line, which runs along the left and top edges of the map
- Middle or mid line, where the lane creeps clash in the river
- Bottom or bot, which runs along the bottom and right edges of the map
The lanes are also known by other names according to their function during the early game:
- The safe lane (also referred to as easy lane or short lane) is the lane where the Tier 1 Tower is farthest from the Ancient, and closest to the creep line. For Radiant, this is the bottom lane. For Dire, this is the top lane. The lane is named as such since it is easiest for a laning hero to retreat to the protection of their tower, and because it is difficult for enemies to sneak through the jungle and gank Play “By the forge of creation.” This section is under construction. It may still lack crucial information or contain unvalidated statements. You can help by coordinating with the autors and offer your help. Ganking is the the laning hero. Also, because this lane is close to the jungle, it is the easiest lane to use creep pulling to control the location of the creep line.
- The hard lane (also referred to as suicide lane, long lane or off lane) is the lane where the Tier 1 Tower is closest to the Ancient, and farthest from the creep line. For Radiant, this is the top lane. For Dire, this is the bottom lane.
The terms long lane and short lane historically represented the distance between the tier 1 tower and the ancient (where safe lane would be long lane), however many people (e.g. TobiWanKenobi and Purge) use opposite definitions of these terms, referring to the distance between the natural creep equilibrium (where the creeps initially meet up, assuming no blocks) and the tier 1 tower (where safe lane would be short lane).
Hard Lane Solos
Because of running a Jungler The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the or a tri-lane, often the Hard Lane is left to a solo hero. Certain heroes are suited to this solo role, due to having escape mechanisms in addition to spells that can be used to farm. These heroes are usually referred to as "offlaners". Common offlaners are heroes such as Windranger Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Windranger 15 + 2.8 17 + 1.4 22 + , Dark Seer Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Dark Seer 22 + 2.6 12 + 1.2 23 + 2.7 Level , and Bounty Hunter "Bounty" redirects here. For the reward earned from last-hits, see Gold. Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs .
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- Creeps now arrive slightly closer to the top dire tower and bottom Radiant tower
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