Abilities
Satyr Tormenter
Ability
Target Point / Target Unit
Target Point / Target Unit
Affects
Enemies
Enemies
Damage
Magical
Magical
The Satyr Tormenter tears open an unstable rift to the underworld, creating a shockwave that travels in a line along the ground, dealing damage to enemies it hits.
Notes:
- The shockwave travels at a speed of 900.
- Can hit units up to 1580 range away (starting radius + travel distance + end radius).
- The complete affected area is shaped like a cone.
- When targeting a unit, it will be cast towards the unit`s direction.
- As a neutral unit:
- The satyr only casts Shockwave when 3 or more hostile units are within the cast range and it is getting aggroed.
- All 3 units must be valid targets for the spell. Units which aren`t affected by the spells don`t count.
- Always casts it towards the closest of the 3 units.
- As a player controlled unit:
- No restrictions.
- Has a cast backswing of 0.6 when cast by Doom (acquired through Devour).
- Has a cast backswing of 1.07 when cast by Rubick (acquired through casting Spell Steal on Doom).
Ability
Aura
Aura
Affects
Allies
Allies
The Satyr Tormenter`s demonic communion allows him to emanate regenerative power, increasing the health regeneration of himself and all nearby allies.
Radius: 900
Health Regen Bonus: 6
Modifiers
Satyr Hellcaller Unholy Aura Bonus: Undispellable.
Notes:
- The aura`s buff lingers for 0.5 seconds.
- Stacks with all other sources of flat health regeneration.
- The flat health regen bonus is not considered by percentage health regeneration increases.
- Regenerates up to 360 health in one minute.
Satyr Mindstealer
Ability
Target Unit
Target Unit
Affects
Enemies
Enemies
Damage
Magical
Magical
The Satyr Mindstealer removes a fragment of his enemy`s soul, burning away some mana and dealing damage equal to the amount of mana burned.
Notes:
- Applies the damage first, and then the mana loss.
- Can be cast on units with no mana pool with no effect, wasting the mana and cooldown.
- As a neutral unit:
- The satyr never casts this spell.
- As a player controlled unit:
- No restrictions.
- Has a cast backswing of 0.6 when cast by Doom (acquired through Devour).
- Has a cast backswing of 1.07 when cast by Rubick (acquired through casting Spell Steal on Doom).
Satyr Banisher
Ability
Target Unit
Target Unit
Affects
Units
Units
The Satyr Banisher knows every trick in the book, allowing him to remove debuffs from allies or buffs from enemies. His trickery also slows the enemy`s movement.
Notes:
- Applies a basic dispel on the target upon cast.
- The slow deceases in 1 second intervals, so it slows for 50%/40%/30%/20%/10% during the 1st/2nd/3rd/4th/5th second.
- Does not slow allied targets.
- Cannot be cast on invulnerable units.
- As a neutral unit:
- The satyr never casts this spell.
- As a player controlled unit:
- No restrictions.
- Has a cast backswing of 0.9 when cast by Doom (acquired through Devour).
- Has a cast backswing of 1.07 when cast by Rubick (acquired through casting Spell Steal on Doom).
Trivia
- The Satyr Banisher used to be called the Satyr Trickster
- The Satyr Mindstealer used to be called the Satyr Soulstealer
- The Satyr Tormenter used to be called the Satyr Hellcaller
Info
The Large Satyr camp is a large camp of neutral creeps Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps . It contains 1 Satyr Tormenter, 1 Satyr Mindstealer and 1 Satyr Banisher, and gives a total of 178 experience and 96-113 gold.
Videos
Trivia
- In the original DotA, the Satyr Tormenter was called "Satyr Hellcaller", the Satyr Mindstealer was called "Satyr Soulstealer", and the Satyr Banisher was called "Satyr Trickster".
Version history
Version
Description
- Purge slow reduced from 100/80/60/40/20% over 5 seconds to 50/40/30/20/10%
- Satyr Tormenter mana pool reduced from 600 to 400.
- Reduced Purge cooldown from 5 to 3.
- Increased Unholy Aura health regeneration bonus from 4 to 6.
- Shockwave
- Increased travel distance from 800 to 1200.
- Reduced travel speed from 1050 to 900.
- Increased damage from 125 to 160.
- Satyr Tormenter gold bounty reduced from 104 to 84.
- Satyr Banisher @@@#@@@HP(hp.com)###@### increased from 240 to 300.
- Satyr Banisher movement speed increased from 300 to 330.
- Satyr Banisher attack range reduced from 600 to 300.
- Satyr Banisher Base Attack Time improved from 1.8 to 1.7.
- Satyr Banisher`s Purge cast range increased from 200 to 350.
- Purge cast point improved from 0.5 to 0.2.
- Medium Satyr XP bounty reduced from 88 to 62.
- Satyr Hellcaller XP bounty reduced from 155 to 119.
- A neutral creeps camp will no longer spawn the same set of neutral creeps twice in a row.
- Unholy Aura health regeneration bonus increased from 3 to 4.
- Purge mana cost decreased from 150 to 120.
- Big Satyr mana pool increased from 300 to 600.
- Medium Satyr mana pool from 400 to 600.
- Unholy Aura AoE decreased from 1000 to 900.
- Shockwave damage increased from 100 to 125.
- Neutral spawn empty check no longer considers corpses in its spawn rules.
- Purge is no longer auto-cast.
- Small Satyr mana pool increased from 250 to 500.
- Purge mana cost increased from 60 to 120.
- Adjusted neutral creep active abilities to all be on the bottom left most spot.
- Improved Satyr Hellcaller`s Unholy Aura.
- Changed the location of some of the Scourge creep camps.
- Changed the locations and distribution of neutral creep camp groups.
- Satyr Trickster -> Increased movement speed.
- Reworked Neutral Creep abilities and mechanics to better balance them out.
- Improved Mana Burn cast range on neutral Satyr (only meaningful when converted since it does not autocast anymore).
- Lots of tweaks to the gold bonuses, levels, stats and abilities on neutral creeps.
- Added two new neutral creep spots.
- Hellcaller tweaked a bit.
- Changed hotkey on Satyr`s Mana Burn to R like all the other mana burns.
- Reworked abilities on Satyr Hellcaller.
- Neutral creeps now spawn at the 2 minutes mark rather than 3 minutes.
- Changed the spawns between sent and scourge sides to better balance.
- Neutral creep return/acquire mechanics tweaked.
- Satyr Hellcaster Mana Burn ranged reduced.
- Changed neutral creep chase mechanics a bit.
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Satyr Banisher
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Satyr Mindstealer
| Notes
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Satyr Tormenter
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Version History
Patch Version | Balance Changes |
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7.02 | |
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6.87 | |
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6.86 | |
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6.84 | |
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6.82 | |
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6.79 | |
| |
6.74 | |
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6.73 | |
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6.72d | |
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6.72 | |
| |
6.69 | |
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6.66 | |
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