Meepo


Bio

Meepo, the Geomancer
Play "All these fancy knights and scary monsters. Pff! What do they got that I ain`t got? Nothing, that`s what."
Role: Carry / Escape / Nuker / Disabler / Initiator / Pusher
Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Meepo, the Geomancer "If you ask me, life is : "If you ask me, life is all about who you know and what you can find. When you live up in the Riftshadow Ruins, just finding food can be tough. So you need to cut corners, you need to scrounge, you need to know your strengths. Some of the beasts up there can kill you, so you need a way to trap the weak and duck the strong. On the upside, the ruins have history, and history is worth a lot to some people. There used to be a palace there, where they had all these dark rituals. Bad stuff. If you survived the ceremony, they would shatter a crystal and split your soul into pieces. They made great art though! Sculptures and such. Let me tell you: sometimes you stumble onto some of those old carvings. Take a pack full of those to town and sell them, then get yourself food for a few weeks. If luck is really on your side, you might find a Riftshadow crystal. Get it appraised and start asking around. Someone always knows some crazy fool looking for this kind of thing. If all else fails, sell it to a Magus the next time one`s in town. They love that stuff. Still, whatever you do, be careful handling those crystals. You do not want one to go off on you. It really hurts."
Voice: Nolan North ( Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage )

General Strategy

By summoning up to four permanent copies of himself, Meepo can fight from every front at once. Spreading his clones throughout the battlefield, when an enemy is found, he binds his foe, gathers his selves with an explosive teleport, then buries what remains.

Abilities

Earthbind
Does not pierce spell immunity. Play
Q
E
Ability
Target Area
Affects
Enemies
Tosses a net at the target point, pinning down all enemy units. Earthbind prevents invisibility and blink.
Cast Animation: 0.3+0
Cast Range: 500/750/1000/1250
Radius: 220
Duration: 2
Cooldown symbol.png 20/16/12/8
Mana symbol.png 100
Does not pierce spell immunity. Root effect persists if debuff was placed before spell immunity and when not dispelled.
Modifiers
Debuff Earthbind: Dispellable with any dispel.
Catching dinner in the Riftshadow Ruins can be quite the task.

Notes:

  • The net travels at a speed of 857.
  • Earthbind can hit units up to 720/970/1220/1470 range away (maximum cast range + radius).


Poof
Does not pierce spell immunity. Play
W
F
Ability
Target Point / Target Unit
Affects
Self / Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Drawing mystical energies from the earth, a Meepo can teleport to another Meepo or itself after channeling for 1.5 seconds, dealing damage in both the departure and arrival locations.
Cast Animation: 1.5+0
Cast Range: Global
Damage Radius: 375
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 80/100/120/140
Cooldown symbol.png 12/10/8/6 (Talent 9/7/5/3)
Mana symbol.png 80
Sometimes breaking one of the Riftshadow Crystals can be just the trick for getting yourself out of a bind. Or your other self.

Notes:

  • When targeting ground, the Meepo closest to the target point is chosen upon cast (which can be the same Meepo who casts it).
  • Poof deals its damage twice, once at the cast location and once at the destination point.
    • This means when casting on self can deal up to 160/200/240/280 damage at one location.
  • Casting Poof with all owned Meepos at the same spot can deal up to 280/560/840/1120/1400 damage with 1/2/3/4/5 Meepos.


Geostrike
Not a Unique Attack Modifier. Can be used by illusions. Disabled by Break. Pierces spell immunity. Play
E
G
Ability
Passive
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Meepo enchants his weapon to deal damage per second, as well as slow the movement speed of the attacked unit. Geostrikes from multiple Meepos stack.
Damage per Second: 10/20/30/40
Move Speed Slow: 5%/10%/15%/20%
Duration: 2
Modifiers
Debuff Geostrike Debuff: Dispellable with any dispel.
Keeping your pack light and having few but versatile tools is the best bet for survival.

Notes:

  • Geostrike damages in 1 second intervals, starting 1 second after the debuff is placed, resulting in 2 damage instances.
  • Successive attacks on the same target done by one Meepo do not stack, but refresh the duration.
  • This is how much damage Geostrike can deal (before reductions) when a certain number of Meepos attack a target at the same time:
    • 1 Meepo: 20/40/60/80
    • 2 Meepos: 40/80/120/160
    • 3 Meepos: 60/120/180/240
    • 4 Meepos: 80/160/240/320
    • 5 Meepos: 100/200/300/400


Divided We Stand
Not disabled by Break.
R
D
Ability
Passive
Meepo summons an imperfect, semi-autonomous duplicate of himself, which can gain gold and experience as he does and shares his experience, attributes and abilities. Be that as it may, the clones cannot wield any items but the boots that Meepo himself wears. If any of the clones die, they all die.
Number of Meepo Clones: 1/2/3 (Upgradable by Aghanim`s Scepter. 2/3/4)
Upgradable by Aghanim`s Scepter. Adds an extra Meepo.
Do I know you?

Notes:

  • Unlike most other ultimates, Divided We Stand can be leveled up at level 3/10/17 instead of 6/12/18.
  • Upon leveling, the Meepo clones always spawn with full health and mana next to Meepo prime, even when leveling from a clone.
  • Meepo and his clones are represented by an icon with health and mana bars for each on the top left corner of the screen.
  • When a Meepo is selected, its icon becomes brighter. When a Meepo takes damage, its icon blinks red.
  • Meepo clones are treated exactly like heroes, with the only exception being Thundergod`s Wrath, which does not hit Meepo clones.
  • Clones benefit from talents bonuses, and from any attributes granted by items or buffs.
  • Be that as it may, they do not benefit from any other item bonuses (damage, health, armor, etc.).
  • When Meepo prime loses stats (with e.g. Decay, or Silencer`s int steal), the clones` stats adapt.
  • Be that as it may, Meepo clones themselves are still subject to stats loss and the other Meepos do not adapt to a clone if he loses stats.
  • Aghanim`s Scepter upgrade of Divided We Stand does not require it to be leveled and always gives the extra Meepo.
  • Acquiring Aghanim`s Scepter while dead causes the new clone to die instantly and respawn together with Meepo.


Videos

  
  • INK MEEPO - HOW TO BE RANK 1 - DOTA 2 GAMEPLAY (#Dota2 #Gameplay #Outlanders )
  • Amazing Micro God 100% Earthbind 12 Minutes E-Blade WORLD Ancient Meepo Spammer No Fun Allowed DotA2 (👋Hello Guys. I'm Kryptonill)

Info

Hero Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Gameplay 2 Ability Builds 3 Talents 4 Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e Meepo Equipment (collapse sets)Sets Crystal Scavenger Dosa Spelunker s Haul Spoils of dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     This is a list of cosmetic items that reflects dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Meepo, the Geomancer "If you ask me, life is Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     No records NewPP limit report Cached time: 20170623094140 Cache Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Version history 2 Patch history Version history dota2 Known Bugs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     NewPP limit report Cached time: 20170623095649 Cache expiry: 86400
Meepo
Strength attribute symbol.png
23 + 1.6
Agility primary attribute symbol.png
23 + 2.2
Intelligence attribute symbol.png
20 + 1.6
Level Base 1 15 25
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200 660 1100 1420
H. Regen “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0 1.38 2.72 3.68
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 75 295 537 713
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 0.81 1.71 2.35
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 20‒26 43‒49 73‒79 95‒101
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 -1 2.29 6.69 9.83
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.43% 3.03% 4.17%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.58 0.72 0.9 1.02
Movement Speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 315
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.65
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1800/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 150
Projectile Speed Instant
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.38+0.6
Base Attack Time 1.7
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 35%
Collision Size 24
Legs 2

Meepo the Geomancer is a melee Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. dota2 hero   Main   Mechanics   Attributes Table   Release Dates   Grid Layout     Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During dota2 who is notorious for being one of the hardest carries in the game to play effectively due to his heavy reliance on micromanagement. Meepo`s defining ultimate Abilities are unique skills that heroes and creeps have access to on the battlefield. They range from simple passive effects, to devastating explosions of energy, to complex, terrain changing feats. All heroes have four or dota2 , Divided We Stand, allows Meepo to create up to 3 additional clones of himself, (4 with Aghanim`s Scepter), each of which has its own mana and hit points, as well as individual cooldowns on Meepo`s spells. The clones cannot use any items besides the boots that the main Meepo himself wears, but each clone can gain experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 and gold “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 additively with the original Meepo, allowing him to gain levels and gold extremely fast. This means that a well-played Meepo can gain experience faster than any other hero, capable of reaching maximum level extremely early into the game and overpowering his unsuspecting opponents; be that as it may, Meepo`s greatest strength is also his greatest weakness, as the death of any Meepo, including the clones, spells death for all Meepos.

Individually, each Meepo is very weak, but by combining their strength and spells Meepo can overwhelm opponents with their nukes Words highlighted bold have a definition within this page, letting you search for it here. Contents 1 A - E 2 F - J 3 K - O 4 P - T 5 U - and disables Disables (also called crowd control, or CC) refer to any abilities or status effects that prevent, impede, or otherwise inhibit a Hero from acting. Disables come in many different varieties, and most Heroes have access . A single cast of Earthbind is little more than an inconvenience, but multiple Earthbinds chained together can allow a Meepo army to keep an enemy permanently rooted to the ground. Poof is a short-ranged area nuke by itself, but combined with the clones allows any Meepo to globally teleport to any other Meepo, and deal increasing amounts of damage when stacked together on the same target. Geostrike deals small damage over time and little slow by itself, but combining the efforts of all clones can paralyze a foe and deal heavy magical damage over time. With this skill set, Meepo can be everywhere on the map at once, and can group up on an unsuspecting victim in a moment`s notice. Meepo redefines the power of numbers, and managed properly can overwhelm the enemy as a one-man army.

Talents

Hero Talents
-3s Poof Cooldown 25 +400 Health
+25 Attack Speed 20 10% Evasion
+25 Movement Speed 15 15% Lifesteal
+15 Damage 10 +4 Armor
Notes:
  • All talents affect Meepo prime and Meepo clones.
  • The armor and attack damage are added as bonus armor and bonus attack damage, and therefore do not benefit illusions.
  • The evasion stacks multiplicatively with other sources of evasion.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.

Recommended items

Starting Items:

  • Tango and Healing Salve provide basic health sustain, allowing Meepo to weather harass damage from his lane opponents.
  • Ring of Protection gives Meepo additional armor, giving him more resistance to physical damage. As well, it can be upgraded into a Ring of Basilius.
  • Iron Branch give Meepo cheap attributes, always useful in the early game. The branches can be sold, or built into Mekansm components.

Early Game:

  • Ring of Basilius is a great pickup in lane as it provides damage for last hitting, a helpful aura that gives his clones mana regeneration and armor in the early game, and builds into Vladmir`s Offering.
  • Boots of Speed gives Meepo much more mobility in the early game, allowing him and his clones to move around more easily.
  • Town Portal Scroll is useful to have on Meepo at all times, given his ability to mob enemies with his clones. Combined with Poof, Meepo can have a strong global presence since he can spread his clones all around the map and move them to each other as needed.

Core Items:

  • Aghanim`s Scepter maximizes the power of Divided We Stand by giving Meepo an extra clone and giving +10 attributes to all clones and prime Meepo.
  • Boots of Travel is extremely powerful on Meepo, given his already formidable global mobility with Poof. As each clone has its own cooldown, Meepo can position any clone anywhere there are friendly buildings or creeps, and use Poof to bring them all to that location, further decreasing his turnaround time.

Meepo, the Geomancer

Recommended Roles
Carry Escape Nuker Disabler Initiator Pusher

If you ask me, life is all about who you know and what you can find. When you live up in the Riftshadow Ruins, just finding food can be tough. So you need to cut corners, you need to scrounge, you need to know your strengths. Some of the beasts up there can kill you, so you need a way to trap the weak and duck the strong. On the upside, the ruins have history, and history is worth a lot to some people. There used to be a palace there, where they had all these dark rituals. Bad stuff. If you survived the ceremony, they would shatter a crystal and split your soul into pieces. They made great art though! Sculptures and such. Let me tell you: sometimes you stumble onto some of those old carvings. Take a pack full of those to town and sell them, then get yourself food for a few weeks. If luck is really on your side, you might find a Riftshadow crystal. Get it appraised and start asking around. Someone always knows some crazy fool looking for this kind of thing. If all else fails, sell it to a Magus the next time one`s in town. They love that stuff. Still, whatever you do, be careful handling those crystals. You do not want one to go off on you. It really hurts.

Abilities

Earthbind
Ability: Point Target
Affects: Enemy Units
Tosses a net at the target point, pinning down all enemy units. Earthbind roots targets, preventing movement, invisibility, blink, and several other mobility spells.
QE
100
20 / 16 / 12 / 8
Cast Range:
Radius:
Root Duration:
Cast Point:
₠500 / 750 / 1000 / 1250
₠220
₠2
₠0.3
Affected By:₠
Catching dinner in the Riftshadow Ruins can be quite the task.
Notes
  • Earthbind does not interrupt channeling spells.
  • Does not hit invisible units.
  • Blocked by Spell Immunity.
  • Can be purged.
Poof
Ability: Unit Target
Point Target
Affects: Enemy Units
Damage: Magical
Drawing mystical energies from the earth, a Meepo can teleport to another Meepo or itself after preparing for short time, dealing damage in both the departure and arrival locations.
WF
80
12 / 10 / 8 / 6
Damage:
Radius:
Cast Time:
Cast Range:
Talent Cooldown:
₠80 / 100 / 120 / 140
₠375
₠1.5
₠Global
3
Affected By:₠
Sometimes breaking one of the Riftshadow Crystals can be just the trick for getting yourself out of a bind. Or your other self.
Notes
  • If Meepo teleports to himself, both departure and arrival damage will be dealt in the same area.
  • Can poof to illusions.
  • Blocked by Spell Immunity.
Geostrike
Ability: Passive
Affects: Enemy Units
Damage: Magical
Meepo enchants his weapon to deal damage per second, as well as slow the movement speed of the attacked unit. Geostrikes from multiple Meepos stack.
EG
Movement Slow:
Damage Per Second:
Duration:
₠5% / 10% / 15% / 20%
₠10 / 20 / 30 / 40
₠2
Affected By:₠
Keeping your pack light and having few but versatile tools is the best bet for survival.
Notes
  • Illusions also get this ability.
  • Damage blocked by Spell Immunity, the slow is not.
  • Can be purged.
  • Disabled by Break.
Divided We Stand
Ability: Passive
Affects: Self
Meepo summons an imperfect, semi-autonomous duplicate of himself, which can gain gold and experience as he does and shares his experience and abilities. However, the clones cannot wield any items but the boots that Meepo himself wears. If any of the clones die, they all die.
Upgradeable by Aghanim`s Scepter to add an extra Geomancer.
RD
Geomancers:
₠2 / 3 / 4
3 / 4 / 5
Do I know you?
Notes
  • Divided We Stand is leveled at 3 / 10 / 17 instead of 6 / 12 / 18.
  • Meepo clones do not gain the items of the main Meepo. They gain attribute bonuses from the main Meepo`s items, but not other stats such as armor, evasion, or flat hp.
  • Meepo clones can pick up runes.
  • Meepo clones gain the full value from any talents or stats.
  • The only item that transfers to the Meepo clones is one pair of boots. The Meepo clones cannot drop their boots. Their boot item slot matches whichever slot Meepo prime has his boots in.
  • If the main Meepo has more than one pair of boots, then the boots the Meepo clones get is the highest priority one.
  • Boot priority from highest to lowest: Boots of Travel (Level 2), Boots of Travel (Level 1), Guardian Greaves, Power Treads, Arcane Boots, Phase Boots, Tranquil Boots, Boots of Speed.
  • All the Meepos can individually use the abilities from Boots of Travel and Phase Boots. Meepo clones cannot use Guardian Greaves, Arcane Boots, and Power Treads (Treads are switchable from Meepo prime only).
  • Aghanim`s Scepter will always provide an extra Meepo even if Divided We Stand is not leveled.
  • Aghanim`s Scepter cannot be dropped or sold by Meepo.

Talent Tree

Talent Tree
-3s Poof Cooldown 25 +400 Health
+25 Attack Speed 20 10% Evasion
+25 Movement Speed 15 15% Lifesteal
+15 Damage 10 +4 Armor

Recommended Items

Standard Build
Starting Items Early Game Core Items Situational Items

Overview



Skill Build


Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
Spell