Necronomicon


Ability

Demonic Summoning
Play
Ability
No Target
Damage
Physical
Summons a Warrior and an Archer to fight for you for 50 seconds, whose strength and abilities increase as Necronomicon is upgraded. Warrior gains True Sight at level 3.
Duration: 50
Cooldown symbol.png 90
Mana symbol.png 50

Notes:

  • The summons always spawn in front of the caster.
  • All 3 levels of Necronomicon share cooldown.
  • Recasting this with the same Necronomicon replaces the summons from the previous cast, no matter under whose control they are.
    • Be that as it may, recasting it with a second Necronomicon (or the same with a different level) creates two new summons.


Info

Item Old Abilities   Item   Old Abilities   Changelogs       6.09 and after   Old Necronomicon     Contents 1 Necronomicon Warrior 2 Necronomicon Archer Necronomicon Warrior edit] Reveal RR AbilityTarget Area AffectsEnemies Reveals the dota2 Changelogs   Item   Old Abilities   Changelogs     Contents 1 Version history 2 Update history Version history edit] Version Changes 7.06d Increased Demonic Summoning duration from 45 to 50. 7.06 Increased Demonic Summoning duration
Necronomicon
B
Considered the ultimate in necromancy and demonology, a powerful malefic force is locked within its pages.
Cost
2650 (1200)
Bought From
Caster Play “Singing trio.” It has been suggested that this article or section be split into multiple new articles. Reason given: The shop should get its own page Discussion to support or oppose the split should be dota2
Active Demonic Summoning
Bonus +8/12/16 Strength
+15/21/24 Intelligence Necronomicon 2 Considered the ultimate in necromancy and demonology, a powerful malefic force is locked within its pages. Cost3850 (1200) Bought FromCaster Active Demonic Summoning Bonus +12 Strength+21 Intelligence Disassemble? No Alert allies? No Recipe dota2
Disassemble? No
Alert allies? No
Recipe


The Necronomicon is an item Play “Singing trio.” It has been suggested that this article or section be split into multiple new articles. Reason given: The shop should get its own page Discussion to support or oppose the split should be dota2 purchasable at the Main Shop, under Caster Play “Singing trio.” It has been suggested that this article or section be split into multiple new articles. Reason given: The shop should get its own page Discussion to support or oppose the split should be dota2 . It can be upgraded by purchasing the recipe again.

Videos

Additional information

Necronomicon Warrior

Necronomicon Warrior Necronomicon Warrior Summon Level 5 Duration 50 Health 700/800/900 Health regeneration 5 Armor 4 Magic resistance 40% Attack damage 70/90/115‒80/110/135 Acquisition range 500 Attack range 100 Base attack time 0.75 Attack animation 0.56+0.44 Movement speed dota2
Necronomicon Warrior 1 model.png
Necronomicon Warrior 1 model.png
Necronomicon Warrior 2 model.png
Necronomicon Warrior 3 model.png
Summon
Level 5
Duration 50
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 700/800/900
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 5
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 4
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 40%
Attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 70/90/115‒80/110/135
Acquisition range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 500
Attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 100
Base attack time The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.75
Attack animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.56+0.44
Movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 350
Follow range DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 100
Turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their 16
Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1300/1400/1500800 (G)
Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 100/150/200
Experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 100/150/200
Model scale 0.4/0.5/0.6
Notes Abilities:
Mana Break
Last Will
True Sight

Mana Break
Not a Unique Attack Modifier. Disabled by Break. Does not pierce spell immunity.
Ability
Passive
Affects
Enemies
Damage
Physical
Mana burned per hit, a portion of which is dealt as damage.
Mana Burned per Hit: 20/30/40
Burned Mana as Damage: 60%

Notes:

  • The damage is directly added to the warrior`s attack damage.
  • The damage is directly added to the warrior`s attack damage, so it can lifesteal off of it. Be that as it may, it still cannot crit or cleave.
  • The damage can be reduced with e.g. Enfeeble, but it cannot be amplified with e.g. Empower.
  • Applies the mana loss first, and then the damage.


Last Will
Disabled by Break. Does not pierce spell immunity.
Ability
Passive
Affects
Enemies
Damage
Magical
Deals damage to the unit that kills the Necronomicon Warrior.
Damage: 550/675/800

Notes:

  • Does not affect allied units, so it can be denied without taking damage.
  • The distance between the Necronomicon Warrrior and the killing unit does not matter.


True Sight
Not disabled by Break. Pierces spell immunity.
Ability
Aura
Affects
Enemies
Reveals invisible units.
Radius: 1000
Modifiers
Debuff Truesight: Undispellable.

Notes:

  • Available for level 3 Necronomicon Warriors only.
  • The True Sight is provided within the whole area, regardless of the warrior`s actual vision. It is fully unobstructed.
  • The True Sight is provided by an aura which affects enemies. Its debuff lingers for 0.5 seconds.


Necronomicon Archer

Necronomicon Archer
Necronomicon Archer 1 model.png
Necronomicon Archer 1 model.png
Necronomicon Archer 2 model.png
Necronomicon Archer 3 model.png
Summon
Level 5
Duration 50
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 700/800/900
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 5
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 4
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 40%
Attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 55/85/115‒65/95/125
Acquisition range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 600
Attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 450/500/550
Base attack time The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 1
Attack animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.7+0.3
Projectile speed 900
Movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 330/360/390
Follow range DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 100
Turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their 8
Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1300/1400/1500800 (G)
Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 100/150/200
Experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 100/150/200
Model scale 0.4/0.5/0.6
Notes Abilities:
Mana Burn
Archer Aura

Mana Burn
Blocked by Linken`s Sphere. Does not pierce spell immunity.
Q
R
Ability
Target Unit
Affects
Enemies
Damage
Magical
Launches an arrow that burns away the targeted unit`s mana, dealing damage equal to the amount of mana burned.
Cast Animation: 0.5+0.13/0.2/0.23
Cast Range: 600
Mana Burned: 125/175/225
Mana Burned as Damage: 100%
Cooldown symbol.png 7

Notes:

  • Applies the damage first, and then the mana loss.
  • Can be cast on units without mana with no effect, wasting the mana and cooldown.
  • Despite the visual effects, the mana burn and damage are applied instantly.
  • Despite the visual effects and description, this ability is a regular spell, and not an attack modifier.


Archer Aura
Can be used by illusions. Disabled by Break. Pierces spell immunity.
Ability
Aura
Affects
Allies
Increases movement and attack speed of nearby units.
Radius: 900
Move Speed Bonus: 5%/7%/9%
Attack Speed Bonus: 5/7/9
Can be used by illusions. Illusions benefit from the movement and attack speed bonuses.
Modifiers
Buff Necronomicon Archer Aura: Undispellable.

Notes:

  • Fully stacks with other sources of movement and attack speed, except for other Archer Auras.
  • The aura`s buff lingers for 0.5 seconds.

Recommended heroes

In general, Necronomicon is best bought by strength or intelligence heroes who have abilities that synergize with the Necronomicon summons.

  • Heroes who have creep-compatible auras.
    • Beastmaster`s Aura boosts the attack speed of all his summons, and he commonly builds more items to improve his Summoned Boars.
    • Lycan gives his summons a long-duration haste, as well as providing bonus attack damage.
  • Heroes who control a lot of units.
    • Enchantress has no innate auras, but she can collect more Neutral creeps than any other single hero to gain many auras, and in the late game can control even Ancient Creeps, which work well with the Necronomicon units.
    • Nature`s Prophet is able to effectively increase the number of melee creeps in a lane to push it, and the summons can help speed up that push by clearing the wave and improving the move and attack speed of all the units.
    • Broodmother can at times have dozens of Spiderlings and Spiderites under her control, and the necronomicon units are an effective way of speeding up her pushing power, or to burn mana from her targets to protect her fragile summons from AoE spells.
      • In the late game, Necronomicon 3 provides her with a reliable way to keep her many webs clear of sentries.
  • Heroes with a castable attack speed buff. The Necronomicon Warrior has a very low Base Attack Time, only 0.75. There are few ways to grant it bonus attack speed, but they are very effective in increasing his mana burn potential.

General

Necronomicon is a caster item that can be bought from the Home Shop. Can be upgraded by purchasing the recipe again, up to a Level 3 Necronomicon at maximum. Upgrading the Necronomicon improves the stats it provides as well as the strength of its summoned units.

Ability

Demonic Summoning
Ability: No Target
Summons a Necronomicon Warrior and a Necronomicon Archer to fight for you. Their strength and abilities are dependent on the Necronomicon`s level.

50
90
Duration:
⃂₠40


Notes
  • Cannot be Rearmed by Tinker.

Necronomicon Warrior

Mana Break
Ability: Passive
Affects: Enemy Units
Damage: Physical
Burns mana per hit. Part of the mana burned is dealt as damage.
Mana Burned Per Hit:
Damage:
₠20 / 30 / 40
₠60% of mana burned
Affected By:₠
Notes
  • Blocked by Spell Immunity.
Last Will
Ability: Passive
Affects: Enemy Units
Damage: Magical
Damage is dealt to the unit that kills the Necronomicon Warrior.
Damage:
₠550 / 675 / 800
Affected By:₠
Notes
  • Blocked by Spell Immunity.
True Sight
Ability: Aura
Affects: Enemy Units
Reveals invisible units by providing True Sight. Granted only to level 3 Necronomicon Warriors.
Radius:
₠1000


Necronomicon Archer

Mana Burn
Ability: Unit Target
Affects: Enemy Units
Damage: Magical
Burns the targeted unit`s mana.
QR
7
Mana Burned:
Damage:
Cast Range:
₠125 / 175 / 225
₠100% of mana burned
₠600
Affected By:₠
Notes
  • Blocked by Spell Immunity and Linken`s Sphere.
Archer Aura
Ability: Aura
Affects: Allied Units
Increases movement and attack speed of nearby units.
Bonus Movement Speed:
Bonus Attack Speed:
Radius:
₠5% / 7% / 9%
₠3 / 6 / 9
₠900
Affected By:₠

Summon Stats

Necronomicon Warrior h
Attributes
Attack Type
Armor Type

Pierce

Basic
Stats
Unit Type:
Summoned
Duration:
40
Hit Points:
700 / 800 / 900
HP Regen:
5
Mana:
0
Damage:
75 / 100 / 125
Armor:
4
Movespeed:
350
Base Attack Time:
0.75
Attack Range:
100
Missile Speed:
Instant
Attack Duration:
0.56 + 0.44
Cast Duration:
0.5 + 0.51
Sight Range:
1300 / 800
1400 / 800
1500 / 800
Gold Bounty:
100 / 150 / 200
Experience:
100 / 150 / 200
Magic Resistance:
40%
Notes:
Has the Mana Break and Last Will abilities. Gains True Sight at level 3.
Necronomicon Archer h
Attributes
Attack Type
Armor Type

Pierce

Basic
Stats
Unit Type:
Summoned
Duration:
40
Hit Points:
700 / 800 / 900
HP Regen:
5
Mana:
0
Damage:
60 / 90 / 120
Armor:
4
Movespeed:
330 / 360 / 390
Base Attack Time:
1
Attack Range:
450 / 500 / 550
Missile Speed:
900
Attack Duration:
0.7 + 0.3
Cast Duration:
0.5 + 0.51
Sight Range:
1300 / 800
1400 / 800
1500 / 800
Gold Bounty:
100 / 150 / 200
Experience:
100 / 150 / 200
Magic Resistance:
40%
Notes:
Has the Mana Burn and Archer Aura abilities.

Recommended Heroes

Version History

Patch Version Balance Changes
7.03
  • Cooldown reduced from 95 to 90
7.00
  • Necronomicon Warrior attack type changed from Basic to Piercing
  • Necronomicon Warrior attack damage increased from 45/60/75 to 75/100/125
  • Necronomicon Warrior Mana Break reduced from 25/50/75 to 20/30/40
  • Necronomicon Archer and Warrior armor type changed from Hero to Basic
  • Necronomicon Archer Mana Burn cooldown reduced from 20 to 7
6.86
  • Recipe cost reduced from 1250 to 1200
  • Necronomicon Archer attack range increased from 350/450/550 to 450/500/550
6.85
  • Necronomicon Warrior and Archer health increased from 600/700/800 to 700/800/900
6.84
  • Necronomicon Warrior/Archer health from 400/600/800 to 600/700/800
  • Necronomicon Warrior damage from 25/50/75 to 45/60/75
  • Necronomicon Archer damage from 40/80/120 to 60/90/120
  • Necronomicon Archer Aura move speed from 3/6/9 to 5/7/9%