Necrophos Changelogs


Info

Hero Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Gameplay 1.1 Durable Caster 1.2 Heavy Nuker 2 Ability Builds dota2 Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Necrophos Equipment (collapse sets)Sets Apostle of Decay Immemorial Emperor Set Lich Master Necromancer Master dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Necrophos s design aesthetics. dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Rotund jere, the Necrophos In a time of great plague, an obscure monk Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Sadist (6.75–6.88f) EI AbilityPassive AffectsSelf Necrophos gains health and mana regeneration for dota2 Changelogs

Version history

Version
Description
  • Increased Ghost Shroud slow radius from 600 to 750.
Ghost Shroud:
Necrophos slips into the realm that separates the living from the dead, emitting an aura that slows enemies around him. He takes additional magic damage in this form, but his restorative powers are amplified.
Slow radius: 600
Enemy movement speed slow: 12%/20%/28%/36%
Self restoration amplification: 50%
Self magic resistance reduction: 20%
Duration: 3/3.5/4/4.5
Mana cost: 50
Cooldown: 28/24/20/16
Notes: Turns Necrophos ethereal Ethereal, sometimes referred to as ghost form, is a type of status effect that makes a target immune to all physical damage, while also disarming them. It also reduces their magic resistance, causing them to dota2 . The restoration amplification affects any form of heal, health regenration, mana restorement and mana regeneration Necrophos receives. The slow is aura-based and lingers for 0.5 seconds. Has an instant cast time, but interrupts Necrophos` channeling spells on cast. This ability is in the second ability slot.
  • Heartstopper Aura
    • Reduced radius from 1200 to 900.
    • Increased max health loss per second from 0.6%/0.9%/1.2%/1.5% to 0.6%/1%/1.4%/1.8%.
  • Reaper`s Scythe
    • Reduced respawn time increase from 30 on each level to 10/20/30.
    • Increased damage per missing health point from 0.4/0.6/0.9 to 0.6/0.75/0.9.
  • Changed Reaper`s Scythe respawn timer penalty from 30% to a constant 30 seconds increase.
  • Increased Heartstopper Aura radius from 1000 to 1200.
  • Reaper`s Scythe now adds +30% duration to the target`s respawn timer when it dies to or during Reaper`s Scythe.
  • Increased Reaper`s Scythe stun/delay duration from 1 to 1.5.
  • Increased Heartstopper Aura max health loss per second from 0.6%/0.8%/1%/1.2% to 0.6%/0.9%/1.2%/1.5%.
  • Increased Death Pulse heal from 50/75/100/130 to 70/90/110/130.
  • Reworked Sadist
Old Sadist:
Reveling in death and pain, the Necrophos gains mana back for killing units.
Mana per non-hero kill: 12/24/36/60
Mana per hero kill: 12/24/36/600
Notes: Also works on denies. Illusions count as non-heroes.
New Sadist:
Necrophos gains health and mana regeneration for killing units. Hero Kills give 10 times the bonus.
Health regeneration per kill: 1/2/3/4
Mana regeneration per kill: 2/4/6/10
Stack duration: 6
Notes: Each non-hero kill grants one stack, each hero kill grants 10 stacks. Each stack has its own, independent duration. Has no stack limit.
  • Increased Heartstopper Aura max health loss per second from 0.5%/0.7%/0.9%/1.1% to 0.6%/0.8%/1%/1.2%.
  • Increased Sadist mana per kill from 12/24/36/48 to 12/24/36/60.
  • Increased Death Pulse radius from 375/425/450/475 to 475 on each level.
  • Increased Heartstopper Aura max health loss per second from 0.4%/0.6%/0.8%/1% to 0.5%/0.7%/0.9%/1.1%.
  • Sadist now grants 600 mana on hero kills on its last level.
  • Reaper`s Scythe
    • Now calculates and deals its damage at the end of the stun duration, instead of instantly upon cast. This means any damage or heal taken during the stun duration does affect the final damage.
    • Reduced stun duration from 1.5 to 1.
  • Reduced attack range from 600 to 550.
  • Heartstopper Aura
    • Increased radius from 250/500/750/1000 to 700/800/900/1000.
    • Rescaled max health loss per second from 1% on each level to 0.5%/0.75%/1%/1.25%.
  • Fixed Heartstopper Aura causing suicides.
  • Replaced Diffusion Aura with Heartstopper Aura
Heartstopper Aura:
The deathly air stills the hearts of his opponents, causing them to lose 1% of their max health over time.
Radius: 250/500/750/1000
Notes: Damage type is @@@#@@@HP(hp.com)###@### Removal. Does not affect ancient units.
  • Increased Reaper`s Scythe mana cost from 150/340/500 to 175/340/500.
  • Aghanim`s Scepter now also reduces Reaper`s Sycthe mana cost from 175/340/500 to 150/340/500.
  • Reaper`s Scythe
    • Reduced mana cost from 200/340/500 to 150/340/500.
    • Reduced cooldown from 150/120/70 to 100/85/70.
  • Aghanim`s Scepter upgraded Reaper`s Scythe
    • Increased missing health as damage from 0.6/0.9/1.1 to 0.6/0.9/1.2.
    • Reduced mana cost from 120/70/70 to 70 on each level.
  • Death Pulse
    • Fixed not affecting ancient units.
    • Now releases projectiles towards spell immune units, too (doesn`t damage when still immune upon impact).
  • Fixed Death Pulse hitting enemies which are not visible upon cast.
  • Fixed Death Pulse canceling allies` consumables upon healing them ?.
  • Increased Diffusion Aura radius from 350 to 450.
  • Fixed Death Pulse not healing units affected by Aphotic Shield.
  • Diffusion Aura
    • Increased radius from 300 to 350.
    • Changed legacy hotkey from D to F (to prevent hotkey conflicts with Death Pulse).
  • Reduced movement speed from 300 to 290.
  • Replaced Heartstopper Aura with Diffusion Aura
Diffusion Aura:
An aura that makes the willpower and might of an enemy leak out in the presence of the Rotund`jere.
Radius: 300
Attack damage reduction: 9%/18%/27%/36%
Notes: Only reduces base damage and that granted by the primary attribute.
  • Fixed some memory leak issues on Heartstopper Aura.
  • Increased Death Pulse mana cost from 100/120/140/160 to 125/145/165/185.
  • Reworked Heartstopper
Old Heartstopper:
Stills the heart of a target stopping all regeneration.
Cast range: 600
Duration: 10/20/30/45
Notes: Prevents the target`s health from increasing for the duration.
New Heartstopper Aura:
The Necrophos` deathly air stills the hearts of his opponents, causing them to lose 1% of their max health over time.
Radius: 200/400/600/800
Notes: An aura which simply reduces enemy`s health as long as they stand within range. Damage type is HPTechnology company Removal. Does not affect ancient units.
  • Reduced Sadist mana per kill from 15/30/45/60 to 12/24/36/48.
  • Fixed an issue with Necrophos` Aghanim`s Scepter upgrade.
  • Death Pulse
    • Increased damage from 50/100/150/225 to 75/125/200/275.
    • Increased heal from 25/50/75/100 to 50/75/100/130.
    • Reduced cooldown from 9/8/7/6 to 8/7/6/5.
  • Added Aghanim`s Scepter upgrade for Necrophos: Increases Reaper`s Scythe damage per missing health from 0.4/0.6/0.9 to 0.6/0.9/1.1 and cooldown from 150/120/70 to 120/70/70.
  • Death Pulse
    • Fixed allied creeps being scared and running away when healed by Death Pulse.
    • Increased damage from 50/100/150/200 to 50/100/150/225.
    • Reduced cooldown from 10/9/8/7 to 9/8/7/6.
  • Increased Heartstopper duration from 10/20/30/40 to 10/20/30/45.
  • Death Pulse
    • Reduced damage from 75/150/225/300 to 50/100/150/200.
    • Reduced heal from 35/75/115/150 to 25/50/75/100.
    • Reduced mana cost from 115/135/155/185 to 100/120/1400/160.
  • Created.