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- Reduced Reaper`s Scythe cooldown from 100/85/70 to 90/80/70.
- Level 10 left talent: Increased strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To bonus from 6 to 8.
- Increased Ghost Shroud slow radius from 600 to 750.
- Increased strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To gain from 2 to 2.3.
- Reduced base health regeneration from 0.25 to 0.
- Increased Ghost Shroud self restoration amplification from 50% to 75%.
- Reduced agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. gain from 1.7 to 1.2.
- Reduced movement speed from 290 to 285.
- Level 15 left talent: Increased movement speed bonus from 15 to 20.
- Added Necrophos Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Necrophos 16 + 2.3 15 + 1.2 22 + 2.5 Level Base to Captains Mode “ Play If that s the kind of fight they want, then I will give it to them! Click to listen— Legion Commander ” Game modes are a set of restrictions within which the game of Dota 2 .
- Removed from Captains Mode “ Play If that s the kind of fight they want, then I will give it to them! Click to listen— Legion Commander ” Game modes are a set of restrictions within which the game of Dota 2 .
- Death Pulse
- Now passively grants 1/3/5/7 health and mana regeneration for 7 seconds for each unit killed. ?
- Reduced damage from 125/175/225/275 to 80/120/160/200.
- Reduced heal from 70/90/110/130 to 60/80/100/120.
- Replaced Sadist with a new ability Ghost Shroud:
- Ghost Shroud:
- Necrophos slips into the realm that separates the living from the dead, emitting an aura that slows enemies around him. He takes additional magic damage in this form, but his restorative powers are amplified.
- Slow radius: 600
- Enemy movement speed slow: 12%/20%/28%/36%
- Self restoration amplification: 50%
- Self magic resistance reduction: 20%
- Duration: 3/3.5/4/4.5
- Mana cost: 50
- Cooldown: 28/24/20/16
- Notes: Turns Necrophos ethereal Ethereal, sometimes referred to as ghost form, is a type of status effect that makes a target immune to all physical damage, while also disarming them. It also reduces their magic resistance, causing them to . The restoration amplification affects any form of heal, health regenration, mana restorement and mana regeneration Necrophos receives. The slow is aura-based and lingers for 0.5 seconds. Has an instant cast time, but interrupts Necrophos` channeling spells on cast. This ability is in the second ability slot.
- Heartstopper Aura
- Moved from the second into the third ability slot. ?
- Is now bestowed by illusions Default buff iconPlay Spawn soundPlay Death sound “ Play A legion sprouts from one! Click to listen— Phantom Lancer ” Illusions (also commonly called illus) are imperfect, weaker copies of heroes, created by spells or items. They .
- Aghanim`s Scepter upgraded Reaper`s Scythe
- No longer disables Buyback “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents .
- No longer increases damage per missing health from 0.6/0.75/0.9 to 0.6/0.9/1.2.
- No longer reduces mana cost from 175/340/500 to 150/340/500.
- Reduced cooldown from 70 on each level to 55/40/25.
- Added talents:
- Level 10: +40 attack damage or +6 strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To
- Level 15: +6 all stats or +15 movement speed
- Level 20: +5% spell damage amplification or +10% magic resistance
- Level 25: +400 health or -1s Death Pulse cooldown
- Heartstopper Aura
- Reduced radius from 1200 to 900.
- Increased max health loss per second from 0.6%/0.9%/1.2%/1.5% to 0.6%/1%/1.4%/1.8%.
- Reaper`s Scythe
- Reduced respawn time increase from 30 on each level to 10/20/30.
- Increased damage per missing health point from 0.4/0.6/0.9 to 0.6/0.75/0.9.
- Increased base armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor from 0 to 1 (total armor is now 3.1).
- Increased Death Pulse damage from 75/125/200/275 to 125/175/225/275.
- Heartstopper Aura no longer affects ancient creeps Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps .
- Sadist
- Increased health regeneration per stack from 1/2/3/4 to 1/2/3/6.
- Increased mana regeneration per stack from 2/4/6/10 to 2/4/6/12.
- Changed Reaper`s Scythe respawn timer penalty from 30% to a constant 30 seconds increase.
- Increased Heartstopper Aura radius from 1000 to 1200.
- Reaper`s Scythe now adds +30% duration to the target`s respawn timer when it dies to or during Reaper`s Scythe.
- Death Pulse no longer ignores invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear enemies and enemies in the Fog of War Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a .
- Increased base armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor from -1 to 0 (total armor is now 2.1).
- Reaper`s Scythe now always grants Necrophos the kill credit for that unit when it dies during it, regardless of who did the last hit.
- Aghanim`s Scepter now also causes Reaper`s Scythe to disable the target hero`s Buyback “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents for that death, if it dies to or during Reaper`s Scythe.
- Increased Reaper`s Scythe stun/delay duration from 1 to 1.5.
- Increased Heartstopper Aura max health loss per second from 0.6%/0.8%/1%/1.2% to 0.6%/0.9%/1.2%/1.5%.
- Old Sadist:
- Reveling in death and pain, the Necrophos gains mana back for killing units.
- Mana per non-hero kill: 12/24/36/60
- Mana per hero kill: 12/24/36/600
- Notes: Also works on denies. Illusions count as non-heroes.
- New Sadist:
- Necrophos gains health and mana regeneration for killing units. Hero Kills give 10 times the bonus.
- Health regeneration per kill: 1/2/3/4
- Mana regeneration per kill: 2/4/6/10
- Stack duration: 6
- Notes: Each non-hero kill grants one stack, each hero kill grants 10 stacks. Each stack has its own, independent duration. Has no stack limit.
- Reaper`s Scythe
- Now calculates and deals its damage at the end of the stun duration, instead of instantly upon cast. This means any damage or heal taken during the stun duration does affect the final damage.
- Reduced stun duration from 1.5 to 1.
- Reduced attack range from 600 to 550.
- Reduced strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To gain from 2 to 1.5.
- Heartstopper Aura
- Increased radius from 700/800/900/1000 to 1000 on each level.
- Reduced max health loss per second from 0.5%/0.75%/1%/1.25% to 0.4%/0.6%/0.8%/1%.
- Reaper`s Scythe is now properly blocked by Linken`s Sphere.
- Heartstopper Aura
- Increased radius from 250/500/750/1000 to 700/800/900/1000.
- Rescaled max health loss per second from 1% on each level to 0.5%/0.75%/1%/1.25%.
- Fixed Heartstopper Aura causing suicides.
- Replaced Diffusion Aura with Heartstopper Aura
- Heartstopper Aura:
- The deathly air stills the hearts of his opponents, causing them to lose 1% of their max health over time.
- Radius: 250/500/750/1000
- Notes: Damage type is @@@#@@@HP(hp.com)###@### Removal. Does not affect ancient units.
- Increased Reaper`s Scythe mana cost from 150/340/500 to 175/340/500.
- Aghanim`s Scepter now also reduces Reaper`s Sycthe mana cost from 175/340/500 to 150/340/500.
- Reaper`s Scythe
- Reduced mana cost from 200/340/500 to 150/340/500.
- Reduced cooldown from 150/120/70 to 100/85/70.
- Aghanim`s Scepter upgraded Reaper`s Scythe
- Increased missing health as damage from 0.6/0.9/1.1 to 0.6/0.9/1.2.
- Reduced mana cost from 120/70/70 to 70 on each level.
- Death Pulse
- Fixed not affecting ancient units.
- Now releases projectiles towards spell immune units, too (doesn`t damage when still immune upon impact).
- Fixed Death Pulse hitting enemies which are not visible upon cast.
- Fixed Death Pulse canceling allies` consumables upon healing them ?.
- Increased Diffusion Aura radius from 350 to 450.
- Fixed Death Pulse not healing units affected by Aphotic Shield.
- Diffusion Aura
- Increased radius from 300 to 350.
- Changed legacy hotkey from D to F (to prevent hotkey conflicts with Death Pulse).
- Reduced movement speed from 300 to 290.
- Replaced Heartstopper Aura with Diffusion Aura
- Diffusion Aura:
- An aura that makes the willpower and might of an enemy leak out in the presence of the Rotund`jere.
- Radius: 300
- Attack damage reduction: 9%/18%/27%/36%
- Notes: Only reduces base damage and that granted by the primary attribute.
- Fixed some memory leak issues on Heartstopper Aura.
- Increased Death Pulse mana cost from 100/120/140/160 to 125/145/165/185.
- Old Heartstopper:
- Stills the heart of a target stopping all regeneration.
- Cast range: 600
- Duration: 10/20/30/45
- Notes: Prevents the target`s health from increasing for the duration.
- New Heartstopper Aura:
- The Necrophos` deathly air stills the hearts of his opponents, causing them to lose 1% of their max health over time.
- Radius: 200/400/600/800
- Notes: An aura which simply reduces enemy`s health as long as they stand within range. Damage type is HPTechnology company Removal. Does not affect ancient units.
- Reduced Sadist mana per kill from 15/30/45/60 to 12/24/36/48.
- Fixed an issue with Necrophos` Aghanim`s Scepter upgrade.
- Death Pulse
- Increased damage from 50/100/150/225 to 75/125/200/275.
- Increased heal from 25/50/75/100 to 50/75/100/130.
- Reduced cooldown from 9/8/7/6 to 8/7/6/5.
- Added Aghanim`s Scepter upgrade for Necrophos: Increases Reaper`s Scythe damage per missing health from 0.4/0.6/0.9 to 0.6/0.9/1.1 and cooldown from 150/120/70 to 120/70/70.
- Death Pulse
- Reduced damage from 75/150/225/300 to 50/100/150/200.
- Reduced heal from 35/75/115/150 to 25/50/75/100.
- Reduced mana cost from 115/135/155/185 to 100/120/1400/160.
- Created.