Abilities
Ogre Frostmage
Ability
Target Unit
Target Unit
Affects
Allies
Allies
The Ogre Frostmage summons an invisible layer of icy air that surrounds the target friendly unit, increasing its armor and temporarily slowing any melee enemies that dare attack it.
Cast Animation: 0.56+0.5
Cast Range: 800
Armor Bonus: 8
Move Speed Slow (Melee): 30%
Attack Speed Slow (Melee): 20
Armor Duration: 45
Slow Duration: 5
Can be cast on spell immune allies.
Does not slow spell immune enemies. Slow persists if debuff was placed before spell immunity and when not dispelled.
Does not slow spell immune enemies. Slow persists if debuff was placed before spell immunity and when not dispelled.
Modifiers
Ogre Magi Frost Armor: Dispellable with any dispel.
Ogre Magi Frost Armor Slow: Dispellable with any dispel.
Notes:
- The slow A Slow is a type of status effect that reduces the afflicted units Movement Speed by a percentage, and/or Attack Speed by a flat value of their current speeds. Contents 1 Mechanics 1.1 Slowing movement is applied upon a successful hit on a unit with the buff on.
- Allied units can attack an ally with the buff on without getting slowed.
- Fully stacks with the Ice Armor from Lich Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Lich 18 + 1.85 15 + 2 18 + . This goes for the armor buff and the slow debuff.
- As a neutral unit:
- The ogre never casts this spell.
- As a player controlled unit:
- No restrictions.
- Has a cast backswing of 0.53 when cast by Doom Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Doom 26 + 3.5 11 + 0.9 13 + 2.1 Level Base (acquired through Devour).
- Has a cast backswing of 1.07 when cast by Rubick (acquired through casting Spell Steal on Doom).
Info
The Ogre camp is a medium camp of neutral creeps Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps . It contains 2 Ogre Bruisers and 1 Ogre Frostmage, and gives a total of 116 experience and 64-112 gold.
Videos
Trivia
- In the original DotA, the Ogre Frostmage was known as "Ogre Magi", and the Ogre Bruiser was known as "Ogre Mauler".
Version history
Version
Description
- Ogre Frostmage bounty reduced from 52 to 40
- Swapped the medium pullable Neutral Camp with the small camp
- A neutral creeps camp will no longer spawn the same set of neutral creeps twice in a row
- Small reduction to the pull timing duration of the mid Sentinel and mid-top Scourge camp
- Neutral spawn empty check no longer considers corpses in its spawn rules
- Adjusted neutral creep active abilities to all be on the bottom left most spot
- Neutral Ogre no longer autocast Frost Armor
- Changed the location of some of the Scourge creep camps
- Changed the locations and distribution of neutral creep camp groups
- Reworked Neutral Creep abilities and mechanics to better balance them out
- Lots of tweaks to the gold bonuses, levels, stats and abilities on neutral creeps.
- Added two new neutral creep spots
- Neutral creeps now spawn at the 2 minutes mark rather than 3 minutes.
- Changed the spawns between sent and scourge sides to better balance
- Neutral creep return/acquire mechanics tweaked
- Changed neutral creep chase mechanics a bit
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Ogre Frostmage
| Notes
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Version History
Patch Version | Balance Changes |
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6.84 | |
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