Puck


Bio

Puck, the Faerie Dragon
Play "I find myself strangely drawn to this odd configuration of activity."
Role: Initiator / Disabler / Escape / Nuker
Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Puck, the Faerie Dragon While Puck seems at first glance a mischievous, : While Puck seems at first glance a mischievous, childish character, this quality masks an alien personality. The juvenile form of a Faerie Dragon, a creature that lives for eons, Puck spends countless millennia in its childish form. So while it is technically true that Puck is juvenile, it will continue to be so when the cities of the present age have sloughed away into dust. Its motives are therefore inscrutable, and what appears to be play may in fact indicate a darker purpose or just its endless fondness for mischief.
Voice: Jen Taylor ( Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane )

Abilities

Illusory Orb
Does not pierce spell immunity. Play
Q
R
Ability
Target Point
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Puck launches a magic orb that floats in a straight path, damaging enemy units along the way. At any point, Puck may teleport to the orb`s location using Ethereal Jaunt.
Cast Animation: 0.1+0.27
Cast Range: 3000
Travel Distance: 1950 (Talent 3412.5)
Damage Radius: 225
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 70/140/210/280
Cooldown symbol.png 14/13/12/11
Mana symbol.png 80/100/120/140
The playful Faerie Dragon delights in confusing others, vanishing and reappearing where unexpected.

Notes:

  • Illusory Orb travels at a speed of 651 (Talent 1139.25), resulting in a total of 2.995 second travel time.
  • The orb emits red pulses for the last 650 distance, indicating that it is about to reach its maximum travel range.
  • The orb can damage units up to 2175 (Talent 3637.5) range away (travel distance + radius).
  • The orb also spawns 5 (Talent 10) vision fields with the same vision range every 390 (Talent 340) distance traveled.
  • These vision fields last for 3.34 seconds each.


Ethereal Jaunt
Play
D
E
Ability
No Target
Affects
Self
Teleports Puck to a flying Illusory Orb.
Cast Animation: 0+0.53
Cooldown symbol.png 0

Notes:

  • This ability is automatically learned whenever Illusory Orb is learned.
  • This ability stays inactive until Illusory Orb is cast and turns inactive again once the orb of that cast is gone.
  • The cast of Ethereal Jaunt is not registered as a spell cast and thus does not proc any on-cast effects.
  • When two orbs are cast in succession, this ability only stays active for the duration of the first cast orb.
  • Be that as it may, it always teleports Puck to its last created orb.


Waning Rift
Does not pierce spell immunity. Play
W
W
Ability
No Target
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Puck releases a burst of faerie dust that deals damage and silences enemy units nearby.
Cast Animation: 0.1+0.27
Radius: 400
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 100/160/220/280
Duration: 0.75/1.5/2.25/3.0
Cooldown symbol.png 16/15/14/13 (Talent 13/12/11/10)
Mana symbol.png 100/110/120/130
Does not pierce spell immunity. Silence persists if debuff was placed before spell immunity and when not dispelled.
Modifiers
Debuff Silence: Dispellable with any dispel.
With a mischievous grin, Puck spreads its enchanted powder which disrupts magical flow.


Phase Shift
Pierces spell immunity. Play
E
F
Ability
No Target / Channeled
Affects
Self
Puck briefly shifts into another dimension where it is immune from harm.
Cast Animation: 0+0
Max Channel Time: 0.75/1.5/2.25/3.25
Cooldown symbol.png 6
Modifiers
Buff Phase Shift: Undispellable.
With a quip and flash, Puck returns to the alien dimension from whence it came.

Notes:

  • The cast of Phase Shift is not registered as a spell cast and thus does not proc any on-cast effects.
  • Puck is invulnerable and hidden during Phase Shift, turning it to an invalid target for every spell.
  • Puck retains its collision size during Phase Shift.
  • Puck can cancel Phase Shift at any time with any action.


Dream Coil
Partially pierces spell immunity. Play
R
C
Ability
Target Area
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Creates a coil of volatile magic that latches onto enemy Heroes, stunning them for 0.5 seconds and damaging them. If the enemy hero stretches the coil by moving too far away, it snaps, stunning and dealing additional damage.
Cast Animation: 0.1+0.27
Cast Range: 750
Coil Latch Radius: 375
Link Break Radius: 600
Initial Damage: 100/150/200
Link Break Damage: 100/150/200 (Upgradable by Aghanim`s Scepter. 200/250/300)
Initial Stun Duration: 0.5
Link Break Stun Duration: 1.5/2.25/3 (Upgradable by Aghanim`s Scepter. 1.5/3/4.5)
Coil Duration: 6 (Upgradable by Aghanim`s Scepter. 8)
Cooldown symbol.png 70/65/60
Mana symbol.png 100/150/200
Upgradable by Aghanim`s Scepter. Increases damage from coil breaks, increases coil duration, coil break stun goes through spell immunity.
Partially pierces spell immunity. Latches on spell immune enemies. Attempts to damage spell immune enemies. Does not stun spell immune enemies. When upgraded, leash break stun pierces spell immunity.
Modifiers
Debuff Coiled: Undispellable.
Debuff Stunned: Dispellable with strong dispels.
The Faerie Dragon sows confusion by forcing its enemies to vividly dream about their own mortality.

Notes:

  • Every enemy hero within 375 range of the coil upon cast gets linked to it. The links last as long as the coil itself or until broken.
  • Walking within 375 range to the coil after cast has no effect.
  • Can link heroes up to 1125 range away (750 cast range + 375 coil radius).
  • If the linked heroes move 600 range away from the coil, they break the link and get stunned and damaged.
  • It does not matter how far or how fast the hero moves away, the stun and damage always hit it, unless they are invulnerable.
  • Dream Coil latches on invisible units and on units in the Fog of War. But the visible link draws to their last known location.


Videos

Info

Hero Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Gameplay 2 Ability Builds 3 Talents 4 Tips & Tactics dota2 Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Puck Equipment (collapse sets)Sets Essence of the Trickster Eternal Nymph Ethereal Monarch Mischievous Dragon Mystic dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Puck s design aesthetics. dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Puck, the Faerie Dragon While Puck seems at first glance a mischievous, Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     No records NewPP limit report Cached time: 20170623093929 Cache expiry: 86400 Dynamic Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Version history 2 Patch history Version history edit] Version Description dota2
Puck
Strength attribute symbol.png
15 + 2
Agility attribute symbol.png
22 + 1.7
Intelligence primary attribute symbol.png
25 + 2.4
Level Base 1 15 25
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200 500 1060 1460
H. Regen “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0 0.9 2.58 3.78
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 75 350 713 977
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 1.01 2.35 3.31
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 28‒39 53‒64 86‒97 110‒121
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 -1 2.14 5.54 7.97
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.79% 4.19% 5.9%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.58 0.71 0.85 0.95
Movement Speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 295
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.4
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1800/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 550
Projectile Speed 900
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.5+0.8
Base Attack Time 1.7
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 2

Puck the Faerie Dragon is a highly mobile ranged Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 dota2 hero   Main   Mechanics   Attributes Table   Release Dates   Grid Layout     Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During dota2 best known for being an extremely unpredictable and slippery target. Puck is commonly played as an initiator The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 and ganker The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 , with spells that are equally useful for super-aggressive maneuvers as well as daring escapes. Expert use of Puck`s abilities will let you appear out of nowhere, suddenly leave your enemies crippled and disadvantaged, and get away in the blink of an eye - but mess up your timing or misjudge the situation, and there is little left to save this fragile Hero from death.

Talents

Hero Talents
+75% Illusory Orb Distance/Speed 25 +420 Gold/Min
-3s Waning Rift Cooldown 20 +10% Spell Amplification
+20% Magic Resistance 15 +50 Damage
+175 Health 10 +8 Intelligence attribute symbol.png Intelligence
Notes:
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
  • The magic resistance stacks multiplicatively with other sources of magic resistance.
  • Gold granted from the talent is unreliable gold.

Recommended items

Starting Items

  • Healing Salve helps keep Puck in lane.
  • Clarity allows Puck to use Illusory Orb more often in lane.
  • Null Talisman and its components gives Puck a decent stats boost.

Early Game

  • Magic Stick can help Puck sustain mana and health to keep active in the mid lane.
  • Bottle is optimal for Puck because of his mid presence, and is needed to replenish mana for his early game nukes.
  • Town Portal Scroll is always useful for rotating lanes and helping out allies.

Core Items

  • Blink Dagger provides great synergy with Puck`s other abilities and further augments Puck`s evasive nature.
  • Power Treads help Puck in the early-mid game, as they supplement both Puck`s small health pool, as well as Puck`s mana pool.
  • Arcane Boots is a viable alternative, and helps Puck use his magical nukes more often in the early game.

Situational Items

  • Veil of Discord is a good item to greatly increase your team`s DPS in the early/mid game, which is what Puck should probably strive for. The build-up with 2 Null Talismans is perfect.
  • Eul`s Scepter of Divinity is a useful pickup if your team needs another disable really soon. It also keeps Puck safe for a few extra seconds until his other escape abilities come off cooldown.
    • If you use it on yourself right after launching your Illusory Orb, the banish from the Eul`s should last just the right amount so you get a near max-distance Ethereal Jaunt.
  • Aghanim`s Scepter is really good on Puck against Black King Bar carriers. It Increases coil duration, coil-break damage and coil-break stun duration. Makes Coil-break stun pierce spell immunity.

Puck, the Faerie Dragon

Recommended Roles
Initiator Disabler Escape Nuker

While Puck seems at first glance a mischievous, childish character, this quality masks an alien personality. The juvenile form of a Faerie Dragon, a creature that lives for eons, Puck spends countless millennia in its childish form. So while it is technically true that Puck is juvenile, it will continue to be so when the cities of the present age have sloughed away into dust. Its motives are therefore inscrutable, and what appears to be play may in fact hide a darker purpose. Its endless fondness for mischief is the true indicator of Puck`s true nature.

Abilities

Illusory Orb
Ability: Point Target
Affects: Enemy Units
Damage: Magical
Puck launches magic orb that floats in a straight path, damaging enemy units along the way. At any point, Puck may teleport to the orb`s location using Ethereal Jaunt.
QR
80 / 100 / 120 / 140
14 / 13 / 12 / 11
Damage:
Orb Duration:
Orb Speed:

Radius:

Distance:

Cast Range:

₠70 / 140 / 210 / 280
₠2.99539
₠651
1139 with talent
₠225
₠1950
3412.5 with talent
₠3000
Affected By:₠
The playful Faerie Dragon delights in confusing others, vanishing and reappearing where unexpected.
Notes
  • The Illusory Orb grants 550 flying vision of the area around it.
  • Blocked by Spell Immunity.
Ethereal Jaunt
Ability: No Target
Affects: Self
Teleports Puck to the flying Illusory Orb.
DE


Waning Rift
Ability: No Target
Affects: Enemy Units
Damage: Magical
Puck releases a burst of faerie dust that deals damage and silences enemy units nearby.
WW
100 / 110 / 120 / 130
16 / 15 / 14 / 13
Damage:
Silence Duration:
Radius:
Talent Cooldown:
₠100 / 160 / 220 / 280
₠0.75 / 1.5 / 2.25 / 3
₠400
10
Affected By:₠
With a mischievous grin, Puck spreads its enchanted powder which disrupts magical flow.
Notes
  • Blocked by Spell Immunity.
  • Can be purged.
Phase Shift
Ability: No Target
Channeled
Affects: Self
Puck briefly shifts into another dimension where it is immune from harm.
EF
6
Duration:
₠0.75 / 1.5 / 2.25 / 3.25
With a quip and flash, Puck returns to the alien dimension from whence it came.
Dream Coil
Ability: Point Target
Affects: Enemy Heroes
Damage: Magical
Creates a coil of volatile magic that latches onto enemy Heroes, stunning and damaging them. If the enemy hero stretches the coil by moving too far away, it snaps, deals damage again, and stuns.
Upgradeable by Aghanim`s Scepter to increase the break damage, stun duration, coil duration, and pierce spell immunity.
RC
100 / 150 / 200
70 / 65 / 60
Initial Damage:
Break Damage:

Initial Stun Duration:

Break Stun Duration:

Initial Radius:

Break Radius:
Coil Duration:
₠100 / 150 / 200
₠100 / 150 / 200
200 / 250 / 300
₠0.5
₠1.5 / 2.25 / 3
1.5 / 3 / 4.5
₠375
₠750
₠6
8
Affected By:₠
The Faerie Dragon sows confusion by forcing its enemies to vividly dream about their own mortality.
Notes
  • Hits invisible units and illusions.
  • Aghanim`s Scepter break stun pierces Spell Immunity.
  • Damage and break stun blocked by Spell Immunity, the coil is not.

Talent Tree

Talent Tree
+75% Illusory Orb Distance/Speed 25 +420 Gold/Min
-3s Waning Rift Cooldown 20 +10% Spell Amplification
+20% Magic Resistance 15 +50 Damage
+175 Health 10 +8 Intelligence

Recommended Items

Standard Build
Starting Items Early Game Core Items Situational Items