Bio
Mercurial, the Spectre | |
Play "Among the Transcendencies, you would be thought ignoble." | |
Role: | Carry / Durable / Escape |
Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Mercurial, the Spectre Just as higher states of energy : | Just as higher states of energy seek a lower level, the Spectre known as Mercurial is a being of intense and violent energy who finds herself irresistibly drawn to scenes of strife as they unfold in the physical world. While her normal spectral state transcends sensory limitations, each time she takes on a physical manifestation, she is stricken by a loss of self--though not of purpose. In the clash of combat, her identity shatters and reconfigures, and she begins to regain awareness. She grasps that she is Mercurial the Spectre--and that all of her Haunts are but shadows of the one true Spectre. Focus comes in the struggle for survival; her true mind reasserts itself; until in the final moments of victory or defeat, she transcends matter and is restored once more to her eternal form. |
Voice: | Gin Hammond ( Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage ) |
General Strategy
Spectre haunts her enemies wherever they may be. Able to destroy lone prey with ease, she spre
Abilities
Target Point / Target Unit
Self / Enemies
Magical
Notes:
- The Spectral Dagger travels at a speed of 800 and cannot be disjointed Shadow Fiend using a Blink Dagger to dodge Phantom Assassin s Stifling Dagger Disjointing is the act of dodging projectiles, or rather, to cause a projectile to fully lose track of its target. A disjoint is .
- Can directly target heroes and creep-heroes. When targeting a hero, the dagger homes in on the target until reaching it.
- When targeting the ground or creep-heroes, the dagger travels 2000 range in a straight line. It does not home in on creep-heroes.
- Every enemy unit which comes within 125 range of the traveling dagger gets damaged.
- Hit enemy heroes and illusions Default buff iconPlay Spawn soundPlay Death sound “ Play A legion sprouts from one! Click to listen— Phantom Lancer ” Illusions (also commonly called illus) are imperfect, weaker copies of heroes, created by spells or items. They also receive the Spectral Dagger debuff, making them trail a shadow path like the dagger itself.
- This debuff also grants shared vision Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a over the enemy heroes, revealing their silhouette when invisible.
- Spectre and enemies gain the Spectral Dagger In Path modifier while on the path, increasing her/decreases their movement speed.
- This modifier lingers for 4 seconds after leaving the path.
- Spectre also gains the Spectral Dagger Path Phased buff, which grants her unobstructed movement.
- This buff lingers for 2 seconds after leaving the path.
- The shadow path`s segments last 12 seconds from the moment on they were created, not as the spell was cast.
Passive
Enemies
Pure
Notes:
- Desolate damage is a separate damage instance and applied before the actual attack damage hits.
- Works against any enemy unit, except for wards This page is about in-game units. For cosmetic pets, see Summoned Unit. Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against and buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire .
- Desolate completely ignores nearby wards, buildings, invulnerable Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as HPTechnology company Removal. Most friendly effects, such as healing and hidden units.
- This means that Desolate still deals its damage when the target only has any of the above as allies nearby.
- Since it only checks for allies of the target, nearby neutral creeps do not prevent it from dealing damage either.
Passive
Self / Enemies
HP Removal
Notes:
- Dispersed damage is returned as the same damage type as it was received.
- The damage from Dispersion is flagged as HP Removal, so it does not trigger any on-damage effects.
- Dispersion reflects the damage before any form of damage manipulation.
- Always reflects a percentage of the full damage value, no matter how much health Spectre had left when she received the damage.
- This means it reflects overkill damage dealt to Spectre, so if a damage source exceeded Spectre`s current health and killed her, the reflected damage is based on the full damage value.
- Dispersion reflects the damage right before it is actually done to Spectre, so if both Spectre and an enemy would die to the damage simultaneously, the enemy is always killed first.
- The dispersed damage is not felt by Spectre, effectively reducing every incoming damage by 10%/14%/18%/22%.
- Increases effective HPTechnology company by 11%/16%/22%/28%, potentially reflecting that amount as damage to enemies.
- Reflected damage is not shared between enemies. All of them take the full reflected damage.
- The damage dealt decreases linearly from a 300 radius to a 1000 radius from Spectre.
- This is how much damage Dispersion deals to enemies at certain distances:
- 300 Distance: 10%/14%/18%/22% of dealt damage
- 475 Distance: 7.5%/10.5%/13.5%/16.5% of dealt damage
- 650 Distance: 5%/7%/9%/11% of dealt damage
- 825 Distance: 2.5%/3.5%/4.5%/5.5% of dealt damage
No Target
Enemy Heroes
Haunt illusions are uncontrollable, take extra damage, and deal less damage than Spectre herself. They move at 400 base movement speed and ignore terrain.
Notes:
- Haunt illusions Default buff iconPlay Spawn soundPlay Death sound “ Play A legion sprouts from one! Click to listen— Phantom Lancer ” Illusions (also commonly called illus) are imperfect, weaker copies of heroes, created by spells or items. They are selectable, but uncontrollable.
- The illusions have 400 movement speed and unobstructed pathing.
- The illusions start attacking their targets 1 second after being spawned.
- They do not attack but still follow invisible units. They also spawn on and follow invulnerable Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as HP Removal. Most friendly effects, such as healing and hidden units.
- Haunt illusions do not spawn for enemy illusions, but spawn for every Meepo clone and Tempest Double.
Notes:
- Reality is unlocked upon learning Haunt and stays always active.
- The cast of Reality is not registered as a spell cast and thus does not proc any on-cast effects.
- Does not disjoint projectiles upon cast.
- When targeting ground, Spectre exchanges places with the closest Haunt illusion from the targeted point.
- Can be cast multiple times until Haunt ends or all Haunt illusions are dead.
- After swapping positions, the Haunt illusion still walks towards its target and attacks it.
Videos
Info
Mercurial the Spectre is a melee Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. hero Main Mechanics Attributes Table Release Dates Grid Layout Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During , adept at dealing pure damage Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 to lone targets, and is powerful both offensively and defensively. Spectral Dagger provides a significant amount of mobility, allowing Spectre to go through objects, units and terrain while slowing A Slow is a type of status effect that reduces the afflicted units Movement Speed by a percentage, and/or Attack Speed by a flat value of their current speeds. Contents 1 Mechanics 1.1 Slowing movement foes that come in contact with the shadowy path left by her Spectral Dagger. Desolate allows her to inflict high pure damage to enemy heroes when she catches them alone. Dispersion reduces and reflects all damage, whether by attacks or spells, to an area around her. Dispersion gives her great durability, especially when equipped with items that provide health “ Play Life becomes death becomes new life. As it should be. Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life , armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor , and damage block Damage Block is a passive ability that gives the wielding unit a chance to block some physical damage from an attack. Contents 1 Mechanics 2 Stacking 3 Sources of Damage Block 4 Version history 5 . At long last, her Haunt creates a malevolent spectral illusion to all enemy heroes in the map. Haunt lets Spectre wreak havoc in clashes and ganks, while her allies take advantage of the confusion. Spectre can use Reality during the Haunt, instantly teleporting her to her illusion to take its form. This lets her hound her victim anywhere on the map. Mercurial is a dangerous supernatural being, relentless as she can chase and stalk down her victim to a global range, unhindered by boundaries. Her kit allows her to play the role of the team`s hard carry The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the by applying an immense amount of pressure in late game team fights. More specifically, the damage reflection from Dispersion makes it disadvantageous for teams to focus her. Her abilities have a complex nature, and newer players should generally not play Spectre as she is extremely farm and level dependent. It is best to face Spectre with allied help and strength, as encountering her alone is not always the best option.
Talents
Hero Talents | ||
-10s Spectral Dagger Cooldown | 25 | +400 Health |
+20 Strength | 20 | +30 Attack Speed |
+20 Movement Speed | 15 | +8 All Stats |
+5 Armor | 10 | +20 Damage |
- The armor and attack damage are added as bonus armor and bonus attack damage, and therefore do not benefit illusions.
- Upgrading health increases maximum health capacity and keeps the current health percentage.
Recommended items
Starting Items:
- Stout Shield is a good pick up to reduce the harassment you`ll take, and it later builds into either Poor Man`s Shield or Vanguard.
- Tangos are good for keeping you in lane as long as possible.
- Healing Salve can save Spectre at the last moment.
- Enchanted Mango gives you a little bit of HP regen and can be consumed to be able to use Spectral Dagger again while in lane.
Early Game:
- Quelling Blade is a great pickup early on to help you last hit, and can later be built into Iron Talon to help in farming the jungle before Radiance.
- Poor Man`s Shield reduces the amount of harassment you take and gives you some agility to increase your base damage.
- Boots of Speed help her escape attackers and chase down weakened enemies.
- Ring of Regen is sometimes picked up against a hard lane.
- Ring of Aquila provides agility and bonus damage, and mana regen aura.
Core Items:
- Radiance is a classic item on Spectre which greatly speeds up her farming, deals burn damage to all enemies during Haunt, and complements her tanky, AoE fighting style.
- Phase Boots are efficient on Spectre in the early game, as she starts with low movement speed and damage. You should usually grab this before Radiance.
- Manta Style lets you farm extremely fast by sending your illusions either into lane or into other jungle camps that, with Radiance, lets them take out the camps, and combines with desolate to deal a ton of damage to unwary foes.
Situational Items:
Mercurial, the Spectre
Recommended Roles |
Carry Durable Escape |
Just as higher states of energy seek a lower level, the Spectre known as Mercurial is a being of intense and violent energy who finds herself irresistibly drawn to scenes of strife as they unfold in the physical world. While her normal spectral state transcends sensory limitations, each time she takes on a physical manifestation, she is stricken by a loss of self⃢₀ₔthough not of purpose. In the clash of combat, her identity shatters and reconfigures, and she begins to regain awareness. She grasps that she is Mercurial the Spectre⃢₀ₔand that all of her Haunts are but shadows of the one true Spectre. Focus comes in the struggle for survival; her true mind reasserts itself; until in the final moments of victory or defeat, she transcends matter and is restored once more to her eternal form.
Abilities
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| Notes
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Reality | |||
Ability: Point Target Affects: Self Spectre switches places with a chosen Haunt, confusing enemies to wonder which is the real Spectre. | |||
D R
The scattered shadows unite into the one true Spectre. |
Talent Tree
Talent Tree | ||
-10s Spectral Dagger Cooldown | 25 | +400 Health |
+20 Strength | 20 | +30 Attack Speed |
+20 Movement Speed | 15 | +8 All Stats |
+5 Armor | 10 | +20 Damage |
Recommended Items
Standard Build | |||||||||||
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Starting Items | Early Game | Core Items | Situational Items | ||||||||