Shadow Demon


Bio

Shadow Demon
Play "Who toys with demons will find himself toyed with."
Role: Support / Disabler / Initiator / Nuker
Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Shadow Demon Among the sovereign Demons with explicit access : Among the sovereign Demons with explicit access to this world, Doom scarcely bothers with the affairs of Noninfernals and Lesser Spectral Consorts, while Shadow Fiend passes through almost exclusively on collecting expeditions. The Shadow Demon, be that as it may, has always taken a deep and abiding interest in the material plane, as if sensing that mastery of this gritty dimensional nexus might be the key to total domination of all realities. Summoned first by minor wizards, the Shadow Demon granted every wish and put on increasingly impressive displays of power until he had the full attention of the greatest demonologists, and through them the various lords, tyrants, autarchs and hierophants who depended on sorcery to buttress their mundane power. So great was his deception that all his summoners considered themselves the master and Shadow Demon the servant; meanwhile, he eroded their identities and made their minds his own. In the end, most members of the cult were hollow puppets, extensions of his evil will. What Shadow Demon`s next step would have been remains open to speculation, for around this time, Nevermore the Shadow Fiend bit into a particularly nasty-tasting soul and discovered that it held nothing but a foul nougat of Shadow Demon`s essence. Alerted that a coup was underway, and that the ancient equilibrium of the Umbral Pact was about to be destabilized, Doom and Shadow Fiend briefly joined forces to destroy the burgeoning cult. Combining spells of incredible force, they undid Shadow Demon`s centuries of patient work, reducing his cult to smithereens--and all its members to a bloody splatter. Nothing remained except a tiny speck of demon shadow. Immortal and irreducible, this mote of evil was enough to seed the Shadow Demon`s next scheme, and in fits and starts, over further centuries, he began to regroup. Whatever that speck of shadow touched, it tainted, and its influence gradually grew. A chaos of damaged parts pulled together, reknit, and combined to give Shadow Demon a form even stronger than his former. He is all but complete now, and his plan for infinite dominion lacks all of its former weaknesses. It would seem that such a being of pure malice and malevolence, a threat to all creation, would be forever out of place in our world...yet Shadow Demon does not lack for followers.
Voice: Nolan North ( Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage )

Abilities

Disruption
Blocked by Linken`s Sphere. Does not pierce spell immunity. Play
Q
D
Banishes the targeted unit from the battlefield for a short duration. Upon returning, two illusions of the banished unit are created under Shadow Demon`s control.
Cast Animation: 0.3+0.6
Cast Range: 600 (Talent 675)
Number of Illusions: 2
Illusion Damage Dealt: 30%/45%/60%/75%
Illusion Damage Taken: 300%
Illusion Duration: 8/10/12/14
Disruption Duration: 2.5
Cooldown symbol.png 27/24/21/18
Mana symbol.png 120
Modifiers
Buff or Debuff, based on the target`s alliance Disruption: Undispellable.
The pain of deception comes not while it happens, but when it is revealed.

Notes:

  • The targeted unit`s position is not shuffled with the possible illusion`s position. It always reappears between the 2 illusions.
  • The illusions carry the caster`s name, not the targeted unit`s player name, revealing that they are illusions when not cast on self.
  • Can be cast on illusions, creating illusions based on the original hero.
  • When the targeted unit dies during Disruption, no illusions are created.
  • The -disablehelp command prevents an allied Shadow Demon from casting this spell on you.


Soul Catcher
Does not pierce spell immunity. Play
W
C
Ability
Target Area
Affects
Enemies
Applies damage amplification on enemies in an area. The amplification is evenly spread among all enemies in the area. Units under the effect of Disruption can still be affected by Soul Catcher.
Cast Animation: 0.3+0
Cast Range: 600 (Talent 675)
Search Radius: 450
Total Damage Amplification: 20%/30%/40%/50%
Duration: 12
Cooldown symbol.png 13/12/11/10 (Talent 7/6/5/4)
Mana symbol.png 50/60/70/80
Does not pierce spell immunity. Damage amplification persists if debuff was placed before spell immunity.
Modifiers
Debuff Soul Catcher: Dispellable with any dispel.
Trying to resist the Shadow Demon`s corruption is mostly a useless endeavor.

Notes:

  • Upon cast, all enemy units within the targeted area receive a debuff, which causes them to take increased damage.
    • The amount of increased damage is split evenly amongs all debuffed unit. The values are set upon cast and do not adapt if any of the targets lose the debuff prematurely.
  • Amplifies all 3 damage types, including self-inflicted damage and damage dealt by allies.
  • Successive casts on the same target do not stack, but refresh the duration, and update the amplification value based on how many units were hit by the new cast.


Shadow Poison
Does not pierce spell immunity. Play
E
W
Ability
Target Point
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison`s duration is expired, or the Release sub-ability is used.
Cast Animation: 0.25+0
Cast Range: 1500 (Talent 1575)
Travel Distance: 1500 (Talent 1575)
Effect Radius: 190
Initial Damage: 26/34/42/50
Stack Damage: 20/35/50/65
Stack Duration: 10
Cooldown symbol.png 2.5 (Talent 1)
Mana symbol.png 50
Does not pierce spell immunity. Attempts to deal damage if enemy turns spell immune before the poison is released.
Modifiers
Debuff Shadow Poison: Dispellable with any dispel.
The ever growing influence of the Shadow Demon can pollute the most valiant and pure of heroes.

Notes:

  • Shadow Poison travels at a speed of 1000 and always travels the full distance, which takes 1.5 seconds.
  • Can hit units up to 1690 (Talent 1765) range away (travel distance + effect radius).
  • Deals the initial damage instantly and adds 1 stack to all enemy units within 190 radius of it on each cast.
  • Successive hits on the same units fully refresh the whole stack`s duration.
  • The first 5 stacks multiply the stack damage by 1/2/4/8/16 depending on the amount of stacks, up to five.
  • Every following stack adds 50 damage on top of that, so the damage starts growing linearly after the 5th stack.
  • This is how much damage 1/2/3/4/5/6/7/8 stacks can deal on each level (ignoring the initial damage):
    • Level 1: 20/40/80/160/320/370/420/470 damage
    • Level 2: 35/70/140/280/560/610/660/710 damage
    • Level 3: 50/100/200/400/800/850/900/950 damage
    • Level 4: 65/130/260/520/1040/1090/1140/1190 damage
  • The damage is dealt as soon as the Shadow Poison debuff is removed, no matter how.
  • The current number of stacks is visible to Shadow Demon and his allies above the affected units. Enemies cannot see it.
    • This number is visually capped at 19, be that as it may, the poison has no stack limit and can be stacked infinitely.
    • The current number of stacks is also shown on the debuff icon, which is visible to everyone.
  • The projectile provides 200 radius flying vision as it travels. This vision does not last.


Shadow Poison Release
Play
D
E
Ability
No Target
Releases the poison to do damage on all affected enemies. Units under the effect of Disruption can still be affected by Shadow Poison.
Cast Animation: 0.3+0
Cooldown symbol.png 1

Notes:

  • Shadow Poison Release is unlocked upon learning Shadow Poison and stays always active.
  • The cast of Release Shadow Poison is not registered as a spell cast and thus does not proc any on-cast effects.


Demonic Purge
Blocked by Linken`s Sphere. Pierces spell immunity. Play
R
G
Ability
Target Unit
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Purges the target enemy unit, removing positive buffs, and slowing the target for the duration. The unit slowly regains its movement speed until the end of the duration, upon which damage is dealt. Units under the effect of Disruption can still be affected by Demonic Purge.
Cast Animation: 0.3+0.6
Cast Range: 800 (Talent 875)
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 200/300/400 (Talent 600/700/800)
Move Speed Slow: 100%
Slow Duration: 5
Non-Hero Root Duration: 3
Number of Charges: 0 (Upgradable by Aghanim`s Scepter. 3)
Charge Replenish Time: 0 (Upgradable by Aghanim`s Scepter. 40)
Cooldown symbol.png 50 (Upgradable by Aghanim`s Scepter. 0)
Mana symbol.png 200
Upgradable by Aghanim`s Scepter. Cooldown is removed, replaced with 3 charges that replenish every 40 seconds. Also causes Demonic Purge to break its target`s passive abilities while active.
Blocked by Linken`s Sphere. Still loses a charge when blocked while upgraded.
Modifiers
Buff Demonic Purge Charge Counter: Undispellable.
Debuff Demonic Purge Slow: Undispellable.
Debuff Rooted: Dispellable with any dispel.
Once Shadow Demon no longer has any need for his collected cultist, he releases it from its subservience - and its life.

Notes:

  • Applies a basic dispel on the target upon cast. The damage is applied at the end of the duration.
  • The debuffs from multiple casts work fully independently from each other.
  • The damage can affect a unit under the effect of the most recent Disruption cast by Shadow Demon.
  • The slow decreases over 5/3/2 intervals, meaning it decreases every 1/1.67/2.5 seconds.
  • This is how much Demonic Purge slows on each interval and level:
    • Level 1: 100%/80%/60%/40%/20%
    • Level 2: 100%/66.67%/33.33%
    • Level 3: 100%/50%
  • When cast on non-hero units, it roots the target for the initial 3 seconds, preventing it from moving and casting certain mobility spells.
    • The slow is still applied to the target, so that it still is slowed for the remaining duration once the root wears off.
    • Does not interrupt the target`s channeling spells.
    • Does not provide True Sight over the target.
  • Can be cast on couriers, treating them as non-hero units.


Videos

  
  • N0tail - Shadow Demon Safelane | SUPPORT | Dota 2 Pro MMR Gameplay #2 (Dota 2 Pro - N0tail (Team OG) )
  • 7.22h Patch Strongest Magical HERO - Shadow Demon Solo Mid NEW Meta Dota 2 (🔸Like Our Facebook: https:/)

Info

Hero Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Gameplay 1.1 Lane Support/Gank Shadow Demon 1.2 dota2 Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e Shadow Demon Equipment (collapse sets)Sets Chains of the dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     This is a list of cosmetic items that reflects dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Shadow Demon Among the sovereign Demons with explicit access Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     No records NewPP limit report Cached time: 20170623163115 Cache Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Version history 2 Patch history Version history dota2 Known Bugs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Demonic Purge edit] Demonic Purge does not have infinite
Shadow Demon
Strength attribute symbol.png
19 + 2.2
Agility attribute symbol.png
18 + 2.2
Intelligence primary attribute symbol.png
23 + 2.7
Level Base 1 15 25
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200 580 1180 1620
H. Regen “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0 1.14 2.99 4.31
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 75 328 735 1032
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 0.93 2.44 3.52
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 27‒31 50‒54 87‒91 114‒118
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 0 2.57 6.97 10.11
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.64% 4.34% 6.27%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.58 0.69 0.87 1
Movement Speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 295
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.6
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1800/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 500
Projectile Speed 900
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.35+0.5
Base Attack Time 1.7
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 2

Shadow Demon is a menacing ranged Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 dota2 hero   Main   Mechanics   Attributes Table   Release Dates   Grid Layout     Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During dota2 who is most powerful in the early game for his strong set of spells. Disruption takes an enemy or ally out of the fight, banishing them to a shadowy realm and returning them a short time later along with two hostile demonic illusions Default buff iconPlay Spawn soundPlay Death sound “ Play A legion sprouts from one! Click to listen— Phantom Lancer ” Illusions (also commonly called illus) are imperfect, weaker copies of heroes, created by spells or items. They dota2 . Soul Catcher can curse his victims with vulnerability, causing them to take more damage from attacks and spells. His Shadow Poison can harass Harassment is the process of damaging enemy heroes during the laning phase to keep them from farming, to gain lane dominance or to drop their health to prepare for a kill. Strong harassment can force any unfortunate foe he encounters, gradually dealing more damage with each application until the Shadow Demon releases the poison from the target in a powerful, damaging burst. Demonic Purge, his ultimate Abilities are unique skills that heroes and creeps have access to on the battlefield. They range from simple passive effects, to devastating explosions of energy, to complex, terrain changing feats. All heroes have four or dota2 , is key for securing kills: The Shadow Demon greatly slows his fleeing victim and removes all purgeable buffs, crippling and weakening them, while also (when upgraded with Aghanim`s Scepter   Item   Upgraded Abilities   Old Abilities   Lore   Changelogs     Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 dota2 ) applying a Break For the passive ability of Tranquil Boots, see here. Break is a status effect that disables passive abilities from those affected. It does not disable passive components from items such as evasion from Talisman of dota2 that disables almost all passive skills. Heavily reliant on the coordination and effectiveness of his own team, Shadow Demon proves to be incredibly strong as a defensive support by keeping his teammates alive reliably and as an offensive support by amplifying damage and endlessly slowing enemies until they`re unable to escape. A formidable ally, who requires little farm to contribute greatly to his team, good positioning and timing from Shadow Demon`s spells can make all the difference, and makes for one of the most potentially powerful supports well into the late game.

Talents

Hero Talents
-6s Soul Catcher Cooldown 25 +400 Demonic Purge Damage
-1.5s Shadow Poison Cooldown 20 +15% Magic Resistance
+8% Spell Amplification 15 +75 Cast Range
+20 Movement Speed 10 +10 Strength attribute symbol.png Strength
Notes:
  • The magic resistance stacks multiplicatively with other sources of magic resistance.

Recommended items

Starting items:

  • Iron Branches provide cheap stats, and can later be built into a Magic Wand.
  • A set of Tangoes is useful for health regeneration early in the game. A Tango from the set can also be shared with the team`s carry, allowing them to stay longer in the lane.
  • If Shadow Demon takes significant burst damage, a Healing Salve allows him to quickly get back into action.
  • Animal Courier and a couple of Observer Ward, and Sentry Wards as needed as Shadow Demon is mostly played as a heavy support.

Early game:

  • A Magic Stick and Ironwood Branches can be upgraded into a Magic Wand, freeing up inventory space for additional core items.
  • Boots of Speed give Shadow Demon the mobility he needs for ganking and escaping.
  • Don`t hesitate to get a Smoke of Deceit as a way to get closer to your enemy for your disruption. You`ll be lucky to catch an enemy on whom you have an actual kill potential if you simply walk up to him.

Core items:

Situational Items:

  • Pipe of Insight gives very good health regeneration. More importantly, it allows Shadow Demon to cast a magic-resistant shield on nearby allies, extending their longevity in teamfights.
  • Shiva`s Guard will give an additional area-of-effect slow if the one provided by Demonic Purge is insufficient. The Freezing Aura, increased armor, and provided intelligence give Shadow Demon greatly increased sustainability in teamfights.
  • Necronomicon summons useful minions for pushing towers as well as focusing Soul Catcher`s affected target. The strength and intelligence that come with it are an additional boon. Necronomicon`s lvl 3 Warrior also has true sight, which is really helpful if enemies have invisible heroes.
  • Mekansm Burst health regen and armor, if used correctly can instantly turn the tide of teamfights in your favor. It also upgrades into the costly Guardian Greaves.
  • Ghost Scepter provides another defense mechanism that is quite often needed against right-clickers such as Phantom Assassin however it may not be a viable pick against heroes that tend to get a Diffusal Blade.
  • Eul`s Scepter of Divinity is a similar decent choice, as it gives you an extra purge to work with, which can help remove a

Shadow Demon

Recommended Roles
Support Disabler Initiator Nuker

Among the sovereign Demons with explicit access to this world, Doom scarcely bothers with the affairs of Noninfernals and Lesser Spectral Consorts, while Shadow Fiend passes through almost exclusively on collecting expeditions. The Shadow Demon, however, has always taken a deep and abiding interest in the material plane, as if sensing that mastery of this gritty dimensional nexus might be the key to total domination of all realities. Summoned first by minor wizards, the Shadow Demon granted every wish and put on increasingly impressive displays of power until he had the full attention of the greatest demonologists, and through them the various lords, tyrants, autarchs and heirophants who depended on sorcery to buttress their mundane power. So great was his deception that all his summoners considered themselves the master and Shadow Demon the servant; meanwhile, he eroded their identities and made their minds his own. In the end, most members of the cult were hollow puppets, extensions of his evil will. What Shadow Demon`s next step would have been remains open to speculation, for around this time, Nevermore the Shadow Fiend bit into a particularly nasty-tasting soul and discovered that it held nothing but a foul nougat of Shadow Demon`s essence. Alerted that a coup was underway, and that the ancient equilibrium of the Umbral Pact was about to be destabilized, Doom and Shadow Fiend briefly joined forces to destroy the burgeoning cult. Combining spells of incredible force, they undid Shadow Demon`s centuries of patient work, reducing his cult to smithereens⃢₀ₔand all its members to a bloody splatter. Nothing remained except a tiny speck of demon shadow. Immortal and irreducible, this mote of evil was enough to seed the Shadow Demon`s next scheme, and in fits and starts, over further centuries, he began to regroup. Whatever that speck of shadow touched, it tainted, and its influence gradually grew. A chaos of damaged parts pulled together, reknit, and combined to give Shadow Demon a form even stronger than his former. He is all but complete now, and his plan for infinite dominion lacks all of its former weaknesses. It would seem that such a being of pure malice and malevolence, a threat to all creation, would be forever out of place in our world...yet Shadow Demon does not lack for followers.

Abilities

Disruption
Ability: Unit Target
Affects: Heroes
Banishes the targeted unit, removing it from play for the duration. Upon returning, two illusions of the unit are created under Shadow Demon`s control.
QD
120
27 / 24 / 21 / 18
Illusion Duration:
Illusion Damage Taken:
Illusion Damage Dealt:
Illusions:
Banish Duration:
Cast Range:
₠8 / 10 / 12 / 14
₠300%
₠30% / 45% / 60% / 75%
₠2
₠2.5
₠600
Affected By:₠
The pain of deception comes not while it happens, but when it is revealed.
Notes
  • Units under Disruption can still be affected and damaged by all of Shadow Demon`s spells.
  • Blocked by Spell Immunity and Linken`s Sphere.
Soul Catcher
Ability: Point Target
Affects: Enemy Units
Curses a random enemy in an area to take increased damage. Units under the effect of Disruption can still be affected by Soul Catcher.
WC
50 / 60 / 70 / 80
13 / 12 / 11 / 10
Bonus Damage:
Radius:
Duration:
Cast Range:
Talent Cooldown:
₠20% / 30% / 40% / 50%
₠450
₠12
₠600
4
Affected By:₠
Trying to resist the Shadow Demon`s corruption is mostly a useless endeavor.
Notes
  • Blocked by Spell Immunity.
  • Can be purged.
Shadow Poison
Ability: Point Target
Affects: Enemy Units
Damage: Magical
Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks after that each add 50 damage. This deferred damage is dealt when Shadow Poison`s duration is expired, or the Release sub-ability is used.
EW
55
2.5
Impact Damage:
Stack Damage:
Maximum Stacks:
Duration:
Radius:
Cast Range:
₠26 / 34 / 42 / 50
₠20 / 35 / 50 / 65
₠19
₠10
₠190
₠1500
Affected By:₠
The ever growing influence of the Shadow Demon can pollute the most valiant and pure of heroes.
Notes
  • Damage per 1 / 2 / 3 / 4 / 5 stacks:
    • Level 1: 20 / 40 / 80 / 160 / 320
    • Level 2: 35 / 70 / 140 / 280 / 560
    • Level 3: 50 / 100 / 200 / 400 / 800
    • Level 4: 65 / 130 / 260 / 520 / 1040
  • Briefly provides 200 flying vision in its path.
  • Blocked by Spell Immunity.
  • If purged, the damage is dealt immediately.
Shadow Poison Release
Ability: No Target
Affects: Enemy Units
Releases the poison to do damage on all affected enemies.
DG
1


Demonic Purge
Ability: Unit Target
Affects: Enemy Units
Damage: Magical
Purges the target enemy unit, removing positive buffs, and slowing the target for the duration. The unit slowly regains its speed until the end of the duration, upon which damage is dealt. Units under the effect of Disruption can still be affected by Demonic Purge.
Upgradeable by Aghanim`s Scepter to remove the cooldown and use charges instead, and also apply Break to the target.
RG
200
50
Damage:

Movement Slow:

Slow Duration:
Cast Range:
Scepter Ability:


Maximum Charges:

Charge Replenish Time:
₠200 / 300 / 400
800 with talent
₠100%
₠5
₠800
Removes the cooldown
₠and uses charges instead.
₠Applies Break on target.

3
40
Affected By:₠
Once Shadow Demon no longer has any need for his collected cultist, he releases it from its subservience—and its life.
Notes
  • Purges buffs off the enemy on cast.
  • Damage blocked by Spell Immunity, the slow and buff removal are not.
  • Blocked by Linken`s Sphere.

Talent Tree

Talent Tree
-6s Soul Catcher Cooldown 25 +400 Demonic Purge Damage
-25s Respawn Time 20 +10% Magic Resistance
+6% Spell Amplification 15 +75 Cast Range
+10 Movement Speed 10 +6 Strength

Recommended Items

Standard Build
Starting Items Early Game Mid Game Late Game