Slark


Bio

Slark, the Nightcrawler
Play "If I`d known I`d end up here, I`d have stayed in Dark Reef Prison."
Role: Carry / Escape / Disabler / Nuker
Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Slark, the Nightcrawler Little known to the inhabitants of the dry world, : Little known to the inhabitants of the dry world, Dark Reef is a sunken prison where the worst of the sea-breed are sent for crimes against their fellows. It is a razor barbed warren full of murderous slithereen, treacherous Deep Ones, and sociopathic meranths. In this dim labyrinth, patrolled by eels and guarded by enormous anemones, only the vicious survive. Pitched into Dark Reef for crimes unknown, Slark spent half a lifetime without kin or kindness, trusting no one, surviving through a combination of stealth and ruthlessness, keeping his thoughts and his plans to himself. When the infamous Dark Reef Dozen plotted their ill-fated breakout, they kept their plans a perfect secret, murdering anyone who could have put the pieces together--but somehow Slark discovered their scheme and made a place for himself in it. Ten of the Dozen died in the escape attempt, and two were captured, hauled back to Dark Reef, then executed for the entertainment of their fellow inmates. But Slark, the unsung thirteenth, used the commotion as cover and slipped away, never to be caught. Now a furtive resident of the carnivorous mangrove scrub that grips the southern reach of Shadeshore, Slark remains the only successful escapee from Dark Reef.
Voice: Tom Chantler ( Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane )

Abilities

Dark Pact
Does not pierce spell immunity. Play
Q
C
Ability
No Target
Affects
Enemies / Self
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
After a short delay, Slark sacrifices some of his life blood, purging most negative debuffs and dealing damage to enemy units around him and to himself. Slark only takes 50% of the damage.
Cast Animation: 0+0
Damage Radius: 325
Effect Delay: 1.5
Total Damage: 75/150/225/300
Cooldown symbol.png 9/8/7/6 (Talent 8.1/7.2/6.3/5.4)
Mana symbol.png 55/50/45/40
Modifiers
Buff Dark Pact: Undispellable.
Buff Dark Pact Pulses: Undispellable.
Slithereen are capable of quickly regrowing appendages, in case of critical injury, to save their own lives.

Notes:

  • Deals 7.5/15/22.5/30 damage within a 325 radius in 0.1 second intervals, starting 1.5 seconds after cast for a total of 10 instances.
  • Slark himself takes 3.75/7.5/11.25/15 damage from Dark Pact in the same intervals.
  • The visual effects and sounds during the 1.5 seconds delay is only visible and audible to allies.
  • Dark Pact ends 2.5 seconds after cast, but ends instantly when Slark dies.
  • Re-casting Dark Pact during the effect delay cancels the previous cast and starts a new one instead.


Pounce
Does not pierce spell immunity. Play
W
E
Ability
No Target
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Slark leaps forward, grabbing the first hero he connects with. That unit takes damage and is leashed to Slark, and can only move a limited distance away from Slark`s landing position.
Cast Animation: 0+0.53
Leap Distance: 700
Latch Radius: 95
Leash Radius: 325
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 40/80/120/160
Leash Duration: 3.5 (Talent 6.5)
Cooldown symbol.png 20/16/12/8 (Talent 18/14.4/10.8/7.2)
Mana symbol.png 75
Does not pierce spell immunity. Leash persists if debuff was placed before spell immunity and when not dispelled. Leash can be dispelled by spell immunity only.
Modifiers
Buff Pounce: Undispellable.
Debuff Pounce Leash: Undispellable.
Time in the Dark Reef made Slark a dangerous assassin; aggressive and fearless.

Notes:

  • Slark leaps forward at a speed of 933.33 for up to 0.75 seconds.
  • Always jumps for the full distance, unless an enemy hero gets within 95 radius of Slark during the jump.
  • Can latch on enemy heroes up to 795 range away (700 max distance + 95 latch radius).
  • Slark can turn, cast spells and use items during Pounce, but cannot attack.
  • When latching on a unit, Slark is automatically ordered to attack the target.
  • The following spells are not able to break the leash: Skewer, Leap, Pounce, Tree Dance, Primal Spring, Toggle Movement, Force Staff and Hurricane Pike.
  • When the leash expires while a position changing effect is ongoing, it instantly cancels the position changing effect.
    • This goes for the following spells: Flamebreak, Primal Roar, Power Cogs, Hookshot, Vacuum, Gust, Boulder Smash, Rolling Boulder, Geomagnetic Grip, Deafening Blast, Tether, Blinding Light, Adaptive Strike, Charge of Darkness, Greater Bash, Timber Chain, Walrus PUNCH!, Force Staff and Hurricane Pike.
  • Pounce destroys trees within 100 radius around Slark upon landing.


Essence Shift
Not a Unique Attack Modifier. Cannot be used by illusions. Disabled by Break. Pierces spell immunity.
E
N
Slark steals the life essence of enemy heroes with his attacks, draining each of their attributes and converting them to bonus Agility.
All Attributes Lost per Attack: 1
Agility Gained per Attack: 3
Duration: 15/30/60/120
Disabled by Break. Prevents gaining new stacks. Already existing stacks still provide bonus agility.
Modifiers
Buff Essence Shift Buff: Undispellable.
Debuff Essence Shift Debuff: Undispellable.
Debuff Essence Shift Counter: Undispellable.
With each strike at his adversaries, Slark`s knowledge of their weaknesses improves.

Notes:

  • Essence Shift steals attributes before attack damage is applied.
  • Successive attacks do not refresh the duration of all stolen/lost attributes. Each stack has its own duration.
  • The status buff and debuff icon show the number of current stacks and show the duration of the last stack.
  • The current health and mana percentages stay equal. Does not directly reduce current health and mana.
  • On each attack, Slark gains 0.43 armor and 3 attack speed as well as attack damage.
  • When Slark dies, he loses all stolen attributes, but the affected enemies do not get theirs back, and vice versa.
  • Can steal attributes from allies.


Shadow Dance
Cannot be used by illusions. Partially disabled by Break. Pierces spell immunity. Play
R
D
Ability
No Target
(Upgradable by Aghanim`s Scepter.Aura)
Affects
Self
(Upgradable by Aghanim`s Scepter.Allied Heroes)
When used, Slark hides himself in a cloud of shadows, becoming immune to detection. Attacking, casting spells, and using items will not reveal Slark. Passively, when not visible to the enemy team, Slark gains bonus movement speed and health regeneration.
Cast Animation: 0+0
Fade Time: 0
Move Speed Bonus: 30%/35%/40%
Max Health as Regen per Second: 3%/5%/7%
Active Duration: 4
Aura Radius: 0 (Upgradable by Aghanim`s Scepter. 325)
Cooldown symbol.png 60 (Talent 54) (Upgradable by Aghanim`s Scepter. 30, Talent 27)
Mana symbol.png 120
Upgradable by Aghanim`s Scepter. Reduces cooldown and causes Shadow Dance active to be an area of effect ability, hiding nearby allied heroes underneath it.
Partially disabled by Break. Regeneration and movement speed bonus are disabled, active invisibility is not.
Modifiers
Buff Shadow Dance Passive Regen: Undispellable.
Buff Shadow Dance Aura: Undispellable.
Buff Shadow Dance: Undispellable.
The hidden Thirteenth is a slippery foe.

Notes:

  • If Slark is damaged by a neutral creep, the health regen and movement speed bonus are lost for 2 seconds.
  • The invisibility is granted by an aura, its buff lingers for 0.5 seconds.
    • When not upgraded, the buff immediately disappears as soon as Shadow Dance expires. When upgraded, it lingers out when expiring.
    • This means Shadow Dance effectively lasts 4.5 seconds when upgraded, even for Slark.
    • When not upgraded, the aura affects the caster only. When upgraded, it affects allied heroes, illusions and creep-heroes as well.
    • The aura only provides the invisibility. Therefore, allies do not receive the passive health regeneration and movement speed buff.
    • The aura does not affect invulnerable units, so even if Slark turns invulnerable during it, he gets revealed.
  • Regenerates a total of 12%/20%/28% (Upgradable by Aghanim`s Scepter. 13.5%/22.5%/31.5%) of Slark`s maximum health while active, considering the regeneration is not prevented.
  • Restores health in the form of health regeneration, so it regenerates 0.3%/0.5%/0.7% of max health in 0.1 second intervals.
  • Can possibly restore 100% of Slark`s health on its own within 34/20/15 seconds.
  • Shadow Dance does not allow Slark to walk through units.


Videos

  
  • SUMAIL [Slark] Scepter Build Unlimited Pounce 23 Kills 7.23 Dota 2 (🔥 Subscribe : http://goo.gl)
  • MIRACLE [Slark] Immortal Pro Gameplay - Dota 2 (🔴Dota 2 Slark Gameplay - Im)

Info

Hero Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Gameplay 2 Ability Builds 3 Talents 4 Tips & Tactics dota2 Counters   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Bad against... 1.1 Others 1.2 Items 2 Good against... 2.1 dota2 Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Slark Equipment (collapse sets)Sets Dark Reef Escape Deep Sea Scoundrel Deep Warden Haul dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Slark s design aesthetics. dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Slark, the Nightcrawler Little known to the inhabitants of the dry world, Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     No records NewPP limit report Cached time: 20170623131133 Cache expiry: 86400 Dynamic Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Version history 2 Patch history Version history edit] Version Description dota2
Slark
Strength attribute symbol.png
20 + 1.9
Agility primary attribute symbol.png
21 + 1.5
Intelligence attribute symbol.png
16 + 1.7
Level Base 1 15 25
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200 600 1120 1500
H. Regen “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0 1.2 2.8 3.94
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 75 251 504 691
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 0.65 1.6 2.28
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 33‒41 54‒62 75‒83 90‒98
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 -1 2 5 7.14
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.14% 2.84% 4.06%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.58 0.71 0.83 0.92
Movement Speed 300
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1800/1800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 150
Projectile Speed Instant
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.5+0.3
Base Attack Time 1.7
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 2

Slark the Nightcrawler is a melee Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. dota2 hero   Main   Mechanics   Attributes Table   Release Dates   Grid Layout     Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During dota2 that utilises his abilities to spring onto enemy heroes and slip out unhindered. He is a very mobile ganker The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 , but remains attribute-wise below most other carries The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 unless he is able to steal away attributes with his abilities. Once he does, though, only a few heroes can hope to be as fearsome as the Nightcrawler - extremely mobile to the point of ever-presence, his strikes only hitting harder and faster.

Slark can quickly leap forward onto enemies with Pounce to leash them and bind them from escaping. His Dark Pact releases a delayed dispel   Dispel   Removable buffs   Removable debuffs     A dispel is the term used for a forced removal of status effects. Dispels usually come together with other mechanics and are rarely seen as dota2 that breaks even the most powerful disables. This gives him one of the most flexible abilities to start and end fights in the game. He is also capable of stealing attributes by attacking his victim to boost his own attack damage temporarily with Essence Shift which can rapidly shift engagements in his favor, even when merely performing hit-and-run maneuvers. Slark`s ultimate Abilities are unique skills that heroes and creeps have access to on the battlefield. They range from simple passive effects, to devastating explosions of energy, to complex, terrain changing feats. All heroes have four or dota2 , Shadow Dance, allows him to remain unseen even while attacking for a short duration and allows him to move quicker when not under the watch of enemy eyes to strike in and out of enemy ranks unhindered.

Talents

Hero Talents
+3s Pounce Leash 25 +12 All Stats
+25 Attack Speed 20 10% Cooldown Reduction
+15 Strength attribute symbol.png Strength 15 +15 Agility attribute symbol.png Agility
+15 Damage 10 10% Lifesteal
Notes:
  • The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
  • Cooldown reduction affects abilities and items. Stacks multiplicatively with Octarine Core and additively with Arcane Rune.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.

Recommended items

Starting items:

Early-game

  • Magic Stick can be crucial in many situations, giving a burst of mana and health when needed.
  • Boots of Speed allow Slark to catch up to enemies and immobilize them with Pounce.
  • Poor Man`s Shield gives Slark agility points, therefore increasing his last-hitting and denying in lane. It also saves Slark from harassment in lane.
  • Orb of Venom is a cheap but powerful item to slow enemies and inflict damage overtime, giving an advantage to Slark`s early ganks. It can later be built into an Eye of Skadi.

Core items

  • Power Treads gives Slark attack speed and a boost to attributes that can be switched to survive teamfights or give him enough mana to use one of his abilities.
  • Magic Wand is an upgrade to Magic Stick. Giving him more stats and opens up item slots.
  • Shadow Blade icon.png

Slark, the Nightcrawler

Recommended Roles
Carry Escape Disabler Nuker

Little known to the inhabitants of the dry world, Dark Reef is a sunken prison where the worst of the sea-bred are sent for crimes against their fellows. It is a razor barbed warren full of murderous slithereen, treacherous Deep Ones, sociopathic meranths. In this dim labyrinth, patrolled by eels and guarded by enormous anemones, only the vicious survive. Pitched into Dark Reef for crimes unknown, Slark spent half a lifetime without kin or kindness, trusting no one, surviving through a combination of stealth and ruthlessness, keeping his thoughts and his plans to himself. When the infamous Dark Reef Dozen plotted their ill-fated breakout, they kept their plans a perfect secret, murdering anyone who could have put the pieces together⃢₀ₔbut somehow Slark discovered their scheme and made a place for himself in it. Ten of the Dozen died in the escape attempt, and two were captured, hauled back to Dark Reef, then executed for the entertainment of their fellow inmates. But Slark, the unsung thirteenth, used the commotion as cover and slipped away, never to be caught. Now a furtive resident of the carnivorous mangrove scrub that grips the southern reach of Shadeshore, Slark remains the only successful escapee from Dark Reef.

Abilities

Dark Pact
Ability: No Target
Affects: Enemy Units
Damage: Magical
After a short delay, Slark sacrifices some of his life blood, purging negative debuffs and dealing damage to enemy units around him and to himself.
QC
55 / 50 / 45 / 40
9 / 8 / 7 / 6
Damage:
Self Damage:
Duration:
Delay:
Radius:
₠75 / 150 / 225 / 300
₠50%
₠1
₠1.5
₠325
Affected By:₠
Slithereen are capable of quickly regrowing appendages, in case of critical injury, to save their own lives.
Notes
  • 1.5 seconds after cast, Dark Pact begins damaging in a series of 10 pulses every 0.1 seconds.
  • Each pulse also removes buffs from Slark. Slark cannot kill himself with this skill. If Slark dies, the pulses immediately stop.
  • Blocked by Spell Immunity.
Pounce
Ability: No Target
Affects: Enemy Heroes
Damage: Magical
Slark leaps forward, grabbing the first enemy hero he connects with. That unit takes damage and is leashed to Slark, and can only move a limited distance away from Slark`s landing position.
WE
75
20 / 16 / 12 / 8
Damage:
Leash Duration:

Leash Radius:

Pounce Distance:
Collision Radius:
₠40 / 80 / 120 / 160
₠3.5
6.5 with talent
₠325
₠700
₠95
Affected By:₠
Time in the Dark Reef made Slark a dangerous assassin; aggressive and fearless.
Notes
  • On cast, Slark leaps forward at a speed of 933.33, stopping early if he latches onto an enemy unit in a 95 radius along the 700 distance.
  • Moving more than 100 distance away in less than 0.03 seconds will break the leash.
  • Trees are destroyed in a 200 ⃗ 200 rectangle around Slark`s landing area.
  • Blinking or teleporting away will break the leash.
  • Blocked by Spell Immunity.
Essence Shift
Ability: Passive
Affects: Enemy Heroes
Slark steals the life essence of enemies with his attacks, draining all their attributes and converting them to bonus agility on hit.
EN
0.4 / 0.35 / 0.3 / 0.25
Enemy Attribute Loss:


Self Agility Gain:

Steal Duration:
₠1 Strength
₠1 Agility
₠1 Intelligence
₠3
₠15 / 30 / 60 / 120
Affected By:₠
With each strike at his adversaries, Slark`s knowledge of their weaknesses improves.
Notes
  • When an enemy hero dies under the effect of Essence Shift, the hero will revive with their attributes restored but Slark will not immediately lose his agility gained.
  • Attributes cannot be dropped below 1 by Essence Shift.
  • Disabled by Break.
Shadow Dance
Ability: No Target
Passive
Affects: Self
When used, Slark hides himself in a cloud of shadows, becoming completely invisible (attacking, casting spells, and using items do not reveal Slark, and True Sight does not reveal him). Additionally, when not visible to the enemy team, Slark gains bonus movement speed and health regeneration.
Upgradeable by Aghanim`s Scepter to also hide allies near Slark.
RD
120
60
Movement Speed Bonus:
HP Regeneration Bonus:
Passive Delay:
Duration:
Scepter Radius:
₠30% / 35% / 40%
₠3% / 5% / 7%
₠0.5
₠4
325
Affected By:₠
The hidden Thirteenth is a slippery foe.
Notes
  • When cast, the Slark becomes invisible for 4 seconds, this invisibility is not broken by casting abilities, using items, or attacking. True Sight from any source does not reveal him either.
  • While invisible from this ability`s active effect, a visible dark cloud effect is shown at Slark`s position.
  • If Slark is damaged by a neutral creep, the passive effect is disabled for 2 seconds.
  • When broken, only the passive regeneration and speed is disabled. The active invisibility is not.
  • Upgraded Shadow Dance does not heal affected allies or grant them bonus movement speed.

Talent Tree

Talent Tree
+3s Pounce Leash 25 +12 All Stats
+25 Attack Speed 20 +10% Cooldown Reduction
+15 Strength 15 +15 Agility
+15 Damage 10 10% Lifesteal

Recommended Items

Standard Build
Starting Items Early Game Core Items Situational Items