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- Increased strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To gain from 1.6 to 1.9.
- Reduced intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 gain from 1.9 to 1.7.
- Reduced base health regeneration from 0.25 to 0.
- Reduced movement speed from 305 to 300.
- Level 15 left talent: Increased strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To bonus from 10 to 15.
- Level 20 right talent: Replaced +250 health bonus with 10% cooldown reduction.
- Pounce no longer disjoints Shadow Fiend using a Blink Dagger to dodge Phantom Assassin s Stifling Dagger Disjointing is the act of dodging projectiles, or rather, to cause a projectile to fully lose track of its target. A disjoint is projectiles.
- Added Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 upgrade for Slark: Reduces Shadow Dance cooldown from 60 to 30 and adds a 325 radius to it, turning all allied heroes within its range invisible and immune to true sight.
- Added talents:
- Level 10: 10% lifesteal or +15 attack damage
- Level 15: +15 agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. or +10 strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To
- Level 20: +250 health or +25 attack speed
- Level 25: +3s Pounce duration or +12 all stats
- Reduced Pounce damage from 50/100/150/200 to 40/80/120/160.
- Dark Pact no longer ignores ancient creeps Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps , Roshan For Roshan as he appears in holiday events, see Roshan (Diretide 2012) and Roshan (Diretide 2013) Roshan Ancient Jungle Creep Level 30 Health 5500 Health regeneration 20 Armor 15 Magic resistance 55% Attack damage 65 and creep-heroes.
- Reduced Pounce damage from 55/110/165/220 to 50/100/150/200.
- Reduced Pounce damage from 60/120/180/240 to 55/110/165/220.
- Slark is no longer revealed by Chronosphere during Shadow Dance.
- Reduced Pounce damage from 70/140/210/280 to 60/120/180/240.
- Reduced Shadow Dance cooldown from 65 to 60.
- Removed from Captain`s Mode “ Play If that s the kind of fight they want, then I will give it to them! Click to listen— Legion Commander ” Game modes are a set of restrictions within which the game of Dota 2 .
- Shadow Dance
- Reduced duration from 5.5 to 4.
- Increased cooldown from 25 to 65.
- Can no longer be revealed by True Sight Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear .
- Dark Pact can no longer dispel Viper Strike.
- Reduced Dark Pact cooldown from 10/9/8/7 to 9/8/7/6.
- Increased Shadow Dance health regeneration bonus from 3%/4%/5% to 3%/5%/7%.
- Pounce
- Increased damage from 40/80/120/160 to 70/140/210/280.
- Rescaled cooldown from 12 on each level to 20/16/12/8.
- Increased max distance from 400/500/600/700 to 700 on each level.
- Shadow Dance
- Increased health regeneration bonus from 2%/3%/4% to 3%/4%/5% of max health.
- Reduced passive bonuses activation delay from 0.7 to 0.5.
- Increased collision size from 12 to 24.
- Reduced collision size from 24 to 12.
- Essence Shift no longer permanently steals attributes.
- Increased strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To from 1.0 to 1.8.
- Reduced agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. gain from 2.0 to 1.5.
- Increased intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 from 1.6 to 1.9.
- Fixed Dark Pact not removing Laser debuff.
- Pounce
- No longer hits non-hero units.
- Increased latch radius from 85 to 95.
- Now leaps at a constant speed of 933.33, instead of needing 0.5 seconds for the whole distance on each level.
- Essence Shift
- Now reduces each stat by 1 on attacks, instead of primary attribute by 2 and others by 1.
- Reduced agility gained per attack from 4 to 3.
- Increased duration from 15/30/45/60 to 15/30/60/120.
- Now reduces 1 of each attribute on enemies permanently and Slark gains 3 agility if he kills a hero.
- Fixed Dark Pact not removing some debuffs properly.
- Reduced Pounce cooldown from 16 to 12.
- Dark Pact
- Now deals the self damage in the same intervals as the damage after the effect delay, instead of all immediately upon cast.
- Reduced effect delay from 2 to 1.5.
- Increased debuff phase from 0.5 to 1 second.
- Still deals damage and debuffs Slark in 0.1 second intervals, but now over 1 second, instead of 0.5. Adjusted damage per interval to stay the same overall.
- Reduced base agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. from 21 to 15.
- Increased base attack damage from 27-35 to 33-41 (total attack damage is still 48-56 due to the agility reduction).
- Reduced Dark Pact cooldown from 10 on each level to 10/9/8/7.
- Rescaled Pounce damage from 50/75/100/125 to 40/80/120/160.
- Added to Captain`s Mode “ Play If that s the kind of fight they want, then I will give it to them! Click to listen— Legion Commander ” Game modes are a set of restrictions within which the game of Dota 2 .
- Fixed some more bugs on Dark Pact.
- Fixed Dark Pact not removing some debuffs.
- Fixed Essence Shift interaction with enemy transformation spells.
- Fixed some Dark Pact bugs.
- Pounce
- The leash now gets removed if the target blinks or teleports away.
- Fixed Slark sometimes not attacking the leashed unit.
- Essence Shift
- Fixed being able to kill units under the effect of Shallow Grave.
- Fixed Essence Shift sometimes not registering attacks at high attack speed.
- Shadow Dance passive movement speed and regen are now disabled by Doom.
- Created.