Slark Guide


Items

Starting items:

Early-game

Core items

Situational items

Gameplay

Playstyle
Slark   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Slark 20 + 1.9 21 + 1.5 16 + 1.7 Level Base dota2 is an extremely slipperly melee carry. Jumping over obstacles, he Pounces on enemies and jumps away to safety, shrouding himself from damage with Shadow Dance. When unseen, Slark`s natural regeneration replenishes his health, allowing him to return to the fight time and time again. Slark is susceptible to area disables and magical nukes, and his damage is mostly effective against single targets.
Pros Cons
  • Fragile in the early game.
  • Low attribute growth.
  • Primarily single target focused.
  • Has no stuns.

Videos

Info

Hero Strategy Counters   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Bad against... 1.1 Others 1.2 Items 2 Good against... 2.1 dota2 Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Slark Equipment (collapse sets)Sets Dark Reef Escape Deep Sea Scoundrel Deep Warden Haul dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Slark s design aesthetics. dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Slark, the Nightcrawler Little known to the inhabitants of the dry world, Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     No records NewPP limit report Cached time: 20170623131133 Cache expiry: 86400 Dynamic Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Version history 2 Patch history Version history edit] Version Description dota2

Slark Guide Header.png

Ability Builds

Generic Slark
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  • Level 1 point is almost always spent on Pounce, providing early-game lockdown or a reliable escape spell as needed.
    • Against a melee opponent, consider getting Essence shift at level 1 in order to strengthen harassment.
    • Dark Pact is rarely picked up at the start, as it pushes the wave and is generally weaker, but a point can be taken at level two if the dispel is needed early.
  • At level 3, each basic ability should have a point to maximize early kill potential.
  • Dark Pact is maxed out first, as the aoe damage and lowered mana cost is vital for quickly farming waves and Neutral Creeps.
  • Pounce is usually maxed out second in order to maximize the damage he can deal when picking off enemies, and the reduced cooldown allows him to use it as both initiation and escape in the same fight.
  • Essence Shift is usually maxed out last, as the only thing that scales up for that ability is the duration of the stolen stats, which does little to affect early game fights.

Talents

Notes:
  • The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.

General

Dark Pact

Pounce

Essence Shift

Shadow Dance

  • In general, Shadow Dance should be activated when Slark is at low health, not at the beginning of fights.
    • Be that as it may, in some cases, Shadow Dance is best used even at high or full health to protect against disabling abilities like Tinker`s Laser or Doom`s Doom.
  • During the laning phase, regain your health by simply retreating out of enemy vision once Slark is level six.
  • When being chased, try to stay out of enemy vision, be it around trees, up high ground, or behind barriers. The passive movespeed and regeneration from Shadow Dance can mean the difference between life and death.
  • Shadow Dance`s passive can be used as an indirect way of detection. If you find that Slark has suddenly lose his movement speed and regeneration, it means the enemy has vision over you.
    • This indicates that there is a source of enemy vision nearby, such as an Observer Ward, a Hawk, or an invisible enemy.
    • Keep an eye on Shadow Dance`s buff icon to know whether or not the enemy has vision nearby.
  • Be careful not to overestimate Shadow Dance`s utility or assume you will always be able to escape a bad situation once you activate it. Area-of-effect abilities will still hit Slark for full damage.
    • Slark is vulnerable when surrounded by numerous heroes, creeps or illusions. This body blocks him from effectively retreating with Shadow Dance or Pounce.
  • With Aghanim`s Scepter, Shadow Dance becomes an aura and bestows its benefits to nearby allied heroes, illusions, clones and creep-Heroes.
    • Take note that only the invisibility and untargetable aspect is passed onto allies. They do not gain the bonus movement and health regeneration.