Info
Ability
Target Unit / Channeled
Target Unit / Channeled
Affects
Enemies / Self
Enemies / Self
Barathrum fixes his sight on an enemy and starts charging up his speed. Accelerates for up to 4 seconds. When he reaches maximum charge time, he will become immune to magic. Upon leaving the shadows, Barathrum shocks his opponent into an immobile state for some time. Enemy can only see buff indicator when Spirit Breaker is near it. Can be interrupted early to start the charge sooner.
Cast Animation: 0.47+0
Cast Range: Global
Max Channel Time: 4
Movement Speed Bonus per Second: 15%
Stun Duration: 1/1.5/2/2.5
Can`t be cast on spell immune units. Becoming spell immune after the cast does not stop the charge, but blocks the charge`s stun upon impact.
Modifiers
Charge of Darkness: Undispellable.
Stun: Dispellable with strong dispels.
Barathrum erupts from the darkness with unwieldy force.
Notes:
- This ability got reworked into the current Charge of Darkness in the 6.72 gameplay patch.
- The charge indicator above the target is visible to allies only.
- A status buff icon appears in the target`s HUD when Spirit Breaker is within 2500 range of it. The buff is visible to the target.
- Spirit Breaker channels to charge up movement speed by 7.5% every 0.5 seconds for up to 4 seconds, so the max speed bonus is 60%.
- The channel directly increases Spirit Breaker`s movement speed, so it is fully affected by slows A Slow is a type of status effect that reduces the afflicted units Movement Speed by a percentage, and/or Attack Speed by a flat value of their current speeds. Contents 1 Mechanics 1.1 Slowing movement and it affects Greater Bash damage.
- During this charge up time, any order given to Spirit Breaker will cancel the charge-up and he starts running towards the target.
- When channeled for the full 4 seconds, he also turns black and spell immune Spell Immunity Ally Interactions Enemy Interactions Default buff iconPlay Error sound “ Play Magic shall not prevail! Click to listen— Anti-Mage ” Spell immunity (formerly known as magic immunity) is a modifier until reaching the target or cancelling the charge.
- Starting to channel while rooted Root (formerly known as Ensnare and Entangle) is a status effect that prevents affected units from moving, and from casting some mobility spells. Contents 1 Mechanics 2 Rooting abilities 3 Self-rooting abilities 4 Disabled by still allows him to charge up, be that as it may, upon start charging to the target, the spell gets wasted if he still is rooted.
- Getting silenced during the channel causes him to start charging towards the target.
- The speed bonus lingers for 2 seconds after reaching the target or cancelling the charge.
- Spirit Breaker`s model appears slightly transparent during the charge.
- During the charge, Spirit Breaker`s collision size is reduced to 0 and he becomes phased, but he will still follow regular unit pathing.
- This means he will not charge through trees or impassable terrain.
- Be that as it may, if the target can`t be reached through regular pathing or when Spirit Breaker is stuck, he will charge through trees and impathable terrain.
- The charge is cancelled when Spirit Breaker gets disabled Disables (also called crowd control, or CC) refer to any abilities or status effects that prevent, impede, or otherwise inhibit a Hero from acting. Disables come in many different varieties, and most Heroes have access (except for silence Play Silence! Silence is a status effect that prevents those affected from using active hero abilities for the duration of the silence. It can be useful when ganking a hero with a blink or invisibility ).
- The charge is also cancelled when Spirit Breaker receives any order during the charge or when the target dies.
- Only the 4 second charge-up time requires channeling Warlock channeling Upheaval Channeling an ability causes the caster to stop acting for the duration of the spell. Channeled spells may be ended when the channeling unit takes another action or is interrupted by another . The charge itself is not channeled.
- Since it is not a channeling Warlock channeling Upheaval Channeling an ability causes the caster to stop acting for the duration of the spell. Channeled spells may be ended when the channeling unit takes another action or is interrupted by another spell, shift-queuing orders does not work and will cause the charge to get cancelled.
- Be that as it may, Spirit Breaker can automatically attack units when they get close enough. This won`t cancel the charge.
- The charge provides 300 radius ground vision around the target and True Sight Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear over the target until the charge stops.
Ability
Target Unit
Target Unit
Affects
Enemies / Self
Enemies / Self
Barathrum fixes his sight on an enemy and accelerates towards it. When he reaches maximum speed, he will become immune to magic. As he increases in speed, he begins to merge with the shadows around him, becoming difficult to see until he stops the charge or hits the target. Upon leaving the shadows, Barathrum shocks his opponent into an immobile state for some time. Enemy can only see buff indicator when Spirit Breaker is near it.
Cast Animation: 0.47+0
Cast Range: Global
Movement Speed Acceleration: 10%/15%/20%/25%
Acceleration interval: 4
Movement Speed Bonus Cap: 120/180/240/300
Stun Duration: 1/1.5/2/2.5
Can`t be cast on spell immune units. Becoming spell immune after the cast does not stop the charge, but blocks the charge`s stun upon impact.
Modifiers
Charge of Darkness: Undispellable.
Stun: Dispellable with strong dispels.
Barathrum erupts from the darkness with unwieldy force.
Notes:
- The charge indicator above the target is visible to allies only.
- A status buff icon appears in the target`s HUD when Spirit Breaker is within 2500 range of it. The buff is visible to the target.
- During the charge, Spirit Breaker`s collision size is reduced to 0 and he becomes phased, but he will still follow regular unit pathing.
- This means he will not charge through trees or impassable terrain.
- Be that as it may, if the target can`t be reached through regular pathing or when Spirit Breaker is stuck, he will charge through trees and impathable terrain.
- The charge is cancelled when Spirit Breaker gets disabled Disables (also called crowd control, or CC) refer to any abilities or status effects that prevent, impede, or otherwise inhibit a Hero from acting. Disables come in many different varieties, and most Heroes have access (except for silence Play Silence! Silence is a status effect that prevents those affected from using active hero abilities for the duration of the silence. It can be useful when ganking a hero with a blink or invisibility ).
- The charge is also cancelled when Spirit Breaker receives any order during the charge or when the target dies.
- The charge has no effect when cast while rooted Root (formerly known as Ensnare and Entangle) is a status effect that prevents affected units from moving, and from casting some mobility spells. Contents 1 Mechanics 2 Rooting abilities 3 Self-rooting abilities 4 Disabled by , wasting the mana and cooldown.
- Since it is not a channeling Warlock channeling Upheaval Channeling an ability causes the caster to stop acting for the duration of the spell. Channeled spells may be ended when the channeling unit takes another action or is interrupted by another spell, shift-queuing orders does not work and will cause the charge to get cancelled.
- Be that as it may, when the auto-attack setting is turned on, Spirit Breaker can automatically attack units when they get close enough. This won`t cancel the charge.
- Spirit Breaker`s movement speed increases overall 4 times during the charge. The first bonus is applied instantly, the following ones every 4 seconds.
- The charge directly increases Spirit Breaker`s movement speed, so it is fully affected by slows A Slow is a type of status effect that reduces the afflicted units Movement Speed by a percentage, and/or Attack Speed by a flat value of their current speeds. Contents 1 Mechanics 1.1 Slowing movement and it affects Greater Bash damage.
- The movement speed is provided by an aura Auras are passive abilities that grant a buff or debuff to units in an area of effect around the holder, or in some cases, over a short period at a targeted point or unit. By , which lingers for 2-4 seconds.
- After the 4th movement speed boost is applied, Spirit Breaker turns fully black and becomes spell immune Spell Immunity Ally Interactions Enemy Interactions Default buff iconPlay Error sound “ Play Magic shall not prevail! Click to listen— Anti-Mage ” Spell immunity (formerly known as magic immunity) is a modifier .
- Spirit Breaker slowly becomes transparent during the charge, reaching 100% transparency 30/25/20/15 seconds after the charge began.
- The charge provides 300 radius ground vision Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a around the target and True Sight Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear over the target until the charge stops.