Cleave


Info

Mechanics

If a unit has cleave, its attacks deal damage in an area shaped like a trapezoid in front of the attacking unit upon successfully hitting the target. Ranged heroes cannot cleave, because either the cleave-granting ability has its cleave part disabled for them, or the ability is unobtainable by them in the default game modes. An attack is classified as melee when the attack does not rely on projectiles. The primary attack target is not hit by the cleave damage. An attack has to actually hit the target in order to cleave. A missed attack, be it caused by evasion Relationship Between Effective @@@#@@@HP(hp.com)###@### % and Evasion Evasion is a passive ability that gives the unit a chance to dodge an incoming physical attack. When evaded, the attack gets completely nullified, acting as if it dota2 or a blind Relationship Between Effective HPTechnology company % and Evasion Evasion is a passive ability that gives the unit a chance to dodge an incoming physical attack. When evaded, the attack gets completely nullified, acting as if it dota2 effect, does not cleave. Cleave hits invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear dota2 , but not hidden Hiding (also referred to as banishing) a unit causes it to temporarily disappear. It renders the unit unable to move, attack, cast spells and use items. All hiding spells also turn the affected unit invulnerable. or invulnerable Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as HPTechnology company Removal. Most friendly effects, such as healing units, and does not work against wards This page is about in-game units. For cosmetic pets, see Summoned Unit. Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against dota2 and buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire dota2 .

If a game mode allows ranged heroes to obtain the normally unobtainable cleave abilities (e.g. Ability Draft “ Play If that s the kind of fight they want, then I will give it to them! Click to listen— Legion Commander ” Game modes are a set of restrictions within which the game of Dota 2 dota2 ), the cleave of Tidebringer and Great Cleave fully work for them. The cleave area, just like for melee heroes, is based on the attacking unit`s position and happens on attack hit. This means the cleave damage is always applied in front of the attacking hero, even when the target was much further away.

Damage
The damage is entirely based on the attacking unit`s attack damage. It does not matter how much damage the primary attack target actually took from the attack, as cleave only checks the attack damage value of the attacking unit. The damage is not reduced by the armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 value of hit units, but is reduced by the armor type Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 and Damage Block Damage Block is a passive ability that gives the wielding unit a chance to block some physical damage from an attack. Contents 1 Mechanics 2 Stacking 3 Sources of Damage Block 4 Version history 5 dota2 . Cleave damage is always physical Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 , so it never affects units in ethereal Ethereal, sometimes referred to as ghost form, is a type of status effect that makes a target immune to all physical damage, while also disarming them. It also reduces their magic resistance, causing them to dota2 state. All cleave abilities pierce spell immunity   Spell Immunity   Ally Interactions   Enemy Interactions     Default buff iconPlay Error sound “ Play Magic shall not prevail! Click to listen— Anti-Mage ” Spell immunity (formerly known as magic immunity) is a modifier dota2 . It is also affected by damage manipulation There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic dota2 , be that as it may, it is not affected by spell damage amplification   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 . Spell lifesteal Spell Lifesteal only comes into effect when using a spell that deals damage, healing for a certain percentage of the damage dealt by the spell. Contents 1 Sources of Spell Lifesteal 2 Working 3 Not dota2 does not heal from cleave damage either.

Area of effect
A cleave`s effect area is shaped like an isosceles trapezoid. This trapezoid is in front of the attacking unit, so that the attacking unit is always at the center of the shorter side of the trapezoid. Double the starting radius equates to the length of the shorter side of the trapezoid, the cleave distance equates to its height, and double the ending radius equates to the long side parallel to the short side of the trapezoid.

Attack modifier interactions
Cleave is an attack modifier which fully stacks with any other modifier. Be that as it may, it does not interfere with any attack modifier. This means that for example the armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 reducing effect of Desolator   Item   Changelogs     DesolatorB A wicked weapon, used in torturing political criminals. Cost3500 Bought FromArtifacts Passive Corruption Bonus +50 Attack damage Disassemble? No Alert allies? No Recipe The Desolator is an Item dota2 is still only applied to the primary attack target. Be that as it may, if an attack modifier increases or reduces attack damage, it affects the cleave damage. Abilities which grant conditional attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 bonuses may or may not be included in the cleave damage. Critical strikes Critical strike is a passive ability that gives a chance to deal bonus damage on a successful attack. Contents 1 Mechanics 2 Stacking 3 Interaction with other passive abilities 4 Sources of chance-based critical strike dota2 affect the cleave damage as well.

Conditional attack damage bonuses which are counted by cleave are:

Conditional attack damage bonuses which are not counted by cleave are:

Cleave stacking
Cleave also fully stacks with other sources of cleave. Each source of cleave works fully independently. Their damage is not summed up, each of them deals its own instance of damage.

As an example, Sven   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Sven 23 + 3 21 + 2 16 + dota2 with level 4 Great Cleave, buffed with a level 4 Empower and 2 Battle Furies would deal 4 instances of damage on each attack to units within 460 range in front of him, 3 damage instances to units within 460–570 range and 2 instances to units within 570–570 range. This is because in this scenario, one source has a distance of 460, the other one has 570 distance and 2 of them have 570 distance, so all 4 hit units within 460 range, but only two of them hit units up to 570 range away. Consequently, units within 460 range would take 196% cleave damage, units between 460–570 range 146% damage and units between 570–570 would take only 80% damage.

Videos

Sources of cleave

Splash

Splash is in some ways the ranged version of cleave. It works in a similar way as cleave does, with the difference being that the damage is dealt in a circle around the attacked unit, not in a trapezoid in front of the attacking unit. When attacking with splash, the primary target of an attack does not receive the splash effect. If an attack misses, no splash damage is applied in the area (except for Elder Dragon Form, in which case 50% of the damage is applied in the area). Splash works with attack modifiers the same way as cleave does.

Unlike cleave, splash damage can deal physical Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 or magical damage. As such, splash effects are reduced by the armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 value, the armor type Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 , Damage Block Damage Block is a passive ability that gives the wielding unit a chance to block some physical damage from an attack. Contents 1 Mechanics 2 Stacking 3 Sources of Damage Block 4 Version history 5 dota2 and ethereal Ethereal, sometimes referred to as ghost form, is a type of status effect that makes a target immune to all physical damage, while also disarming them. It also reduces their magic resistance, causing them to dota2 state if physical, and by magic resistance if magical. They are also affected by damage manipulation There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic dota2 .

Some splash effects have multiple areas of effect, each dealing a different percentage of the attacking unit`s attack damage, meaning that units closer to the primary target take more damage than units further away.

Just like cleave, splash also works for melee heroes. Doom is able to acquire the Splash Attack of the Ancient Black Dragons with his Devour. Besides this, no other melee hero can acquire a splash effect.

Sources of splash

Splash

Hero Abilities
Hero Ability Damage Percentage Splash Radius Splash Damage Type
Dragon Knight Elder Dragon Form 100% 150 Physical
75% 225
50% 300
Magnus Empower (Aghanim`s Upgrade) 10% / 15% / 20% / 25% 240 Physical
Unit Abilities
Unit Ability Damage Percentage Splash Radius Splash Damage Type
Ancient Black Dragon Splash Attack 100% 50 Magical
50% 150
25% 250