Thunderhide Camp


Abilities

Ancient Thunderhide

Frenzy
Pierces spell immunity. Play
Q
F
Ability
Target Unit
Affects
Allies
The Ancient Thunderhide works an ally into a frenzy, causing his ally to have increased attack speed.
Cast Animation: 0+0.8
Cast Range: 900
Attack Speed Bonus: 75
Duration: 8
Cooldown symbol.png 8
Mana symbol.png 50
Modifiers
Buff Big Thunder Lizard Frenzy: Dispellable with any dispel.

Notes:

  • As a neutral unit:
    • The thunderhide casts this spell on itself whenever it is directly attacked and aggroed.
    • Be that as it may, after casting it once, it always cast it when aggroed, even when not directly attacked.
    • The thunderhide never casts this on its allies.
  • As a player controlled unit:
    • No restrictions.


War Drums Aura
Disabled by Break. Pierces spell immunity.
Ability
Aura
Affects
Allies
The rhythm of the Thunderhide`s heartbeat increases the attack speed and attack damage of nearby allies.
Radius: 900
Attack Damage Bonus: 15%
Attack Speed Bonus: 15
Modifiers
Buff Big Thunder Lizard Wardrums Aura: Undispellable.

Notes:

  • The aura`s buff lingers for 0.5 seconds.
  • Multiple War Drums Auras do not stack.


Slam
Does not pierce spell immunity. Play
E
D
Ability
No Target
Affects
Enemies
Damage
Magical
The Ancient Thunderhide slams his mammoth body against the ground. The shock damages nearby enemies and throws them off their footing. Heroes regain their balance more quickly.
Cast Animation: 0+0.57
Radius: 250
Damage: 70
Move Speed Slow: 25%
Attack Speed Slow: 25
Hero Slow Duration: 2
Non-Hero Slow Duration: 4
Cooldown symbol.png 6
Mana symbol.png 90
Does not pierce spell immunity. Slow persists if debuff was placed before spell immunity and when not dispelled.
Modifiers
Debuff Big Thunder Lizard Slam: Dispellable with any dispel.

Notes:

  • As a neutral unit:
    • The thunderhide never uses this spell.
  • As a player controlled unit:
    • No restrictions.
  • Be that as it may, since this ability is in the 3rd slot for the Thunderhide, Doom does not get it when devouring it, and therefore, Rubick cannot steal it from Doom either.


Info

Thunderhide Camp.jpg

The Thunderhide camp is an ancient camp of neutral creeps Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps dota2 . It contains 1 Ancient Thunderhide and 2 Ancient Rumblehides, and gives a total of 314 experience and 167-190 gold.

Ancient Thunderhide See the creep. For the species in Dota 2 lore, see Thunderhides. Ancient Thunderhide Ancient Jungle Creep Level 6 Health 1400 Health regeneration 0.5 Mana 400 Mana regeneration 1 Armor 2 Magic dota2
Ancient Thunderhide model.png
Ancient Jungle Creep
Level 6
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 1400
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0.5
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 400
Mana regeneration Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 1
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 2
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 70%
Attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 60‒65
Acquisition range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 300
Attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 300
Base attack time The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 1.8
Attack animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.5+0.56
Projectile speed Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 1500
Movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 270
Follow range DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 100
Turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their 24
Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1400800 (G)
Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 71‒78
Experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 124
Model scale 0.8
Ancient Rumblehide See the creep. For the species in Dota 2 lore, see Rumblehides. Ancient Rumblehide Ancient Jungle Creep Level 5 Health 800 Health regeneration 0.5 Mana 400 Mana regeneration 1 Armor 2 Magic dota2
Ancient Rumblehide model.png
Ancient Jungle Creep
Level 5
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 800
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0.5
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 400
Mana regeneration Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 1
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 2
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 70%
Attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 41‒48
Acquisition range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 800
Attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 300
Base attack time The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 1.8
Attack animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.5+0.56
Projectile speed Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 1500
Movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 270
Follow range DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 100
Turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their 24
Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1400800 (G)
Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 48‒56
Experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 95
Model scale 0.65

Videos

Trivia

  • In the original DotA, the Ancient Thunderhide and the Ancient Rumblehide were both known under the same name as "Thunder Lizard".

Version history

Version
Description
  • Ancient Thunderhide
    • Attack type changed from Basic to Hero
    • Attack damage reduced from 71-78 to 60-65
  • Frenzy is now unit targetable, with a 900 cast range.
  • Added a new ability for Ancient Thunderhides
War Drums Aura
The rhythm of the Thunderhide`s heartbeat increases the attack speed and attack damage of nearby allies.
Radius: 900
Attack damage bonus: 15%
Attack speed bonus: 15
Notes: Multiple instances of this aura do not stack.
  • Ancient Rumblehide bounty reduced from 83 to 65
  • A neutral creeps camp will no longer spawn the same set of neutral creeps twice in a row
  • Neutral spawn empty check no longer considers corpses in its spawn rules
  • Created.

Gallery

Ancient Thunderhide

Frenzy
Ability: Unit Target
Affects: Allied Units
The Ancient Thunderhide works himself into a frenzy, increasing his attack speed.
WF
50
8
Bonus Attack Speed:
Duration:
Cast Range:
₠75
₠8
₠900
Affected By:₠
Notes
  • As a neutral unit the Ancient Thunderhide casts this spell on itself whenever it is attacked.
  • Can be purged.
War Drums Aura
Ability: Aura
Affects: Allied Units
The rhythm of the Thunderhide`s heartbeat increases the attack speed and attack damage of nearby allies.
E
Bonus Damage:
Bonus Attack Speed:
Radius:
₠15%
₠15
₠900


Notes
  • Disabled by Break.
Slam
Ability: No Target
Affects: Enemy Units
Damage: Magical
The Ancient Thunderhide slams his mammoth body against the ground. The shock damages nearby enemies and throws them off their footing. Heroes regain their balance more quickly.
QD
90
6
Damage:
Movement Speed Slow:
Attack Slow:
Slow Duration:

Radius:

₠70
₠25%
₠25
₠2 on heroes
₠4 on creeps
₠250
Affected By:₠
Notes
  • As a neutral unit the Ancient Thunderhide never uses this spell.
  • Blocked by Spell Immunity.
  • Can be purged.

Version History

Patch Version Balance Changes
7.00
  • Swapped order of Ancient Thunderhide abilities (Slam is now 3rd)
6.87
  • Thunderhide attack type from Basic to Hero
  • Thunderhide attack damage reduced from 71-78 to 60-65
6.86
  • Ancient Thunderhide`s Frenzy is now unit targetable
6.85
  • Ancient Thunderhide has a new ability: War Drums Aura - provides +15 Attack Speed and +15% Attack Damage
6.84
  • Ancient Rumblehide bounty reduced from 83 to 65