Abilities
Ancient Thunderhide
Ability
Target Unit
Target Unit
Affects
Allies
Allies
The Ancient Thunderhide works an ally into a frenzy, causing his ally to have increased attack speed.
Notes:
- As a neutral unit:
- The thunderhide casts this spell on itself whenever it is directly attacked and aggroed.
- Be that as it may, after casting it once, it always cast it when aggroed, even when not directly attacked.
- The thunderhide never casts this on its allies.
- As a player controlled unit:
- No restrictions.
- Has a cast backswing of 1.1 when cast by Doom Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Doom 26 + 3.5 11 + 0.9 13 + 2.1 Level Base (acquired through Devour).
- Has a cast backswing of 1.07 when cast by Rubick Hero Strategy Counters Equipment Gear Responses Sounds Lore Spell Steal Interactions Old Abilities Changelogs Known Bugs Rubick 19 + 1.8 14 (acquired through casting Spell Steal on Doom).
Ability
Aura
Aura
Affects
Allies
Allies
The rhythm of the Thunderhide`s heartbeat increases the attack speed and attack damage of nearby allies.
Radius: 900
Attack Damage Bonus: 15%
Attack Speed Bonus: 15
Modifiers
Big Thunder Lizard Wardrums Aura: Undispellable.
Notes:
- The aura`s buff lingers for 0.5 seconds.
- Multiple War Drums Auras do not stack.
- Fully stacks with other sources of attack damage and attack speed.
Ability
No Target
No Target
Affects
Enemies
Enemies
Damage
Magical
Magical
The Ancient Thunderhide slams his mammoth body against the ground. The shock damages nearby enemies and throws them off their footing. Heroes regain their balance more quickly.
Notes:
- As a neutral unit:
- The thunderhide never uses this spell.
- As a player controlled unit:
- No restrictions.
- Has a cast backswing of 1.1 when cast by Doom Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Doom 26 + 3.5 11 + 0.9 13 + 2.1 Level Base (acquired through Devour).
- Has a cast backswing of 1.07 when cast by Rubick Hero Strategy Counters Equipment Gear Responses Sounds Lore Spell Steal Interactions Old Abilities Changelogs Known Bugs Rubick 19 + 1.8 14 (acquired through casting Spell Steal on Doom).
- Be that as it may, since this ability is in the 3rd slot for the Thunderhide, Doom does not get it when devouring it, and therefore, Rubick cannot steal it from Doom either.
Info
The Thunderhide camp is an ancient camp of neutral creeps Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps . It contains 1 Ancient Thunderhide and 2 Ancient Rumblehides, and gives a total of 314 experience and 167-190 gold.
Videos
Trivia
- In the original DotA, the Ancient Thunderhide and the Ancient Rumblehide were both known under the same name as "Thunder Lizard".
Version history
Version
Description
- Swapped order of Ancient Thunderhide abilities (Slam is now 3rd). Relevant for Doom Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Doom 26 + 3.5 11 + 0.9 13 + 2.1 Level Base ⃢₀₋.
- Ancients are no longer Spell Immune; now have 70% Magic Resistance. Any that had lower values before still have lower values.
- Ancient Thunderhide
- Attack type changed from Basic to Hero
- Attack damage reduced from 71-78 to 60-65
- Frenzy is now unit targetable, with a 900 cast range.
- Added a new ability for Ancient Thunderhides
- War Drums Aura
- The rhythm of the Thunderhide`s heartbeat increases the attack speed and attack damage of nearby allies.
- Radius: 900
- Attack damage bonus: 15%
- Attack speed bonus: 15
- Notes: Multiple instances of this aura do not stack.
- Ancient Rumblehide bounty reduced from 83 to 65
- A neutral creeps camp will no longer spawn the same set of neutral creeps twice in a row
- Neutral spawn empty check no longer considers corpses in its spawn rules
- Created.
Gallery
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Ancient Thunderhide
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Version History
Patch Version | Balance Changes |
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7.00 | |
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6.87 | |
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6.86 | |
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6.85 | |
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6.84 | |
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