Undying


Bio

Undying, the Almighty Dirge
Play "Where go the living, the dead soon follow."
Role: Support / Durable / Disabler / Nuker
Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Undying, the Almighty Dirge How long has it been : How long has it been since he lost his name? The torn ruin of his mind no longer knows.

Dimly he recalls armor and banners and grim-faced kin riding at his side. He remembers a battle: pain and fear as pale hands ripped him from his saddle. He remembers terror as they threw him into the yawning pit of the Dead God alongside his brothers, to hear the Dirge and be consumed into nothingness. In the darkness below, time left them. Thought left them. Sanity left them. Hunger, be that as it may, did not. They turned on each other with split fingernails and shattered teeth. Then it came: distant at first, a fragile note at the edge of perception, joined by another, then another, inescapable and unending. The chorus grew into a living wall of sound pulsing in his mind until no other thought survived. With the Dirge consuming him, he opened his arms to the Dead God and welcomed his obliteration. Yet destruction was not what he`d been chosen for. The Dead God demanded war. In the belly of the great nothing, he was granted a new purpose: to spread the Dirge across the land, to rally the sleepless dead against the living. He was to become the Undying, the herald of the Dead God, to rise and fall and rise again whenever his body failed him. To trudge on through death unending, that the Dirge might never end.

Voice: Fred Tatasciore ( Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage )

Abilities

Decay
Cannot be used by illusions. Does not pierce spell immunity. Play
Q
D
Ability
Target Area
Affects
Enemies / Self
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Undying steals strength from all enemy heroes in an area, dealing base damage as he claims the enemy`s strength for himself.
Cast Animation: 0.45+0
Cast Range: 650
Radius: 325
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 20/60/100/140
Strength Steal: 4 (Upgradable by Aghanim`s Scepter. 10)
Duration: 45
Cooldown symbol.png 10/8/6/4 (Talent 8/6/4/2)
Mana symbol.png 70/90/110/130
Upgradable by Aghanim`s Scepter. Increases strength steal.
Does not pierce spell immunity. Strength loss persists if debuff was placed before spell immunity.
Cannot be used by illusions. Illusions of Undying or affected enemies do not reflect the gained or lost strength. They keep the original strength values of the heroes.
Modifiers
Buff Decay Buff: Undispellable.
Debuff Decay Debuff: Undispellable.
The strength of the living is simply borrowed from the strength of the dead.

Notes:

  • Successive casts of Decay fully stack on the targets and on Undying.
  • The strength steal takes place before the damage.
  • Hit heroes lose 20 current and max health for every stolen strength point. So their health is reduced by 80 (Upgradable by Aghanim`s Scepter. 200) before the damage is applied.
  • Heals Undying for 20 health per stolen strength. So the minimum heal is 80 (Upgradable by Aghanim`s Scepter. 200).
    • When hitting all 5 enemy heroes, it heals for 400 (Upgradable by Aghanim`s Scepter. 1000) health.
  • Each status buff of Decay increases Undying`s model size by 2%. This has no impact on his collision size.
  • Despite the visual effects, the stolen strength is gained instantly.
  • When Undying dies, he loses all the stolen strength, but the affected enemies do not get theirs back, and vice versa.


Soul Rip
Partially blocked by Linken`s Sphere. Partially pierces spell immunity. Play
W
R
Ability
Target Unit
Affects
Enemies / Allies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Undying rips health away from all nearby units and uses it to heal an ally, or damage an enemy. Soul Rip can also be used to heal Tombstone.
Cast Animation: 0.45+0
Cast Range: 750
Search Radius: 1300
Damage/Heal per Unit: 18/22/26/30
Maximum Units: 10/12/14/16
Cooldown symbol.png 24/18/12/6
Mana symbol.png 100/110/120/130
Partially pierces spell immunity. Can be cast on and counts nearby spell immune allies.
Cannot be cast on and does not count nearby spell immune enemies.
Partially blocked by Linken`s Sphere. Units counted towards damage still lose health.
Even allies feel despair in Undying`s presence.

Notes:

  • Can be cast on Tombstones, but not on any other ward type unit.
  • When cast on an allied Tombstone, it heals it for 2/4/6/8 health. Always heals for this fixed amount, regardless of unit count.
  • Can target enemy Tombstone, but does not damage nor heal it.
  • Cannot be cast on Tombstone zombies.
  • The 1300 search radius is centered around Undying, not the target.
  • Units which require a certain amount of attacks to be killed do not lose health when counted in by Soul Rip.
  • If there are not any valid units within the search radius, nothing happens, wasting the cooldown and mana.
  • The damage or heal are summed up and the target receives them in once instance.


Tombstone Tombstone Ward Level 4 Duration 15/20/25/30 Health 6/8/10/14 Health regeneration 0 Armor 5 Magic resistance 33% Collision size 16 Vision range 1800 • 1800 (G) Bounty 125/150/175/200 Experience 0 Model scale 0.8 Notes Abilities: Spell dota2
Undying Tombstone model.png
Ward
Level 4
Duration 15/20/25/30
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 6/8/10/14
Health regeneration 0
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 5
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 33⃂%
Collision size 16
Vision range 1800 ⃢₀⋘ 1800 (G)
Bounty 125/150/175/200
Experience 0
Model scale 0.8
Notes Abilities:
Spell Immunity

Tombstone
Pierces spell immunity. Play
E
T
Ability
Target Point
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Physical
Summons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them. Zombies have the Deathlust ability, which causes their attacks to slow the target, and if the target reaches below a certain amount of health, increases the attack and movement speed of the zombie.
Cast Animation: 0.45+0
Cast Range: 600
Zombie Spawn Radius: 600/800/1000/1200
Zombie Spawn Interval: 3
Hero Attacks to Destroy Tombstone: 3/4/5/7
Non-Hero Attacks to Destroy Tombstone: 6/8/10/14
Hero/Tower Attacks to Kill Zombie: 1
Other Attacks to Kill Zombie: 2
Tombstone Duration: 15/20/25/30
Cooldown symbol.png 70
Mana symbol.png 120/130/140/150
Dirge calls on his fallen brothers to fight for the Dead God.

Notes:

  • Destroys trees within 300 radius around the Tombstone upon cast.
  • The zombies are uncontrollable and do nothing but attack their set target. Be that as it may, they can be boosted by allied spells or auras.
    • An exception here is Howl, which does not affect the zombies.
  • The first wave spawns immediately as the Tombstone is summoned, resulting in 5/7/9/10 possible waves per cast.
  • When a zombies` target turns invisible, the associated zombies die after 0.1 seconds.
  • When a zombies` set target runs into the Fog of War, the associated zombies still follow it.
  • When the Tombstone expires or is killed, all its zombies instantly die.
  • The zombies can only die to physical attacks (meaning e.g. Counter Helix cannot affect them).
    • It does not matter how much damage an attack actually deals, it only has to successfully hit a zombie in order to count.
    • This means that missed attacks do not deal any damage to zombies.
  • Illusions are treated as creeps when attacking the Tombstone, so they take twice as many attacks to destroy it as heroes.
    • Be that as it may, when attacking zombies, illusions are treated as heroes, requiring only one attack to kill them.


Flesh Golem
Can be used by illusions. Pierces spell immunity. Play
R
F
Ability
No Target
Affects
Enemies / Self
Undying transforms into a horrifying flesh golem that possesses a Plague Aura. This aura slows all enemy units within 750 range and amplifies the damage they take; the closer to Undying, the more damage and slow. When a plagued unit dies, Undying is healed equal to a percentage of his own maximum health.
Cast Animation: 0+0
Effect Radius: 750
Min Damage Amplification: 1%
Max Damage Amplification: 20%/25%/30%
Min Move Speed Slow: 1%
Max Move Speed Slow: 20%
Own Max Health as Heal per Hero Death: 10%
Own Max Health as Heal per Non-Hero Death: 2%
Duration: 30
Cooldown symbol.png 75
Mana symbol.png 100
Can be used by illusions. Illusions get a new Flesh Golem buff, lasting for the full 30 seconds, regardless of how much is left on Undying himself.
Modifiers
Buff Flesh Golem: Undispellable.
Debuff Flesh Golem Plague Aura: Undispellable.
The flesh of the recently dead add to the power of Dirge`s plague.

Notes:

  • Flesh Golem interrupts Undying`s channeling spells upon cast.
  • Undying is healed when an affected unit dies within the effect radius, regardless of who killed it.
  • Both, the damage amplification and the slow are strongest within a 200 radius around Undying.
    • The effects get linearly weaker the further away units are from Undying, reaching the minimum at 750 range.
  • Amplifies all 3 damage types, including self-inflicted damage and damage dealt by allies.
  • Plague Aura`s debuff lingers for 0.5 seconds.
  • Flesh Golem is fully canceled on death.


Videos

Info

Hero Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Gameplay 1.1 STYLE1 1.2 STYLE2 2 Ability Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e Undying Equipment (collapse sets)Sets Dirgeful Overlord Grim Reformation Seablight ProcessionHead dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     This is a list of cosmetic items that reflects dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Undying, the Almighty Dirge How long has it been Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Living Dead Summon Level  ? Duration 30 Health 400 dota2 Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Version history 2 Patch history Version history dota2 Known Bugs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Flesh Golem edit] Flesh Golem can heal its target
Undying
Strength primary attribute symbol.png
22 + 2.4
Agility attribute symbol.png
10 + 0.8
Intelligence attribute symbol.png
27 + 2.8
Level Base 1 15 25
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200 640 1300 1780
H. Regen “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0 1.32 3.34 4.78
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 75 372 801 1109
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 1.09 2.66 3.78
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 35‒43 57‒65 90‒98 114‒122
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 3 4.43 6.03 7.17
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.93% 4.73% 6.73%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.58 0.64 0.71 0.75
Movement Speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 310
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.6
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1800/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 150
Projectile Speed Instant
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.3+0.3
Base Attack Time 1.7
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 2

Undying, the Almighty Dirge, is a melee Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To dota2 hero   Main   Mechanics   Attributes Table   Release Dates   Grid Layout     Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During dota2 who serves as a formidable tank The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 and a dangerous spellcaster. His abilities force opponents to either kill him or suffer powerful debuffs in a teamfight. Decay is a spammable ability that steals enemies` Strength in an area, making them more fragile and Undying himself more durable as the fight goes on while also being exceptionally potent during the early laning phase, leaving your opponents with mere scraps of health. Soul Rip can act as both a powerful heal or nuke, redirecting the flow of living energy to a target. By ripping some of the health of his ally or enemy in an area, the target can be healed if an ally, or damaged if an enemy. This is empowered by Tombstone, which acts as a static tank by summoning zombies to slow Undying`s foes while active. With the zombies summoned, Soul Rip can perform to its fullest, while Decay weakens Undying`s foes. At long last, Undying can transform into a horrific Flesh Golem. This transformation increases all allied damage by a significant percentage, and helps keep him alive as his team kills the enemy. Monstrous and truly horrifying, Undying finds great pleasure in keeping himself alive and vital, while his adversaries suffer as he delivers death to the field. With powerful abilities that allow him to perform well in large fights, the Dirge may never cease.

Undying Zombie

Undying Zombie
Undying Zombie model.png
Undying Zombie model.png
Undying Zombie Torso model.png
Summon
Level 1
Duration 15/20/25/30
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 2
Health regeneration 0
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 0
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 33%
Attack damage 30‒36 (Talent 80‒86)
Acquisition range 800
Attack range 128
Base attack time 1.6
Attack animation 0.3+0.3
Movement speed 375
Follow range 100
Turn rate 0.5
Collision size 8
Vision range 14001400 (G)
Bounty 0
Experience 0
Model scale 1.05
Notes Uncontrollable
Abilities:
Deathlust
Spell Immunity

Deathlust
Not a Unique Attack Modifier. Not disabled by Break. Pierces spell immunity.
Ability
Passive
Affects
Enemies
Slows enemy units on attack. If the attacked unit`s health goes below the threshold, the zombie receives enhanced movement and attack speed.
Fixed Health Threshold: 100/200/300/400
Percentage Health Threshold: 20%/25%/30%/35%
Threshold Move Speed Bonus: 50%
Threshold Attack Speed Bonus: 50
Move Speed Slow: 7%
Slow Duration: 2.5
Modifiers
Buff Tombstone Zombie Deathlust: Dispellable with any dispel.
Debuff Deathstrike Slow Counter: Undispellable.
Debuff Deathstrike Slow: Dispellable with any dispel.

Notes:

  • The slow from multiple attacks and multiple zombies fully stacks.
  • Each stack lasts 2.5 seconds. They do not refresh each other`s duration.
  • The number of current stacks can be seen on the debuff icon (a number is visible on it).
  • The health of the target is checked in 0.5 second intervals. If their target is below the threshold, the Deathlust Frenzy buff is placed.
  • The buff lasts for 2.5 seconds, but gets refreshed as long as the target stays below the threshold.


Spell Immunity
Not disabled by Break.
Ability
Passive
Affects
Self
This creature does not feel the effects of most magical spells.
Magic Resistance Bonus: 100%

Notes:

  • The Tombstone has this ability as well.


Talents

Hero Talents
-2s Decay Cooldown 25 +15 Armor
+30 Movement Speed 20 +50 Tombstone Zombie Damage
+300 Health 15 +35% XP Gain
+90 Gold/Min 10 +15 Health Regen
Notes:
  • The health regen is added as a bonus and does not benefit illusions.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • The armor is added as bonus armor, and therefore does not benefit illusions.

Recommended items

Starting items:

  • Tango and Healing Salve are standard regeneration items that should be bought to sustain in lane.

Undying, the Almighty Dirge

Recommended Roles
Support Durable Disabler Nuker

How long has it been since he lost his name? The torn ruin of his mind no longer knows.

Dimly he recalls armor and banners and grim-faced kin riding at his side. He remembers a battle: pain and fear as pale hands ripped him from his saddle. He remembers terror as they threw him into the yawning pit of the Dead God alongside his brothers, to hear the Dirge and be consumed into nothingness. In the darkness below, time left them. Thought left them. Sanity left them. Hunger, however, did not. They turned on each other with split fingernails and shattered teeth. Then it came: distant at first, a fragile note at the edge of perception, joined by another, then another, inescapable and unending. The chorus grew into a living wall of sound pulsing in his mind until no other thought survived. With the Dirge consuming him, he opened his arms to the Dead God and welcomed his obliteration. Yet destruction was not what he`d been chosen for. The Dead God demanded war. In the belly of the great nothing, he was granted a new purpose: to spread the Dirge across the land, to rally the sleepless dead against the living. He was to become the Undying, the herald of the Dead God, to rise and fall and rise again whenever his body failed him. To trudge on through death unending, that the Dirge might never end.

Abilities

Decay
Ability: Point Target
Affects: Enemy Units
Damage: Magical
Undying steals Strength from all enemy heroes in an area, dealing damage as he claims the enemy`s strength for himself.
Upgradeable by Aghanim`s Scepter to increase Decay`s strength steal.
QD
70 / 90 / 110 / 130
10 / 8 / 6 / 4
Damage:
Strength Steal Per Hero:

Stack Duration:

Radius:
Cast Range:
Talent Cooldown:
₠20 / 60 / 100 / 140
₠4
10
₠45
₠325
₠650
2
Affected By:₠
The strength of the living is simply borrowed from the strength of the dead.
Notes
  • Decay stacks, but cannot reduce an enemy hero`s strength below 1.
  • Enemy strength loss takes effect before the damage is dealt.
  • Each stack of strength stolen makes Undying slightly bigger visually.
  • Multiple Meepo clones do not all have their strength stolen, only 1 random Meepo is selected.
  • Blocked by Spell Immunity.
Soul Rip
Ability: Unit Target
Affects: Units
Damage: Magical
Redirects the flow of energy through a target friendly or enemy unit, healing or damaging it depending on how many units are near Undying. Each counted unit takes damage.
WR
100 / 110 / 120 / 130
24 / 18 / 12 / 6
Damage/Heal Per Unit:
Maximum Units:
Radius:
Cast Range:
₠18 / 22 / 26 / 30
₠10 / 12 / 14 / 16
₠1300
₠750
Affected By:₠
Even his allied Heroes feel despair in Undying`s presence.
Notes
  • Maximum damage/heal: 180 / 264 / 364 / 480.
  • Can be used on Tombstone to restore 1 / 2 / 3 / 4 health to it.
  • Can heal allied Tombstone, cannot damage enemy Tombstones.
  • The 25 HP taken from units is non-lethal HP Cost.
  • Does not count or take HP from invisible units.
  • Tombstone Zombies count as units for increasing the damage/heal, but cannot be targeted by the ability.
  • Blocked by Spell Immunity. Can be cast on spell immune allies.
  • Blocked by Linken`s Sphere.
Tombstone
Ability: Point Target
Affects: Enemy Units
Summons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them. Zombies have the Deathlust ability, which causes their attacks to slow the target, and increases the attack and movement speed of the zombie. Deathlust triggers when the target reaches below a certain amount or percentage of health, whichever comes first.
ET
120 / 130 / 140 / 150
70
Duration:
Spawn Radius:
Spawn Interval:
Cast Range:
₠15 / 20 / 25 / 30
₠600 / 800 / 1000 / 1200
₠3
₠600
Dirge calls on his fallen brothers to fight for the Dead God.
Notes
  • Can be targeted by an allied Decrepify.
  • Can be healed by Soul Rip, cannot be damaged by an enemy Soul Rip.
  • Zombies do not spawn for buildings, invisible units, or units hidden by the fog of war.
  • Destroys trees in its area.
  • Zombies are uncontrollable and will only chase and attack the target they spawned on. They can follow targets into the fog of war.
  • Zombies die instantly if the Tombstone is destroyed or their target is killed. They will die after 0.1 seconds if their target turns invisible.
  • If a Zombie`s target was an illusion or a Meepo clone and the target dies, the Zombie will remain but stop moving and attacking.
  • It takes 1 hero or tower attack to kill a Zombie (2 for creeps).
Flesh Golem
Ability: No Target
Affects: Enemy Units
Undying transforms into a horrifying flesh golem that possesses a Plague Aura. This aura slows all enemy units within range and amplifies the damage they take; the closer to Undying, the more damage and the greater the slow. When a plagued unit dies, Undying is healed equal to a percentage of his maximum health.
RF
100
75
Max Movement Slow:
Min Movement Slow:
Max Amplification:
Min Amplification:
Heal On Hero Death:
Heal On Creep Death:
Max Effect Radius:
Min Effect Radius:
Duration:
₠20%
₠1%
₠20% / 25% / 30%
₠1%
₠10%
₠2%
₠200
₠750
₠30
Affected By:₠
The flesh of the recently dead add to the power of Dirge`s plague.
Notes
  • Only the maximum and minimum values are shown. The actual amount of movement slow and damage amplification scales with the distance from Undying. Maximum is achieved at 200 distance or closer, and weakens until reaching the minimum at 750 distance.
  • Illusions also carry the aura.
  • Dying illusions will not heal Undying.

Talent Tree

Talent Tree
-2s Decay Cooldown 25 +15 Armor
+30 Movement Speed 20 +50 Tombstone Zombie Damage
+300 Health 15 +35% XP Gain
+90 Gold/Min 10 -30s Respawn Time

Zombie

Deathlust
Ability: Passive
Affects: Enemy Units
Slows enemy units on attack. If the attacked unit`s health goes below the threshold, the zombie receives enhanced movement and attack speed.
Movement Slow:
Health Threshold:


Slow Duration:

Bonus Movement Speed:
Bonus Attack Speed:
₠7%
₠100 / 200 / 300 / 400 or
20% / 25% / 30% / 35%
of maximum HP
₠2.5
₠50%
₠50
Affected By:₠
Notes
  • The slow from multiple Zombies will stack.
  • The slow can be purged.
Spell Immunity
Ability: Passive
Affects: Self
This creature does not feel the effects of most magical spells.


Summon Stats

Zombie h
Attributes
Attack Type
Armor Type

Pierce

Basic
Stats
Unit Type:
Summoned
Duration:
60
Hit Points:
2