Bio
Undying, the Almighty Dirge | |
Play "Where go the living, the dead soon follow." | |
Role: | Support / Durable / Disabler / Nuker |
Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Undying, the Almighty Dirge How long has it been : | How long has it been since he lost his name? The torn ruin of his mind no longer knows. Dimly he recalls armor and banners and grim-faced kin riding at his side. He remembers a battle: pain and fear as pale hands ripped him from his saddle. He remembers terror as they threw him into the yawning pit of the Dead God alongside his brothers, to hear the Dirge and be consumed into nothingness. In the darkness below, time left them. Thought left them. Sanity left them. Hunger, be that as it may, did not. They turned on each other with split fingernails and shattered teeth. Then it came: distant at first, a fragile note at the edge of perception, joined by another, then another, inescapable and unending. The chorus grew into a living wall of sound pulsing in his mind until no other thought survived. With the Dirge consuming him, he opened his arms to the Dead God and welcomed his obliteration. Yet destruction was not what he`d been chosen for. The Dead God demanded war. In the belly of the great nothing, he was granted a new purpose: to spread the Dirge across the land, to rally the sleepless dead against the living. He was to become the Undying, the herald of the Dead God, to rise and fall and rise again whenever his body failed him. To trudge on through death unending, that the Dirge might never end. |
Voice: | Fred Tatasciore ( Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage ) |
Abilities
Target Area
Enemies / Self
Magical
Notes:
- Successive casts of Decay fully stack on the targets and on Undying.
- Cannot reduce a hero`s strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To below 0, but Undying always gains the full amount of strength for each hit enemy hero.
- The strength steal takes place before the damage.
- Hit heroes lose 20 current and max health for every stolen strength point. So their health is reduced by 80 ( 200) before the damage is applied.
- When multiple Meepo Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Meepo 23 + 1.6 23 + 2.2 20 + clones are in the area, only one of them (randomly chosen on each cast) gets his strength stolen.
- The same applies to Arc Warden Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Arc Warden 24 + 3 15 + 1.8 24 and his Tempest Double.
- The damage still hits all Meepos and all Arc Wardens.
- Does not steal strength from illusions Default buff iconPlay Spawn soundPlay Death sound “ Play A legion sprouts from one! Click to listen— Phantom Lancer ” Illusions (also commonly called illus) are imperfect, weaker copies of heroes, created by spells or items. They .
- Each status buff of Decay increases Undying`s model size by 2%. This has no impact on his collision size.
- Despite the visual effects, the stolen strength is gained instantly.
- When Undying dies, he loses all the stolen strength, but the affected enemies do not get theirs back, and vice versa.
Target Unit
Enemies / Allies
Magical
Notes:
- Can be cast on Tombstones, but not on any other ward type unit.
- When cast on an allied Tombstone, it heals it for 2/4/6/8 health. Always heals for this fixed amount, regardless of unit count.
- Can target enemy Tombstone, but does not damage nor heal it.
- Cannot be cast on Tombstone zombies.
- The 1300 search radius is centered around Undying, not the target.
- Units within the area are selected randomly and have to pay 18/22/26/30 health as part of the health cost Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 . This health loss is never lethal.
- Does not count Undying, the target, wards This page is about in-game units. For cosmetic pets, see Summoned Unit. Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against , buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire , invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear enemies and units in the Fog of War Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a .
- Spell immune Spell Immunity Ally Interactions Enemy Interactions Default buff iconPlay Error sound “ Play Magic shall not prevail! Click to listen— Anti-Mage ” Spell immunity (formerly known as magic immunity) is a modifier allies are counted, including the zombies from Tombstone.
- Units which require a certain amount of attacks to be killed do not lose health when counted in by Soul Rip.
- If there are not any valid units within the search radius, nothing happens, wasting the cooldown and mana.
- The damage or heal are summed up and the target receives them in once instance.
- Soul Rip can damage or heal a unit for up to 180/264/364/480 health ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic ).
Target Point
Enemies
Physical
Notes:
- Destroys trees within 300 radius around the Tombstone upon cast.
- Zombies do not spawn for invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear units or units in the Fog of War Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a .
- Zombies do not spawn for wards This page is about in-game units. For cosmetic pets, see Summoned Unit. Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against , buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire , couriers, hidden units and zombies from an enemy Tombstone.
- The zombies are uncontrollable and do nothing but attack their set target. Be that as it may, they can be boosted by allied spells or auras.
- An exception here is Howl, which does not affect the zombies.
- The first wave spawns immediately as the Tombstone is summoned, resulting in 5/7/9/10 possible waves per cast.
- When a zombies` target turns invisible, the associated zombies die after 0.1 seconds.
- When a zombies` set target dies, the associated zombies die instantly, unless the target was a Meepo Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Meepo 23 + 1.6 23 + 2.2 20 + .
- In the case of Meepo clones dying, the zombies just stand around until the Tombstone is gone.
- When a zombies` set target runs into the Fog of War, the associated zombies still follow it.
- When the Tombstone expires or is killed, all its zombies instantly die.
- The zombies can only die to physical attacks (meaning e.g. Counter Helix cannot affect them).
- It does not matter how much damage an attack actually deals, it only has to successfully hit a zombie in order to count.
- This means that missed attacks do not deal any damage to zombies.
- Illusions are treated as creeps when attacking the Tombstone, so they take twice as many attacks to destroy it as heroes.
- Be that as it may, when attacking zombies, illusions are treated as heroes, requiring only one attack to kill them.
No Target
Enemies / Self
Notes:
- Flesh Golem interrupts Undying`s channeling spells upon cast.
- Undying is healed when an affected unit dies within the effect radius, regardless of who killed it.
- Dying illusions Default buff iconPlay Spawn soundPlay Death sound “ Play A legion sprouts from one! Click to listen— Phantom Lancer ” Illusions (also commonly called illus) are imperfect, weaker copies of heroes, created by spells or items. They do not trigger the heal.
- Both, the damage amplification and the slow are strongest within a 200 radius around Undying.
- The effects get linearly weaker the further away units are from Undying, reaching the minimum at 750 range.
- Amplifies all 3 damage types, including self-inflicted damage and damage dealt by allies.
- Plague Aura`s debuff lingers for 0.5 seconds.
- Flesh Golem is fully canceled on death.
Videos
Info
Hero | Strategy Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Contents 1 Gameplay 1.1 STYLE1 1.2 STYLE2 2 Ability | Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first. Hero Strategy Counters Equipment | Equipment Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs v • d • e Undying Equipment (collapse sets)Sets Dirgeful Overlord Grim Reformation Seablight ProcessionHead | Gear Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs This is a list of cosmetic items that reflects | Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage | Sounds Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs v • d • e Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition | Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Undying, the Almighty Dirge How long has it been | Old Abilities Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Living Dead Summon Level ? Duration 30 Health 400 | Changelogs Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Contents 1 Version history 2 Patch history Version history | Known Bugs Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Flesh Golem edit] Flesh Golem can heal its target |
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Undying, the Almighty Dirge, is a melee Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To hero Main Mechanics Attributes Table Release Dates Grid Layout Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During who serves as a formidable tank The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the and a dangerous spellcaster. His abilities force opponents to either kill him or suffer powerful debuffs in a teamfight. Decay is a spammable ability that steals enemies` Strength in an area, making them more fragile and Undying himself more durable as the fight goes on while also being exceptionally potent during the early laning phase, leaving your opponents with mere scraps of health. Soul Rip can act as both a powerful heal or nuke, redirecting the flow of living energy to a target. By ripping some of the health of his ally or enemy in an area, the target can be healed if an ally, or damaged if an enemy. This is empowered by Tombstone, which acts as a static tank by summoning zombies to slow Undying`s foes while active. With the zombies summoned, Soul Rip can perform to its fullest, while Decay weakens Undying`s foes. At long last, Undying can transform into a horrific Flesh Golem. This transformation increases all allied damage by a significant percentage, and helps keep him alive as his team kills the enemy. Monstrous and truly horrifying, Undying finds great pleasure in keeping himself alive and vital, while his adversaries suffer as he delivers death to the field. With powerful abilities that allow him to perform well in large fights, the Dirge may never cease.
Undying Zombie
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Passive
Enemies
Notes:
- The slow from multiple attacks and multiple zombies fully stacks.
- Each stack lasts 2.5 seconds. They do not refresh each other`s duration.
- The number of current stacks can be seen on the debuff icon (a number is visible on it).
- The health of the target is checked in 0.5 second intervals. If their target is below the threshold, the Deathlust Frenzy buff is placed.
- The buff lasts for 2.5 seconds, but gets refreshed as long as the target stays below the threshold.
- Does not trigger against Familiars.
Notes:
- The Tombstone has this ability as well.
Talents
Hero Talents | ||
-2s Decay Cooldown | 25 | +15 Armor |
+30 Movement Speed | 20 | +50 Tombstone Zombie Damage |
+300 Health | 15 | +35% XP Gain |
+90 Gold/Min | 10 | +15 Health Regen |
- The health regen is added as a bonus and does not benefit illusions.
- Gold granted from the talent is unreliable gold.
- Upgrading health increases maximum health capacity and keeps the current health percentage.
- The armor is added as bonus armor, and therefore does not benefit illusions.
Recommended items
Starting items:
- Tango and Healing Salve are standard regeneration items that should be bought to sustain in lane.
Undying, the Almighty Dirge
Recommended Roles |
Support Durable Disabler Nuker |
How long has it been since he lost his name? The torn ruin of his mind no longer knows.
Dimly he recalls armor and banners and grim-faced kin riding at his side. He remembers a battle: pain and fear as pale hands ripped him from his saddle. He remembers terror as they threw him into the yawning pit of the Dead God alongside his brothers, to hear the Dirge and be consumed into nothingness. In the darkness below, time left them. Thought left them. Sanity left them. Hunger, however, did not. They turned on each other with split fingernails and shattered teeth. Then it came: distant at first, a fragile note at the edge of perception, joined by another, then another, inescapable and unending. The chorus grew into a living wall of sound pulsing in his mind until no other thought survived. With the Dirge consuming him, he opened his arms to the Dead God and welcomed his obliteration. Yet destruction was not what he`d been chosen for. The Dead God demanded war. In the belly of the great nothing, he was granted a new purpose: to spread the Dirge across the land, to rally the sleepless dead against the living. He was to become the Undying, the herald of the Dead God, to rise and fall and rise again whenever his body failed him. To trudge on through death unending, that the Dirge might never end.
Abilities
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Talent Tree
Talent Tree | ||
-2s Decay Cooldown | 25 | +15 Armor |
+30 Movement Speed | 20 | +50 Tombstone Zombie Damage |
+300 Health | 15 | +35% XP Gain |
+90 Gold/Min | 10 | -30s Respawn Time |
Zombie
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Summon Stats
Pierce
Basic