Items
Necronomicon- Cooldown reduced from 90 to 80
- Discord AoE increased by 25 and cast range by 75
- Aura AoE decreased from 1100 to the standard 900
- Now includes the regeneration from its components in the final item
Info
Videos
General
- Melee hero collision size now reduced from 24 to 12
- Added support for the Filipino language
- Added a new texture for Snowball (2503519)
- Added a visual effect for Bloodstone`s heal (469212)
- Pitlord is now in CM restriction list
- Wildkin`s Tornado cooldown reduced from 120 to 70
- Charge of Darkness now displays a minimap signal for allies when it is used (464281)
- EMP is now an AoE targeting cursor (296622)
- Added a new attack projectile for QoP (461897)
- Changed Sniper`s projectile arc (274494)
- New attack projectile for Eredar (459608)
- Added an Aghanim visual effect for Beastmaster (459402)
- Added a new Phantom Strike visual effect (463160)
- Added a new visual effect to Furion`s Teleportation (450559)
- Added a new Icon for Telekinesis (280720)
- Added a new Icon for Spell Steal (280720)
- Added a new test command *dummy that creates a level 10 enemy hero in the middle of the map
- Improved Haunt visual effect (370706)
- Infest allied only visual effects are now visible to observers
Heroes
Bounty Hunter "Bounty" redirects here. For the reward earned from last-hits, see Gold. Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs- Base intelligence increased from 16 to 19
- Base movement speed reduced from 310 to 295
- Spin Web cooldown reduced from 90/70/50/30 to 30
- Spin Web AoE increased from 500 to 650
- Spin Web movement bonus increased from 20/23/26/29% to 20/25/30/35%
- Spawn Spiderlings spawn count decreased from 1/2/3/4 to 1/2/3/3
- Spawn Spiderlings mana cost rebalanced from 80/100/120/140 to 120
- Spiderlings & Spiderites are now affected by Spin Web
- Spiderlings Model size increase slightly
- Spiderlings & Spiderites they now take more damage from towers (50%*125%)
- Spiderlings now do more damage to heroes (75%*>100%) and less damage to towers (70%*40%)
- Phantasm mana cost reduced from 175/225/275 to 125/200/275
- Phantasm cooldown reduced from 180/160/140 to 140
- Freezing Field hotkey changed from Z to F
- Tombstone no longer generates usable corpses
- Base strength increased by 2
- Fade Bolt bounce AoE reduced from 600 to 500
- Life Break cast range reduced to 550
- Macropyre damage interval is now smoother (same overall damage, more intervals)
- Intelligence growth increased from 1.65 to 1.95
- Base @@@#@@@HP(hp.com)###@### regeneration increased to 0.75
- Base HPTechnology company regeneration increased to 0.75
- Juxtapose rebalanced to have a 12% creation chance at all levels with a max of 2/3/4/5 illusions
- Added a 2 second fade time to Nature`s Guise
- Overgrowth AOE reduced from 725 to 625
- Living Armor regeneration reduced from 2/3/4/5 to 1/2/3/4
- Haunt/Reality now only moves your camera if you are targeting an area away from where your screen is currently looking
- Charge of Darkness indicator AoE increased from 2500 to 3000
- Charge of Darkness mana cost increased from 75 to 100
- Poison Touch is no longer blocked by damage block items like Vanguard
- Warcry AoE increased from 450 to 700
- Metamorphosis illusion extra damage taken increased from 250% to 350%
- Ranged Whirling Axes now does 75 damage
- Fervor AS bonus rebalanced
- Old:
- 5/10/15/20 AS per attack with a max of 100
- New:
- 20 AS per attack max of 40/60/80/100
- Old:
- Expulsion cooldown increased from 10 to 18 seconds
- Expulsion mana cost increased from 75 to 125
- Expulsion corpse AoE and heal/damage AoE reduced from 600 to 575
- Expulsion interval increased from 1 to 1.25 seconds
- Shadow Word cooldown reduced from 24 to 20
- Lightning Bolt/Thundergod`s Wrath now reveals the same area at night as during the day (1000/750 to 1000/1000)
Bugs
- Fixed Icarus Dive sometimes affecting Magic Immune units for a short duration
- Fixed a bug with how Warpath stack count works when it is at max power (new stacks don`t count towards incrementing the timer)
- Fixed a couple of areas that you could still get stuck in with Telekinesis
- Fixed a bug with Neutral spawning and Goo
- Fixed Remote Mines explosion to keep the vision while it is exploding (382646)
- Fixed Hookshot having inconsistent behavior on magic immune units
- Fixed some bugs with Infest
- Fixed some bugs with Whirling Axes and Spell Steal
- Fixed Echo Slam tooltip to make it more accurate
- Fixed some exploits with Ravage, Thundergod`s Wrath, Requiem of Souls, Slithereen Crush and Reverse Polarity
Bounty Hunter
- Base intelligence increased from 16 to 19
Brewmaster
- Base HP regeneration increased to 0.75
Broodmother
- Base movement speed reduced from 310 to 295
- Spin Web cooldown reduced from 90/70/50/30 to 30
- Spin Web AoE increased from 500 to 650
- Spin Web movement bonus increased from 20/23/26/29% to 20/25/30/35%
- Spawn Spiderlings spawn count decreased from 1/2/3/4 to 1/2/3/3
- Spawn Spiderlings Manacost rebalanced from 80/100/120/140 to 120
- Spiderlings & Spiderites are now affected by Spin Web
- Spiderlings Model size increase slightly
- Spiderlings & Spiderites they now take more damage from towers (50%→125%)
- Spiderlings now do more damage to heroes (75%→100%) and less damage to towers (70%→40%)
Chaos Knight
- Phantasm manacost reduced from 175/225/275 to 125/200/275
- Phantasm cooldown reduced from 180/160/140 to 140
Crystal Maiden
- Freezing Field hotkey changed from Z to F
Dazzle
- Poison Touch is no longer blocked by damage block items like Vanguard
Huskar
- Life Break cast range reduced to 550
Jakiro
- Macropyre damage interval is now smoother (same overall damage, more intervals)
Naga Siren
- Intelligence growth increased from 1.65 to 1.95
Nature`s Prophet
- Base strength increased by 2
Phantom Lancer
- Base HP regeneration increased to 0.75
- Juxtapose rebalanced to have a 12% creation chance at all levels with a max of 2/3/4/5 illusions
Pit Lord
- Expulsion cooldown increased from 10 to 18 seconds
- Expulsion manacost increased from 75 to 125
- Expulsion corpse AoE and heal/damage AoE reduced from 600 to 575
- Expulsion interval increased from 1 to 1.25 seconds
Rubick
- Fade Bolt bounce AoE reduced from 600 to 500
Spectre
- Haunt/Reality now only moves your camera if you are targeting an area away from where your screen is currently looking
Spirit Breaker
- Charge of Darkness indicator AoE increased from 2500 to 3000
- Charge of Darkness manacost increased from 75 to 100
Sven
- Warcry AoE increased from 450 to 700
Terrorblade
- Metamorphosis illusion extra damage taken increased from 250% to 350%
Treant Protector
- Added a 2 second fade time to Nature`s Guise
- Overgrowth AOE reduced from 725 to 625
- Living Armor regeneration reduced from 2/3/4/5 to 1/2/3/4
Troll Warlord
- Ranged Whirling Axes now does 75 damage
- Fervor AS bonus rebalanced
Show Details |
---|
Old New |
Undying
- Tombstone no longer generates usable corpses
Warlock
- Shadow Word cooldown reduced from 24 to 20
Zeus
- Lightning Bolt/Thundergod`s Wrath now reveals the same area at night as during the day (1000/750 to 1000/1000)
Necronomicon
- Cooldown reduced from 90 to 80
Veil of Discord
- Discord AoE increased by 25 and cast range by 75
Vladmir`s Offering
- Aura AoE decreased from 1100 to the standard 900
- Now includes the regeneration from its components in the final item
Gameplay and Cosmetics
- Melee hero collision size now reduced from 24 to 12
- Added support for the Filipino language
- Added a new texture for Snowball
- Added a visual effect for Bloodstone`s heal
- Pitlord is now in CM restriction list
- Wildkin`s Tornado cooldown reduced from 120 to 70
- Charge of Darkness now displays a minimap signal for allies when it is used
- EMP is now an AoE targeting cursor
- Added a new attack projectile for QoP
- Changed Sniper`s projectile arc
- New attack projectile for Eredar
- Added an Aghanim visual effect for Beastmaster
- Added a new Phantom Strike visual effect
- Added a new visual effect to Furion`s Teleportation
- Added a new Icon for Telekinesis
- Added a new Icon for Spell Steal
- Added a new test command -dummy that creates a level 10 enemy hero in the middle of the map
- Improved Haunt visual effect
- Infest allied only visual effects are now visible to observers
Bug Fixes
- Fixed Icarus Dive sometimes affecting Magic Immune units for a short duration
- Fixed a bug with how Warpath stack count works when it is at max power (new stacks don`t count towards incrementing the timer)
- Fixed a couple of areas that you could still get stuck in with Telekinesis
- Fixed a bug with Neutral spawning and Goo
- Fixed Remote Mines explosion to keep the vision while it is exploding (382646)
- Fixed Hookshot having inconsistent behavior on magic immune units
- Fixed some bugs with Infest
- Fixed some bugs with Whirling Axes and Spell Steal
- Fixed Echo Slam tooltip to make it more accurate
- Fixed some exploits with Ravage, Thundergod`s Wrath, Requiem of Souls, Slithereen Crush and Reverse Polarity