Items
Skull Basher Item Changelogs Skull BasherB A feared weapon in the right hands, this maul s ability to shatter the defenses of its opponents should not be underestimated. Cost2700 (750) Bought FromWeapons Passive Bash- Recipe cost from 1150 to 1000
- HPTechnology company regeneration is now equal to the total of its components (10*>11)
Info
Videos
General
- Undid melee hero collision change from 6.72c
- Runes now die to one attack
- Rescaled Neutral Auras to the standard 900 AoE (Command Aura was 500, Toughness Aura was 700, Unholy Aura was 1000)
- Harpy Storm`s Chain Lightning mana cost reduced from 120 to 90 and cooldown from 9 to 6
- Enraged Wildkin`s Tornado no longer automatically wanders around
- Forest Troll High Priest`s Heal cast range from 250 to 350
- Restored Phantom Lancer`s old Quelling Blade attack animation
- Changed the Circle of Power`s Freeze Hero hotkey to avoid a conflict with revive
- Recoded Chain Frost to jump when the projectile hits rather than after a fixed amount of time. Projectile speed rescaled accordingly to remain similar to before
Heroes
Axe Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Axe 25 + 2.8 20 + 2.2 18 +- Base @@@#@@@HP(hp.com)###@### regeneration from 1 to 1.25
- Enfeeble mana cost rescaled from 125 to 95/105/115/125
- Quill Spray is no longer blocked by Vanguard, Stout Shield, etc
- Return base damage increased from 10 to 16
- Frost Arrows no longer reduce attack speed
- Frost Arrows movement speed reduction from 10/20/30/40 to 11/24/37/50
- Armor increased by 1
- Base Intelligence from 16 to 18
- Ghost Ship cooldown from now scales 90 to 90/80/70
- Fiery Soul movement bonus increased from 2/3/4/5% to 3/4/5/6%
- Spirit Bear can no longer use Return if it has taken damage from a player unit in the last 3 seconds
- Feral Impulse AoE reduced from global to 900
- Shapeshift base attack rate changed to 1.5 (a nerf)
- Wolves HPTechnology company reduced from 400/475/550/625 to 400/450/500/550
- Song of the Siren duration increased from 6 to 7 seconds
- Rip Tide cooldown from 12 to 10 seconds
- Sun Ray damage increased from 4% to 6%
- Fire Spirits sub ability now launches all the spirits at once, rather than one at a time
- Fire Spirits min/max numbers rebalanced
- Old:
- Minimum heal per spirit: 10/15/20/25
- Maximum heal per spirit: 40/60/80/100
- New:
- Minimum heal per spirit: 7.5/12.5/17.5/22.5
- Maximum heal per spirit: 30/50/70/90
- Old:
- Strength from 27 + 3.4 to 25 + 2.8
- Overgrowth cooldown increased from 100/95/90 to 115/105/95
- Disruption cast range decreased from 700 to 600
- Shadow Wave always heals you first before it jumps (so it won`t jump back to you randomly during the bounce. This does not eat up one of your bounce limits either)
- Strength growth decreased from 2.8 to 2.4
- Movement speed decreased from 295 to 290
- Charge of Darkness stun duration decreased from 1.4/1.8/2.2/2.6 to 1.2/1.6/2.0/2.4 seconds
- Nether Strike now hits a Greater Bash based on its current level and not auto*lvl4
- Base Strength increased by 2
- Warlus Punch normal critical strike restored from 2.25 to 2.5x
- Armor reduced by 1
Bugs
- Fixed a bug that would cause towers to sometimes ignore Batrider
- Fixed a vision bug when Skeleton King reincarnates
- Fixed a bug with The Swarm on invisible units
- Fixed a rare bug with Borrowed Time that could let it double cast
- Fixed a rare bug with Shackle based spells being stuck on Ezalor when he is channeling Illuminate
- Fixed a rare bug with Morph Replicate allowing you to endlessly teleport to the middle of the map
- Fixed a potential bug with spell steal projectile arriving to you while you die
- Fixed incorrect icons for Mana Void and Bloodrage
- Fixed the recent Hand of Midas reworking not working Mud Golems
- Fixed Goblin`s Greed sometimes causing texttags to fail to appear overhead
- Fixed Focus Fire sometimes causing your attack speed to drop in very rare situations
- Fixed temporary hero vision bug after Aegis respawn with Faceless Void, Magina, Dragon Knight
- Fixed Charge of Darkness interaction with Aegis
- Fixed Snowball visual direction when rolling
- Fixed an exploit possible with Devour against Infested Naix
- Fixed Culling Blade being unable to kill Ethereal units
- Fixed Ice Blast being unable to kill Ethereal units
- Fixed a rare bug with some items registering as multiple spell events with some abilities
- Fixed some minor timing issues with CM mode
- Fixed a rare bug with The Swarm that could cause heroes to attach to each other
- Fixed some issues with Nightstalker Aghanim and Switch
- Fixed a rare bug with Thundergod`s Wrath that could cause it to do the wrong damage
- Fixed Spell Steal cooldown not appearing on scoreboard
- Fixed Meepo buyback not fully restoring the mana of his other clones (484729)
- Fixed Static Remnant triggering on things like Spin Web (484157)
- Fixed various -swap exploits
- Fixed duration of Anchor Smash debuff on enemy not always lasting the right amount of time when hitting the same target in a short period of time
- Fixed lots of other misc bugs
Axe
- Base HP regeneration from 1 to 1.25
Bane
- Enfeeble manacost rescaled from 125 to 95/105/115/125
Bristleback
- Quill Spray is no longer blocked by Vanguard, Stout Shield, etc.
Centaur Warrunner
- Return base damage increased from 10 to 16
Dazzle
- Shadow Wave always heals you first before it jumps (so it won`t jump back to you randomly during the bounce. This does not eat up one of your bounce limits either)
Death Prophet
- Armor increased by 1
Drow Ranger
- Frost Arrows no longer reduce attack speed
- Frost Arrows movement speed reduction from 10/20/30/40 to 11/24/37/50
Kunkka
- Base Intelligence from 16 to 18
- Ghost Ship cooldown from now scales 90 to 90/80/70
Lina
- Fiery Soul movement bonus increased from 2/3/4/5% to 3/4/5/6%
Lone Druid
- Spirit Bear can no longer use Return if it has taken damage from a player unit in the last 3 seconds
Lycan
- Feral Impulse AoE reduced from global to 900
- Shapeshift base attack rate changed to 1.5 (a nerf)
- Lycan Wolves HP reduced from 400/475/550/625 to 400/450/500/550
Naga Siren
- Song of the Siren duration increased from 6 to 7 seconds
- Rip Tide cooldown from 12 to 10 seconds
Phoenix
- Sun Ray damage increased from 4% to 6%
- Fire Spirits sub ability now launches all the spirits at once, rather than one at a time
- Fire Spirits min/max numbers rebalanced
Show Details |
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Pit Lord
- Armor reduced by 1
Shadow Demon
- Disruption cast range decreased from 700 to 600
Spirit Breaker
- Strength growth decreased from 2.8 to 2.4
- Movement speed decreased from 295 to 290
- Charge of Darkness stun duration decreased from 1.4/1.8/2.2/2.6 to 1.2/1.6/2.0/2.4 seconds
- Nether Strike now hits a Greater Bash based on its current level and not auto-lvl4
Storm Spirit
- Base Strength increased by 2
Treant Protector
- Strength from 27 + 3.4 to 25 + 2.8
- Overgrowth cooldown increased from 100/95/90 to 115/105/95
Tusk
- Walrus Punch normal critical strike restored from 2.25 to 2.5x
Basher
- Recipe cost from 1150 to 1000
Pipe of Insight
- HP regeneration is now equal to the total of its components (10⃢₆ₒ11)
Gameplay and Cosmetics
- Undid melee hero collision change from 6.72c
- Runes now die to one attack
- Rescaled Neutral Auras to the standard 900 AoE (Command Aura was 500, Toughness Aura was 700, Unholy Aura was 1000)
- Harpy Storm`s Chain Lightning manacost reduced from 120 to 90 and cooldown from 9 to 6
- Enraged Wildkin`s Tornado no longer automatically wanders around
- Forest Troll High Priest`s Heal cast range from 250 to 350
- Restored Phantom Lancer`s old Quelling Blade attack animation
- Changed the Circle of Power`s Freeze Hero hotkey to avoid a conflict with revive
- Recoded Chain Frost to jump when the projectile hits rather than after a fixed amount of time. Projectile speed rescaled accordingly to remain similar to before (487503)
Bug Fixes
- Fixed a bug that would cause towers to sometimes ignore Batrider
- Fixed a vision bug when Skeleton King reincarnates
- Fixed a bug with The Swarm on invisible units
- Fixed a rare bug with Borrowed Time that could let it double cast
- Fixed a rare bug with Shackle based spells being stuck on Ezalor when he is channeling Illuminate
- Fixed a rare bug with Morph Replicate allowing you to endlessly teleport to the middle of the map
- Fixed a potential bug with spell steal projectile arriving to you while you die
- Fixed incorrect icons for Mana Void and Bloodrage
- Fixed the recent Hand of Midas reworking not working Mud Golems
- Fixed Goblin`s Greed sometimes causing texttags to fail to appear overhead
- Fixed Focus Fire sometimes causing your attack speed to drop in very rare situations
- Fixed temporary hero vision bug after Aegis respawn with Faceless Void, Magina, Dragon Knight
- Fixed Charge of Darkness interaction with Aegis
- Fixed Snowball visual direction when rolling
- Fixed an exploit possible with Devour against Infested Naix
- Fixed Culling Blade being unable to kill Ethereal units
- Fixed Ice Blast being unable to kill Ethereal units
- Fixed a rare bug with some items registering as multiple spell events with some abilities
- Fixed some minor timing issues with CM mode
- Fixed a rare bug with The Swarm that could cause heroes to attach to each other
- Fixed some issues with Nightstalker Aghanim and Switch
- Fixed a rare bug with Thundergod`s Wrath that could cause it to do the wrong damage
- Fixed Spell Steal cooldown not appearing on scoreboard
- Fixed Meepo buyback not fully restoring the mana of his other clones (484729)
- Fixed Static Remnant triggering on things like Spin Web (484157)
- Fixed various -swap exploits
- Fixed duration of Anchor Smash debuff on enemy not always lasting the right amount of time when hitting the same target in a short period of time
- Fixed lots of other misc bugs