Gameplay
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Winter Wyvern Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Winter Wyvern 24 + 2.4 16 + 1.9 25 is a powerful nuker who also provides utility in her spells, making her a well-rounded support. As she does not require gold in order to be effective, she is well-suited to playing as a hard support, protecting her safe lane carry and rotating to gank with her spells. Unlike most supports, she becomes extremely strong in the late game where the damage tend to be high and crowd control is definitive key to win, since she can turn her enemies damage against themselves while locking them for a long duration. | |
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Ability Builds
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Talents
Notes:
- The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
General
- Unlike most other intelligence-based casting supports, Winter Wyvern possesses respectable strength growth, making her quite resistant to damage. Be that as it may, her poor base agility also means that she has low base armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor , and can benefit greatly from purchasing items that provide her with bonus armor.
- Winter Wyvern has an extremely high cast range for all of her spells, allowing her to impact ganks and teamfights from the back lines without endangering herself. Purchasing mobility items allows her to position herself for casting her spells more easily.
- Keep in mind, Winter Wyvern has poor base movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed and a very slow turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack , making her quite sluggish; as well, she has a very short attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by and slow projectile speed, as well as poor base damage, making her physical attacks quite ineffective at harassing when not boosted by Arctic Burn. Good positioning and planning is necessary in order to make good use of Auroth`s abilities, despite their extremely high cast range.
- Much of Winter Wyvern`s damage output comes from her basic spells, which are costly and have very low cooldowns. Securing a reliable source of mana regeneration allows Winter Wyvern to keep on the move and enter teamfights ready to use her full arsenal at all times.
Arctic Burn
- Arctic Burn gives Winter Wyvern flying movement while boosting her attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by and night vision, and causing her attacks to burn a fraction of enemies` current health every second.
- As it is her primary mobility spell, maxing out Arctic Burn first can help make Winter Wyvern far more mobile and better able to counter enemy actions. While the @@@#@@@HP(hp.com)###@### burn is static, reducing the cooldown and mana cost allows Winter Wyvern to have the spell ready as the situation requires, and helps keep her mana pool full for casting her other spells. As well, the increased slow can help to get kills during ganks, and can greatly inhibit enemy movement during teamfights.
- Arctic Burn is also a good spell pick as Winter Wyvern`s first ability, as it can be used to initiate a fight by slowing and burning enemy heroes or as an emergency escape spell to evade an enemy gank.
- Because Arctic Burn`s damage is expressed as a percentage of the target`s current health, it is more effective the higher an enemy`s health is. Using it at the start of a fight will burn down a larger fraction of the enemy`s maximum health, allowing subsequent attacks and spells from teammates to be more impactful.
- Always take advantage of the flying movement that Arctic Burn provides. When initiating for a gank or teamfight, Winter Wyvern can soar over trees and ledges/cliffs, attacking the enemy from unexpected directions. When used as an escape, Auroth can escape enemies by flying over impassable terrain, preventing them from easily pursuing.
- Arctic Burn`s combination of flying movement and attack and night vision range bonuses make Winter Wyvern into a very strong nighttime ganker. The increased night vision lets her spot enemies at very long range, allowing her to choose an advantageous approach angle with her flying movement, while the attack range bonus allows her to attack from outside most enemies` vision range, most importantly to put their Blink Dagger on cooldown for at least 8 seconds.
- Be careful about using Arctic Burn to scout, as Winter Wyvern still possesses ground vision and is unable to see up high ground or through trees. If going up high ground, try to take a side approach that takes her in from an unexpected angle (using trees for cover as necessary), rather than directly up a stairway where enemies could be waiting.
Splinter Blast
- Splinter Blast fires a shard of ice at a target, splintering upon impact and damaging and slowing all other nearby enemies.
- Beware that Splinter Blast does not affect the primary target at all, and as such is useless against lone targets. If trying to damage and slow an enemy with the spell, aim it at a secondary target so that the splinters will bounce to the primary target.
- Because of its tremendous nuking potential, Splinter Blast can be a strong spell to max out early in the game. The combination of low cooldown and high area damage allows Winter Wyvern to sweep away creep waves in seconds and deal powerful area damage in fights. In particular, at maximum level Splinter Blast is capable of killing ranged lane creeps in a single cast before the 37:30 mark, giving her strong pushing and counter-pushing capability. Increasing Intelligence or buying Aether Lens Item Interactions Changelogs Aether Lens Polished with the incantation of his final breath, the gift of a dying mage to his sickly son. Cost2350 (600) Bought FromCaster Passive Spell Range can further strengthen her nuke damage and maintain her pushing potential.
- Splinter Blast`s extremely long cast range allows Winter Wyvern to hit enemies up to 1700 range away. Use this to your advantage in fights to keep as much space between yourself and enemy heroes as possible.
- Be mindful that Splinter Blast`s initial projectile has a fixed 1 second travel time beyond 650 range, and cannot be disjointed, so it is very adept at catching enemies no matter where they are. As well, the secondary splinters that damage and slow enemies in an area cannot be disjointed either once locked on, which allows Winter Wyvern to splash damage at enemies in many situations where other damage nukes cannot.
- Because of its extremely long range and low cooldown, Splinter Blast is a very useful spell for breaking an enemy`s Linken`s Sphere Item Interactions Old Abilities Changelogs Linken s Sphere This magical sphere once protected one of the most famous heroes in history. Cost4850 (1000) Bought FromArmor Active Transfer Spellblock Passive Spellblock . In particular, it can clear the way to cast Winter`s Curse, and come off cooldown shortly after the taunt.
- When casting Splinter Blast against lane creeps, keep in mind that the primary target will take no damage and will not be slowed. If creep positioning permits, try to target Splinter Blast on a siege creep, as their 80% magic resistance makes the secondary damage ineffective against them anyways. Be that as it may, keep in mind that the siege creeps are usually positioned well behind the rest of a creep wave, meaning that unless the melee creeps are aggroed and brought closer, a Splinter Blast targeted on a siege creep will likely only hit the ranged creeps.
Cold Embrace
- Cold Embrace is a powerful protective spell that disables a target ally but nullifies incoming physical damage and heals a sizable fraction of their health.
- Because it is a percentage-based spell, Cold Embrace is situationally effective in the early game when health pools are very small. Be that as it may, the physical damage immunity means that a value point in the skill is very effective since it can be used to save allies who are ganked by enemies, particularly since most magic nukes will drain a sizable fraction of gankers` small mana pools.
- Cold Embrace`s physical damage negation makes it extremely strong for saving a teammate who has been caught out of position and is being focused down by enemy attacks. The principle is that if an ally is being chain-disabled by the enemy, then casting Cold Embrace on them will not matter, as they were already being stunned and the spell will protect them from physical damage while healing them, wasting the enemy`s time.
- Beware that while an encased ally is immune to physical damage, they are still affected by secondary attack effects, as well as Magical and Pure damage. This means that Essence Shift will still steal attributes, Mana Break will still destroy mana (but deal no damage), Chilling Touch and Arcane Orb will still deal their Magical and Pure damage components, respectively, and teammates can still be finished off by non-physical nukes like Laguna Blade and Sonic Wave. When choosing whether or not to cast Cold Embrace, be sure to take enemy composition and abilities into account.
- This vulnerability to other damage types can be mitigated with the help of allies, however. For instance, Repel can render the target spell immune and thus unable to be damaged by anything short of spell immunity piercing Pure damage, Fate`s Edict can block magical damage while leaving the target still able to receive other buffs such as Purifying Flames, and so on.
- Cold Embrace is an extremely powerful pushing spell, due to its combination of healing, low cooldown and physical damage immunity.
- Because of its percentage-based healing, Cold Embrace can restore a sizable fraction of allies` health, allowing them to continue pushing after a successful teamfight and be ready to engage enemies at full health.
- As it can be targeted on all allies, creeps can be targeted in order to render them immune to enemy attacks, particularly towers. Casting Cold Embrace on the creep that is currently being attacked by an enemy tower will waste the tower`s attacks for the next 4 seconds, allowing all other allied creeps to continue damaging it.
Winter`s Curse
- Winter`s Curse is an extremely powerful single-target spell that fully disables an enemy and applies a taunt "Taunt" redirects here. For the cosmetic item, see Taunt (Equipment). Taunt is a disable that forces one or more units to attack another unit. While taunted, players are unable to issue conflicting orders to afflicted to their nearby allies, causing them to attack the target while simultaneously boosting their attack speed.
- The greatest strength of Winter`s Curse is that it allows Winter Wyvern to turn the enemy`s power against themselves, forcing their farmed hard carries to use their powerful physical damage output against their own team. In particular, enemy auras and powerful damage and attack speed buffs (such as Inner Beast, Bloodlust and Empower) can cause then to connive in their own destruction by turning such abilities into liabilities should they ever clump up.
- Winter`s Curse will lock down the target through spell immunity and cannot be removed by strong dispels Dispel Removable buffs Removable debuffs A dispel is the term used for a forced removal of status effects. Dispels usually come together with other mechanics and are rarely seen as , making it very powerful in many situations. If an enemy carry activates Black King Bar Item Changelogs Black King BarB A powerful staff imbued with the strength of giants. Cost3975 (1375) Bought FromArmor Active Avatar Bonus +10 Strength+24 Attack damage Disassemble? No Alert allies? No Recipe , Winter Wyvern can still disable them and force their allies to attack them, wasting the enemy`s spell immunity while dealing damage to them.
- Remember that Winter`s Curse cannot taunt enemies that are spell immune, so they will not attack their allies if they activate spell immunity prior to Winter`s Curse. Depending on the situation, try to lock down the spell immune enemy over adjacent teammates.
- Target prioritization is key to using Winter`s Curse; try to exploit its long cast range and use it on a key enemy that has powerful teamfight spells or powerful utility items. If possible, try to cast it on a squishy enemy who is standing next to their farmed hard carry, in order to increase the odds of getting a kill (additionally, it can also remove important teamfight spells and items from the field). Even if a kill cannot be secured, delaying a key enemy from participating in a fight for a short duration can make the difference between victory and defeat.
- Because of its quite long cooldown, try to avoid wasting Winter`s Curse on lone targets. Save it for teamfights where it is most profitably cast, as not having the spell available can give the enemy an edge in engagements where they can fight without worry of being inflicted with the taunt.
- Keep in mind that all affected enemies will take no damage from Winter Wyvern or her team for the duration of Winter`s Curse, so do not waste spells or attacks attempting to do so. Use Winter`s Curse either to secure a kill, or set up the enemy in place while your team re-positions.
- Remember that the taunt will still be applied to anything passing through the radius after Winter`s Curse is initially cast, whether nearby enemies or the disabled target itself. If the target is facing the right direction, try to use a Force Staff For the cosmetic item equipped by Crystal Maiden, see Force Staff (Equipment) Item Changelogs Force StaffB Allows you to manipulate others, for good or evil. Cost2250 (400) Bought FromCaster Active Force on them in order to push them within proximity of their allies and bring more units within the radius of the taunt.
- Many passive abilities do not work against allied units, so do not expect an enemy Phantom Assassin Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Phantom Assassin 20 + 2.15 23 + 3.15 15 + 1.4 Level to inflict Coup de Grace strikes on her teammates.
- A short summary of the most common effects which do not trigger on allies: Most attack modifiers Attack modifiers are modifiers which apply an effect to a unit s basic attacks. These effects can widely vary, from healing, to damaging or even disabling effects. Most of these modifiers have their own rules. For ( critical strike Critical strike is a passive ability that gives a chance to deal bonus damage on a successful attack. Contents 1 Mechanics 2 Stacking 3 Interaction with other passive abilities 4 Sources of chance-based critical strike , cleave Cleave causes a melee unit s attacks to deal a portion of its damage in an area in front of it. Contents 1 Mechanics 2 Sources of cleave 3 Splash 4 Sources of splash 5 See and all active attack modifiers), Blade Mail Item Old Abilities Changelogs Blade MailBL A razor-sharp coat of mail, it is the choice of selfless martyrs in combat. Cost2200 Bought FromArmor Active Damage Return Bonus +10 Intelligence+6 Armor+22 , Spiked Carapace, Counter Helix and Corrosive Skin
- Short summary of effects which do react on allies: All damage block Damage Block is a passive ability that gives the wielding unit a chance to block some physical damage from an attack. Contents 1 Mechanics 2 Stacking 3 Sources of Damage Block 4 Version history 5 , all sources of damage negation and reduction, Reactive Armor, Return, Essence Shift, Cloak and Dagger, Headshot
- Winter`s Curse also can be a good spell for allied heroes to land their spells which benefit by affecting as much enemy as possible, such as Black Hole, Death Ward (especially after upgraded with Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 ), Chakram and