Info
Bosses are unique computer-controlled heroes A hero is a character in the Warcraft universe representing the player. In Hearthstone, this concept is expressed in three interrelated but distinct ways: Heroes are gameplay characters representing players or bosses within a match. encountered in adventures Choosing an adventure Game formats Each Standard year, any adventures released prior to the previous calendar year are marked as Wild format. The adventures are removed from the Shop, and players will be unable to , the tutorial, and some Tavern Brawls The Tavern Brawl interface Tavern Brawl is one of Hearthstone s lighter game modes. A weekly event, a new Tavern Brawl begins each Wednesday (Thursday in Asian regions), ending the following Monday. Outside of these times, .
Each boss presents a unique encounter, featuring their own Hero Power and decks. Bosses use a combination of regular cards and boss cards, special and often extremely powerful cards available only within specific encounters. Bosses can be encountered in Normal or Heroic mode, and defeating a Heroic boss usually presents quite a challenge, with players needing to devise special decks to counter the mechanics of that specific fight.
Bosses represent well-known characters from Warcraft lore, with their Hero Powers and cards in keeping with their personalities. Boss battles also featureSpecial attraction dialogue, involving the boss as well as other characters.
For a list of bosses, see individual content listings, such as One Night in Karazhan "Your host, the great magus Medivh, invites you back to party down - with me!" "Come inside... Meet your friends at the door. We ve got a feast like you ve never seen before. Shake your stuff or Tutorial The tutorial is the initial experience designed to introduce players to Hearthstone. It is composed of six missions , and must be completed before the player can play Hearthstone properly. The tutorial comprises a kind of .
Boss battles
Boss battles are regular matches, but with a few specific differences.
Boss battles are generally designed to offer a specific challenge, usually featuring a strong theme or style, forcing the player to find a way to defeat them. Players often must alter their decks or construct new ones in order to beat specific bosses, with each having its own strengths and weaknesses.
Boss encounters may feature multiple phases. In these battles, specific events will trigger transition into the next phase, usually accompanied by special dialogue, and resulting in the boss gaining a new Hero Power, new minions on the board, and/or adjustments to Health or Armor.
Similarly, while most boss encounters feature only one boss, some feature more, with specific events (usually the defeat of the current boss) causing them to be replaced by a new one. In this case all bosses must be defeated in order to complete the encounter.
Almost all boss battles have the player going first, and the boss second. This means that the boss will always get The Coin The Coin Set: Basic Type: Spell Cost: 0 Tags: Mana-related Gain 1 Mana Crystal this turn only.See this card on Hearthpwn data page] The Coin is a special uncollectible spell card granted at the start . One exception is Patchwerk The subject of this article is part of the Curse of Naxxramas adventure Patchwerk Set: Naxxramas Type: Hero Health: 30 (Normal)45 (Heroic) The massive abomination is Kel’Thuzad’s unstoppable avatar of war. data page] Patchwerk is from Curse of Naxxramas "Whispers of an ancient tomb… holding horrors in every room. Ghastly ghouls, poisons galore… but in the shadows lurks something more. Knights of death and abominations… cleaving your bits for new creations. And if by .
As a form of Practice mode Selecting practice mode, Expert difficulty Practice mode is a type of adventure in which the player does battle against computer-controlled versions of the regular playable classes. Players can select the opponent of their choice, and play, boss battles do not feature a turn Hearthstone takes place in turns. Each turn gives a player the opportunity to act. At the end of each turn, play is passed back to the other player. A round describes one turn for each timer. This allows the player to take as long as they like to assess the situation each turn and decide the best course of action.
Certain boss encounters feature special limitations, such as the Heroic Loatheb The subject of this article is part of the Curse of Naxxramas adventure Loatheb Set: Naxxramas Type: Hero Health: 75 (Normal)99 (Heroic) Loatheb is a hideous reminder of the Plague’s effect on the creatures of encounter, during which it is not permitted to use Alexstrasza Alexstrasza Set: Classic Type: Minion Subtype: Dragon Rarity: Legendary Cost: 9 Attack: 8 Health: 8 Abilities: Battlecry Battlecry: Set a hero s remaining Health to 15.Alexstrasza the Life-Binder brings life and hope to everyone. Except Deathwing. . These limitations are not announced, but attempting to use the restricted cards during the encounter will see the minion or spell destroyed or countered, with no mana refund offered, accompanied by a little gloating from the adventure`s host. Curse of Naxxramas "Whispers of an ancient tomb… holding horrors in every room. Ghastly ghouls, poisons galore… but in the shadows lurks something more. Knights of death and abominations… cleaving your bits for new creations. And if by featuresSpecial attraction several such restrictions, while Blackrock Mountain "Have you heard the rumblings? The mountain stirs once more. Beneath its crags, cliffs and rocks, there s evil in its core. Fire made flesh! Dragon s breath! Teeth and claw and flame! Calling any heroes out has none.
Each boss encounter features its own dialogue, which may involve the boss as well as other characters. Bosses have a number of quotes which are elicited by certain events, such as the start of the battle, the use of a certain card, player emotes, or the defeat of the boss. For a list of boss dialogue, see individual boss pages, e.g., Noth the Plaguebringer.
Videos
Normal and Heroic
Bosses found in adventures can be fought in Normal Choosing an adventure Game formats Each Standard year, any adventures released prior to the previous calendar year are marked as Wild format. The adventures are removed from the Shop, and players will be unable to or Heroic mode Choosing an adventure Game formats Each Standard year, any adventures released prior to the previous calendar year are marked as Wild format. The adventures are removed from the Shop, and players will be unable to . Heroic mode bosses usually feature more powerful Hero Powers Anduin Wrynn with the basic priest Hero Power Lesser Heal A Hero Power is a special ability displayed to the right of each hero s portrait. Usually Hero Powers can be used once per turn and , as well as more Health Health, sometimes referred to as life, hit points or HP, is an attribute found on heroes and minions, reflecting the remaining survivability of the character. Health can be reduced, almost always by taking damage. If . They may also use slightly different decks, as well as improved versions of boss cards.
While Normal mode bosses typically offer minimal resistance, Heroic mode bosses are designed to provide a substantial challenge. Heroic bosses usually require several attempts to defeat by even experienced players, and generally require the construction of new and specific decks in order to counter the boss` unique abilities and style. Heroic bosses are therefore designed to offer a challenge not only in play, but in deck construction.
Decks
Each boss features a unique selection of cards. Bosses may use regular collectible Collectible cards are cards which are available for players to collect and use in their decks. The majority of all playable cards are collectible cards. Players can view their collectible card collection through the collection cards, but also have access to unique boss cards, special and often extremely powerful cards which are not available to players. Bosses themselves do not belong to classes, but may use cards belonging to any class, as well as neutral Neutral is the term used to describe cards which are not limited to a specific class. Neutral collectible cards can be included in any deck, regardless of hero. Neutral cards use a plain, grey card cards. This can produce some interesting card combinations, such as Hunter`s Mark Hunter s Mark Set: Basic Type: Spell Class: Hunter Cost: 1 Change a minion s Health to 1.Never play Hide and Go Seek with a Hunter.See this card on Hearthpwn data page] Hunter s Mark is a hunter and Mortal Coil Mortal Coil Set: Basic Type: Spell Class: Warlock Cost: 1 Abilities: Deal damage, Draw cards Tags: Death-related Deal 1 damage to a minion. If that kills it, draw a card.If your spells look like horrifying . Boss decks may feature more than 30 cards in total, and like Arena A video explaining the Arena in Hearthstone made by the Curse Gamepedia @@@#@@@YouTube(youtube.com)###@### Channel. The Arena is a game mode where players compete against each other using specially constructed decks to earn substantial rewards. It decks are not subject to the 2-copies-per-card limit found in constructed Constructed is a term used to refer to decks which have been created using cards from the player s collection. Constructed play is play in either Play mode, Practice mode or Friendly Challenge. Some Tavern Brawls play, sometimes featuring as many as 10 copies of the same card.
The lack of boss class is significant for class-related effects like Nefarian Nefarian Set: Blackrock Mountain Type: Minion Subtype: Dragon Rarity: Legendary Cost: 9 Attack: 8 Health: 8 Abilities: Battlecry, Generate Tags: Class-related, Random, Spell-generating Battlecry: Add 2 random spells to your hand (from your opponent s class).They , Burgle Burgle Set: The Grand Tournament Type: Spell Class: Rogue Rarity: Rare Cost: 3 Abilities: Generate Tags: Class-related, Random Add 2 random class cards to your hand (from your opponent s class).Yoink!See this card on Hearthpwn data and Swashburglar Swashburglar Set: One Night in Karazhan Type: Minion Subtype: Pirate Class: Rogue Rarity: Common Cost: 1 Attack: 1 Health: 1 Abilities: Battlecry, Generate Tags: Class-related, Random Battlecry: Add a random class card to your hand : when played against bosses these effects will instead generate copies of specific cards. Most generate The Coin The Coin Set: Basic Type: Spell Cost: 0 Tags: Mana-related Gain 1 Mana Crystal this turn only.See this card on Hearthpwn data page] The Coin is a special uncollectible spell card granted at the start , but Nefarian usually generates Tail Swipe Tail Swipe Set: Blackrock Mountain Type: Spell Cost: 4 Abilities: Deal damage Deal 4 damage.See this card on Hearthpwn data page] Tail Swipe is an uncollectible spell card generated x 2 by Nefarian s Battlecry when instead.
Hero Powers
Boss Hero Powers vary in cost, and like boss cards often feature very powerful effects for a very small amount of mana.
Some boss Hero Powers are auto-cast, indicated by a special ongoing visual effect around the Hero Power on the playfield. Auto-cast boss Hero Powers are activated automatically at the start of the boss` turn when possible, following any `start of turn` triggered effects The lightning bolt icon, explicitly indicating a triggered effect Triggered effects are effects that activate in response to specific events. Triggered effects may belong to minions, weapons or spells (in the form of Secrets), as . This means that the boss is not able to choose the best time to make use of the Hero Power, or to forgo using it on any given turn. Be that as it may, there are some exceptions, such as Brood Affliction The subject of this article is part of theBlackrock Mountain adventure. Brood Affliction Set: Blackrock Mountain Type: Hero Power Hero PowerAt the end of your turn, add a Brood Affliction card to your opponent s hand.See , which is auto-cast but specifically activates at the end of the turn. Auto-cast boss Hero Powers usually have a mana cost of 0, but may cost more.
For a list of boss Hero Powers, see boss card listings, e.g., The League of Explorers boss cards#Hero Powers.
Examples
Tutorial bosses
Tutorial The tutorial is the initial experience designed to introduce players to Hearthstone. It is composed of six missions , and must be completed before the player can play Hearthstone properly. The tutorial comprises a kind of bosses are slightly different from adventure bosses. As the fights are very specifically scripted, it is assumed these heroes do not have full decks, but rather a small selection of cards, which are always drawn in the same order. Not all tutorial bosses have Hero Powers.
Tavern Brawl bosses
Some Tavern Brawls The Tavern Brawl interface Tavern Brawl is one of Hearthstone s lighter game modes. A weekly event, a new Tavern Brawl begins each Wednesday (Thursday in Asian regions), ending the following Monday. Outside of these times, feature bosses of one kind or another:
- Single-player Brawls like Storming Stormwind The subject of this article is part of the Tavern Brawl game mode. "Lay siege to Stormwind! The city starts with 1 Health and goes up as you hit it. How much damage can YOU are very similar to regular boss encounters, albeit often with special twists specific to the Brawl.
- Cooperative Tavern Brawls like Nefarian Rises! The subject of this article is part of the Tavern Brawl game mode. "Join forces with a friend to take down Nefarian. Again. Anduin teams up with newcomer Morgl in this new cooperative Tavern Brawl!" feature a special boss minion The subject of this article is part of the Tavern Brawl game mode. Nefarian Set: Tavern Brawl Type: Minion Subtype: Dragon Rarity: Legendary Cost: 10 Attack: 0 Health: 200 Abilities: Taunt Can t be targeted by , which moves from one side of the board to the other each turn, with the objective of the Brawl being to defeat it by working together with the other player.
Boss cards
- See more: Boss card
Boss cards Boss cards are cards unique to boss encounters. They may be made available to the player, or limited to the boss itself, but are not available outside of their respective encounters. Most boss cards belong are special cards used by bosses, which are not available to players. Boss cards may be unique to a single boss, or be used by several.
Free from the constraints of the balancing required for playable cards, boss cards often feature outlandish powers and effects.
Trivia
- While a number of bosses are also featured as playable minion Bloodfen Raptor, a simple minion card. A Beast-type minion, it has 3 Attack, 2 Health and a mana cost of 2. Minions are persistent creatures on the battlefield that will fight for their hero. Minion cards, there is no functional connection between the heroes and the minion cards. Currently all 6 tutorial bosses feature as minion cards, along with 4 of the 15 Curse of Naxxramas "Whispers of an ancient tomb… holding horrors in every room. Ghastly ghouls, poisons galore… but in the shadows lurks something more. Knights of death and abominations… cleaving your bits for new creations. And if by bosses, 7 of the 20 Blackrock Mountain "Have you heard the rumblings? The mountain stirs once more. Beneath its crags, cliffs and rocks, there s evil in its core. Fire made flesh! Dragon s breath! Teeth and claw and flame! Calling any heroes out bosses (including sub-bosses), and 3 of the 13 The League of Explorers bosses (although 2 of those are in slightly altered form).