Info
Divine Shield is an ability A selection of minions, each with its own ability. From left to right: Divine Shield, Deathrattle, a triggered effect, and Spell Damage. Abilities are special effects, powers, or behaviors found on cards. For spell cards, which causes a minion Bloodfen Raptor, a simple minion card. A Beast-type minion, it has 3 Attack, 2 Health and a mana cost of 2. Minions are persistent creatures on the battlefield that will fight for their hero. Minion to ignore the next damage Damage in Hearthstone is a particular infliction of harm upon heroes or minions, measured by a number which is deducted from their Health and/or Armor (if they have any). If a character s Health is reduced it receives. Upon receiving any damage the Divine Shield is removed, and that damage is reduced to 0. The amount of damage taken is not relevant, and may be from any source, including combat This page describes the act of attacking. For the Attack attribute, see Attribute. Attacking or combat is what occurs when a player commands one character to attack another, causing them to simultaneously deal damage to as either attacker or defender, spells Fireball, a simple mage spell. It costs 4 mana, dealing 6 damage to a chosen target. Spell cards are cards that can be played to trigger a one time effect or ability, described in the , Hero Powers or other effects.
Removing a Divine Shield through damage is often known as popping it, due to its resemblance to a bubble.
Divine Shield is available to all classes, but is most strongly associated with the paladin The Paladin is one of the nine classes in Hearthstone: Heroes of Warcraft, represented by Uther Lightbringer and Lady Liadrin. Heroes edit | edit source] Uther Lightbringer is the standard hero for paladins. Players who class.
Strategy
Since Divine Shield is removed by any source of damage, regardless of amount, when seeking to quickly destroy a shielded target, it is often wise to use a weak ability to remove the shield before targeting the minion with a more substantial attack (if required). Good sources for this include weak minions, low damage spells like Arcane Explosion Arcane Explosion Set: Basic Type: Spell Class: Mage Cost: 2 Abilities: Deal damage Tags: Area of effect Deal 1 damage to all enemy minions.This spell is much better than Arcane Implosion.See this card on Hearthpwn , and the mage Contents 1 Heroes 2 Overview 3 Background 4 Hero Power 5 Strategy and gameplay 5.1 Common deck types 5.2 Counters 6 Spells 6.1 Uncollectible 7 Minions 7.1 Uncollectible 8 Leveling rewards 8.1 Starting cards 8.2 Hero Power Anduin Wrynn with the basic priest Hero Power Lesser Heal A Hero Power is a special ability displayed to the right of each hero s portrait. Usually Hero Powers can be used once per turn and Fireblast Fireblast Type: Hero Power Class: Mage Cost: 2 Abilities: Deal damage Hero Power Deal 1 damage.See this card on Hearthpwn data page] Fireblast is the mage s basic Hero Power. Contents 1 Notes 2 Strategy 3 . Cards with low damage secondary effects like a druid The Druid is one of the nine classes in Hearthstone: Heroes of Warcraft, represented by Malfurion Stormrage Heroes edit | edit source] Contents 1 Heroes 2 Background 3 Hero Power 4 Unique mechanics 5 Strategy `s Swipe Swipe Set: Basic Type: Spell Class: Druid Cost: 4 Abilities: Deal damage Tags: Area of effect Deal 4 damage to an enemy and 1 damage to all other enemies.When a bear rears back and extends and warrior The Warrior is one of the nine classes in Hearthstone: Heroes of Warcraft, represented by Garrosh Hellscream and Magni Bronzebeard. Contents 1 Heroes 2 Overview 3 Background 4 Hero Power 5 Strategy and gameplay 6 `s Death`s Bite Death s Bite Set: Naxxramas Type: Weapon Class: Warrior Rarity: Common Cost: 4 Attack: 4 Durability: 2 Abilities: Deal damage, Deathrattle Tags: Area of effect Deathrattle: Deal 1 damage to all minions."Take a bite outta Death." are similarly useful, by primarily targeting another minion while allowing the secondary damage to remove the Divine Shield.
Minions that originally possessed Divine Shield but have already lost it are good targets for return A return to hand or return effect is a card effect whereby a minion, or more rarely a weapon or spell, is returned to the controlling player s hand. The target returns to its original card effects or re-summoning using cards such as Redemption Redemption Set: Classic Type: Spell Class: Paladin Rarity: Common Cost: 1 Abilities: Copy, Secret, Summon Tags: Death-related, Resurrection effect, Triggered effect Secret: When a friendly minion dies, return it to life with 1 Health.I am , allowing them to regain their shield.
Videos
Notes
- Divine Shield is an ability which causes a minion to ignore the next damage Damage in Hearthstone is a particular infliction of harm upon heroes or minions, measured by a number which is deducted from their Health and/or Armor (if they have any). If a character s Health is reduced it receives, regardless of its amount and source. In particular:
- Minions with Divine Shield are not protected from all other sources of harm or attack, such as Hunter`s Mark Hunter s Mark Set: Basic Type: Spell Class: Hunter Cost: 1 Change a minion s Health to 1.Never play Hide and Go Seek with a Hunter.See this card on Hearthpwn data page] Hunter s Mark is a hunter , Equality Equality Set: Classic Type: Spell Class: Paladin Rarity: Rare Cost: 2 Tags: Area of effect Change the Health of ALL minions to 1.We are all special unique snowflakes... with 1 Health.See this card on Hearthpwn and Assassinate Assassinate Set: Basic Type: Spell Class: Rogue Cost: 5 Abilities: Destroy Destroy an enemy minion.If you don t want to be assassinated, move to the Barrens and change your name. Good luck!See this card on Hearthpwn .
- Minions with Divine Shield will still deal damage normally.
- Upon receiving any damage, that damage is reduced to 0 and any Divine Shield effect is removed. In particular:
- Damage Events that deal 0 damage Damage in Hearthstone is a particular infliction of harm upon heroes or minions, measured by a number which is deducted from their Health and/or Armor (if they have any). If a character s Health is reduced (like attacking a 0-Attack minion or casting Shadowflame Shadowflame Set: Classic Type: Spell Class: Warlock Rarity: Rare Cost: 4 Abilities: Deal damage, Destroy Tags: Area of effect, Attack-related Destroy a friendly minion and deal its Attack damage to all enemy minions.Start with a on a minion with 0 Attack) will not remove Divine Shield effects, since no damage is dealt.
- Effects with both damage and additional components (such as Cone of Cold Cone of Cold Set: Classic Type: Spell Class: Mage Rarity: Common Cost: 4 Abilities: Deal damage, Freeze Tags: Positional effect Freeze a minion and the minions next to it, and deal 1 damage to them.Magi ) will have their damage absorbed by Divine Shield but will still apply all non-damage effects.
- Effects that trigger when damage is dealt (such as Water Elemental Water Elemental Set: Basic Type: Minion Subtype: Elemental Class: Mage Cost: 4 Attack: 3 Health: 6 Abilities: Freeze Tags: Damage-related, Triggered effect Freeze any character damaged by this minion.Don t summon a water elemental at a and Frothing Berserker Frothing Berserker Set: Classic Type: Minion Class: Warrior Rarity: Rare Cost: 3 Attack: 2 Health: 4 Tags: Damage-related, Triggered effect Whenever a minion takes damage, gain +1 Attack.He used to work as an accountant before ) will not trigger if the damage is prevented by Divine Shield.
- Imp-losion will not summon any Imps if its damage is reduced to 0 by Divine Shield.
- For additional details, see Damage#Advanced rules.
- Other than by absorbing damage, Divine Shield can also be removed through silence For the card of the same name, see Silence (card). Silence is an ability which removes all current card text, enchantments, and abilities from the targeted minion. It does not remove damage or minion type. effects, transform Transform is an ability which irreversibly transforms a minion into something else. This removes all card text, abilities and enchantments, and does not trigger any Deathrattles. Transformation is not an enchantment but rather a permanent effects and Blood Knight Blood Knight Set: Classic Type: Minion Rarity: Epic Cost: 3 Attack: 3 Health: 3 Abilities: Battlecry Tags: Divine Shield-related Battlecry: All minions lose Divine Shield. Gain +3/+3 for each Shield lost.The Blood Knights get their `s Battlecry.
- As with Stealth A minion in Stealth Stealth is a minion ability which prevents that minion from being the target of enemy attacks, spells and effects until they attack or deal damage. They can, be that as it may, be the target , Divine Shield is both an ability of a minion and an effect on the minion.
- A minion with the Divine Shield ability will get the Divine Shield effect whenever it enters play by any means (played directly from the hand, put into battlefield Put into battlefield effects are abilities which puts cards from the player s deck or hand directly into the battlefield. They may affect minions or spells, and may require a specific type or sub-type of card. by Deathlord Deathlord Set: Naxxramas Type: Minion Rarity: Rare Cost: 3 Attack: 2 Health: 8 Abilities: Deathrattle, Put into battlefield, Taunt Tags: Random Taunt. Deathrattle: Your opponent puts a minion from their deck into the battlefield."Rise from , ressurected by Redemption Redemption Set: Classic Type: Spell Class: Paladin Rarity: Common Cost: 1 Abilities: Copy, Secret, Summon Tags: Death-related, Resurrection effect, Triggered effect Secret: When a friendly minion dies, return it to life with 1 Health.I am , summoned For information on summoning minions, see Minion#Summoning. Summon is an ability which summons one or more minions. Distinct from regular summoning, a minion generated by the summon ability does not consume or come from an by Hungry Dragon Hungry Dragon Set: Blackrock Mountain Type: Minion Subtype: Dragon Rarity: Common Cost: 4 Attack: 5 Health: 6 Abilities: Battlecry, Summon Tags: Cost-related, Random Battlecry: Summon a random 1-Cost minion for your opponent.Hungry Hungry Dragon is and so on). Once the effect is consumed, the card text will still be present but does not do anything.
- Effects like Hand of Protection Hand of Protection Set: Basic Type: Spell Class: Paladin Cost: 1 Abilities: Divine Shield Give a minion Divine Shield.This spell has been renamed so many times, even paladins don’t know what it should be called give the Divine Shield effect to a minion regardless of whether it already has the Divine Shield card text or has ever had the effect before.
- Multiple Divine Shield effects do not stack: attempting to give the Divine Shield effect to a minion that already has it will do nothing.
Cards with Divine Shield
This section lists all cards which possess or provide Divine Shield.
Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | |||||||||||
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Hand of Protection Hand of Protection Set: Basic Type: Spell Class: Paladin Cost: 1 Abilities: Divine Shield Give a minion Divine Shield.This spell has been renamed so many times, even paladins don’t know what it should be called | Free | Spell | Paladin | 1 | Give a minion Divine Shield.This spell has been renamed so many times, even paladins don’t know what it should be called anymore. | ||||||||||||||
Argent Protector Argent Protector Set: Classic Type: Minion Class: Paladin Rarity: Common Cost: 2 Attack: 2 Health: 2 Abilities: Battlecry, Divine Shield Battlecry: Give a friendly minion Divine Shield."I m not saying you can dodge fireballs. I m saying | Common | Minion | Paladin | 2 | 2 | 2 | Battlecry: Give a friendly minion Divine Shield."I`m not saying you can dodge fireballs. I`m saying with this shield, you won`t have to." | ||||||||||||
Argent Squire Argent Squire Set: Classic Type: Minion Rarity: Common Cost: 1 Attack: 1 Health: 1 Abilities: Divine Shield Divine Shield"I solemnly swear to uphold the Light, purge the world of darkness, and to eat only burritos." | Common | Minion | Any | 1 | 1 | 1 | Divine Shield"I solemnly swear to uphold the Light, purge the world of darkness, and to eat only burritos." - The Argent Dawn Oath | ||||||||||||
C`Thun`s Chosen C Thun s Chosen Set: Whispers of the Old Gods Type: Minion Rarity: Common Cost: 4 Attack: 4 Health: 2 Abilities: Battlecry, Divine Shield Divine Shield. Battlecry: Give your C Thun +2/+2 (wherever it is).He gave her a | Common | Minion | Any | 4 | 4 | 2 | Divine Shield. Battlecry: Give your C`Thun +2/+2 (wherever it is).He gave her a promise ring and everything. | ||||||||||||
Psych-o-Tron | Common | Minion | Mech | Any | 5 | 3 | 4 | Taunt Divine Shield"Annoyinger-o-Tron" was just too unwieldy. And accurate. | |||||||||||
Scarlet Crusader Scarlet Crusader Set: Classic Type: Minion Rarity: Common Cost: 3 Attack: 3 Health: 1 Abilities: Divine Shield Divine ShieldNever wash your whites with a Scarlet Crusader.See this card on Hearthpwn data page] Scarlet Crusader is | Common | Minion | Any | 3 | 3 | 1 | Divine ShieldNever wash your whites with a Scarlet Crusader. | ||||||||||||
Silvermoon Guardian Silvermoon Guardian Set: Classic Type: Minion Rarity: Common Cost: 4 Attack: 3 Health: 3 Abilities: Divine Shield Divine ShieldThe first time they tried to guard Silvermoon against the scourge, it didn’t go so well…See this | Common | Minion | Any | 4 | 3 | 3 | Divine ShieldThe first time they tried to guard Silvermoon against the scourge, it didn’t go so well… | ||||||||||||
Argent Commander Argent Commander Set: Classic Type: Minion Rarity: Rare Cost: 6 Attack: 4 Health: 2 Abilities: Charge, Divine Shield ChargeDivine ShieldThe Argent Dawn stands vigilant against the Scourge, as well as people who cut in line | Rare | Minion | Any | 6 | 4 | 2 | Charge Divine ShieldThe Argent Dawn stands vigilant against the Scourge, as well as people who cut in line at coffee shops. | ||||||||||||
Grimestreet Protector | Rare | Minion | Paladin | 7 | 6 | 6 | Taunt Battlecry: Give adjacent minions Divine Shield.Some new asphalt should do the trick. | ||||||||||||
Selfless Hero | Rare | Minion | Paladin | 1 | 2 | 1 | Deathrattle: Give a random friendly minion Divine Shield."Don`t worry about me… I`ll just be here... under these tentacles." | ||||||||||||
Steward of Darkshire | Rare | Minion | Paladin | 3 | 3 | 3 | Whenever you summon a 1-Health minion, give it Divine Shield.Turns out divine shields are way cheaper if you buy in bulk. | ||||||||||||
Sunwalker | Rare | Minion | Any | 6 | 4 | 5 | Taunt. Divine ShieldShe doesn’t ACTUALLY walk on the Sun. It`s just a name. Don’t worry! | ||||||||||||
Tol`vir Stoneshaper | Rare | Minion | Any | 4 | 3 | 5 | Battlecry: If you played an Elemental last turn, gain Taunt and Divine Shield.He spends a lot of time keeping himself in stoneshape. | ||||||||||||
Al`Akir the Windlord | Legendary | Minion | Elemental | Shaman | 8 | 3 | 5 | Windfury, Charge, Divine Shield, TauntHe is the weakest of the four Elemental Lords. And the other three don`t let him forget it. | |||||||||||
Tirion Fordring | Legendary | Minion | Paladin | 8 | 6 | 6 | Divine Shield. Taunt. Deathrattle: Equip a 5/3 Ashbringer.If you haven`t heard the Tirion Fordring theme song, it`s because it doesn`t exist. | ||||||||||||
Wickerflame Burnbristle | Legendary | Minion | Paladin | 3 | 2 | 2 | Taunt. Divine Shield. Damage dealt by this minion also heals your hero.Wickerflame spent years as a recruit for the Goons, never making the big-time because he always fired his chest-cannon too slowly. "Hey," he thought, "maybe if I keep my beard lit on fire, I can do this faster." BOOM, promoted. | ||||||||||||
Showing all 16 cards |
Wild format
- This section contains information exclusive to Wild format.
Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Annoy-o-Tron | Common | Minion | Mech | Any | 2 | 1 | 2 | Taunt Divine ShieldThe inventor of the Annoy-o-Tron was immediately expelled from Tinkerschool, Tinkertown, and was eventually exiled from the Eastern Kingdoms altogether. | |||||||||||
Argent Horserider | Common | Minion | Any | 3 | 2 | 1 | Charge Divine ShieldHis horse`s name is Betsy. | ||||||||||||
Force-Tank MAX | Common | Minion | Mech | Any | 8 | 7 | 7 | Divine ShieldThere is a factory in Tanaris for crafting force-tanks, but it only ever made two, because of cost overruns. | |||||||||||
Seal of Champions | Common | Spell | Paladin | 3 | Give a minion +3 Attack and Divine Shield."Arf! Arf! Arf!" - Seal of Champions | ||||||||||||||
Shielded Minibot | Common | Minion | Mech | Paladin | 2 | 2 | 2 | Divine ShieldHe chooses to believe what he is programmed to believe! | |||||||||||
Silent Knight | Common | Minion | Any | 3 | 2 | 2 | Stealth A minion in Stealth Stealth is a minion ability which prevents that minion from being the target of enemy attacks, spells and effects until they attack or deal damage. They can, be that as it may, be the target Divine ShieldHe used to be a librarian. Old habits die hard. | ||||||||||||
Cobalt Guardian | Rare | Minion | Mech | Paladin | 5 | 6 | 3 | Whenever you summon a Mech, gain Divine Shield.Guardians used to be built out of Adamantium, but production got moved to Gadgetzan and Cobalt was cheap. | |||||||||||
Master Jouster | Rare | Minion | Any | 6 | 5 | 6 | Battlecry: Reveal a minion in each deck. If yours costs more, gain Taunt and Divine Shield.Needs just a few more ratings points to become Grandmaster Jouster. | ||||||||||||
Coghammer | Epic | Weapon | Paladin | 3 | 2 | 3 | Battlecry: Give a random friendly minion Divine Shield and Taunt.So you ripped this out of a machine, carved some runes on it, stuck it on a handle, and now it`s a weapon of great divine power? Seems legit. | ||||||||||||
Enhance-o Mechano | Epic | Minion | Mech | Any | 4 | 3 | 2 | Battlecry: Give your other minions Windfury, Taunt, or Divine Shield. (at random)His enhancements are gluten free! | |||||||||||
Fjola Lightbane | Legendary | Minion | Any | 3 | 3 | 4 | Whenever you target this minion with a spell, gain Divine Shield.LOVES being called "the wonder twins". | ||||||||||||
Showing all 11 cards |
Related cards
Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rallying Blade | Rare | Weapon | Paladin | 3 | 3 | 2 | Battlecry: Give +1/+1 to your minions with Divine Shield.As far as blades go, this one is pretty great in the motivation department. | ||||||||||||
Blood Knight Blood Knight Set: Classic Type: Minion Rarity: Epic Cost: 3 Attack: 3 Health: 3 Abilities: Battlecry Tags: Divine Shield-related Battlecry: All minions lose Divine Shield. Gain +3/+3 for each Shield lost.The Blood Knights get their | Epic | Minion | Any | 3 | 3 | 3 | Battlecry: All minions lose Divine Shield. Gain +3/+3 for each Shield lost.The Blood Knights get their holy powers from the Sunwell, which you should NOT bathe in. | ||||||||||||
Showing all 2 cards |
Bubble hearthing
- "Divine Shields and Hearthstones do not make a hero heroic." - Sayge
Known as bubble hearthing, earlier versions of Divine Shield had a longer duration, allowing time for the paladin to pop the shield and hearth away, all the while immune to attacks or interruption. Especially frustrating in PvP, the technique could be used by paladins to escape combat any time the tides of battle turned against them, even when stunlocked and on the brink of death. This could be reliably used to deny the opponent a well-deserved victory, or simply to hastily escape what appeared too challenging an encounter - often leaving their bewildered allies to suffer an unexpectedly quick and brutal defeat. Given the lore of the paladin as a brave and noble defender, some paladins` reported willingness to flee from battle the moment they were in danger was widely lampooned in the Warcraft community, inspiring the creation of numerous videos and even a song, and the duration was eventually reduced. Be that as it may, the extended duration was later reintroduced through a special glyph, heralding the return of the bubble hearth.
Trivia
- Removing a Divine Shield is often referred to as popping it, with the Divine Shield occasionally referred to as a bubble, as in Bubble Paladin. This has its roots in World of Warcraft, where paladins casting Divine Shield are said to bubble, as in bubble hearth.
Cards | ||
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By type | ||
By class | ||
By minion type | ||
By ability | Divine Shield | |
By effect type | ||
By card set | Basic Classic | |
By rarity | Free Common Rare Epic Legendary |
A
- All
- Every possible target on the board for the spell or Ability.
- Attack
- To be on the offensive either by attacking an opponents card or your opponent himself/herself
- Ability
- There are a group of common keywords that are used on multiple cards that are collectively called abilities. They can for example specify when the action will happen, or how. These keywords are written in bold on the cards.
- Aggro Deck
- AoE
- See Area of Effect
- Arcane Dust
- The ingredient used to craft new Hearthstone cards. Can only be obtained in two ways: as a reward for doing Arena or through Disenchanting an existing card in your possession. Crafting costs depend on the rarity of a card and whether it is Golden or not.
- Common - 40 Dust
- Golden Common - 400 Dust
- Rare - 100 Dust
- Golden Rare - 800 Dust
- Epic - 400 Dust
- Golden Epic - 1600 Dust
- Legendary - 1600 Dust
- Golden Legendary - 3200 Dust
- Arena
- A Hearthstone game mode. In this mode, players can choose to either pay 150 Gold or real money ($1.99/⅁1.49/⃢₂ⅹ1.79) to enter. In Arena, you are given a random draft of three classes to pick then must pick cards individually out of a choice of three cards until you have completed your deck. Unlike Constructed, there is no limit to how many copies of the same card you may possess in your deck.
- In an Arena run, you compete against other players to win as many games as possible. An Arena run will end when you either win twelve times, retire, or lose three times. Winning Arena games will upgrade the key in your possession, which will improve the spoils (You will receive five boxes of rewards, each having a chance to contain Gold, Arcane Dust or a Pack). You are always guaranteed to get a pack of cards, but if you do well enough it is possible to get two. Generally speaking, a Diamond Key (7 wins or above) is usually required to earn back the Arena entry fee in Gold while a Lightforge Key (12 wins) will earn you the greatest possible reward.
- Area of Effect
- Spells or attacks that affect more than a single target and either specifies a certain general area or an area emanating from a source point.
- Armor
- A resource similar to Health, that can be gained through the hero powers Armor Up! and Shapeshift, or spells like Shield Block, Ice Barrier and Bite. Armor gets removed before Health when taking damage, but you lose the game if your Health drops to 0 even if you manage to gain some Armor after taking the damage.
- Attack Power
- The attack power of a minion is the amount of damage it can do on each attack.
B
- Battlecry
- An ability that is triggered immediately, when a minion is summoned.
- Burn
- Powers and cards played with the purpose of lowering the health of the enemy hero, disregarding board control.
C
- Character
- A character is either your hero₠or any minion on the battlefield.
- Charge
- This Ability lets a minion attack during the turn it is summoned.
- Choose One
- This Ability gives you the option to choose between two spell effects when playing a spell, or between two minion Battlecry effects when playing a minion. This ability is associated with the Druid class.
- Combo
- A card with the ability Combo gets the ability triggered it if is not the first card that is played that turn, i.e. it is played in a combo with another card. Playing The Coin does trigger the Combo ability. Hero Power does not enable Combo. This ability is associated with the Rogue class.
- Constructed
- Refers to any Hearthstone game mode in which the player is allowed to use decks they have built from their own card collection. In any constructed deck, the player is allowed a maximum of two of each common/rare/epic card and a maximum of one of each legendary card.
- Control Deck
- A deck that aims to win through board control. Usually these type of decks have high emphasis on removal spells and lack burn damage. Most notable archetypes are Handlock Control Warrior and Control Priest.
- Coin
- A card that is given to the player who is going second at the start of the match. It grants the player 1 extra Mana Crystal for one turn only when they use it.
- Crafting
D
- Deathrattle
- Ability that is triggered when the minion dies.
- Deck
- The set of 30 cards that player uses in a game of Hearthstone. Player draws one card from the deck each turn until there are no cards left, after which the player will be Fatigued
- Destroy
- Remove a minion from the board. There is no damage dealt so Divine Shield is ignored.
- Discover
- When a Discover ability is activated player is presented with three random cards to choose from and to take into one`s hand.
- Disenchant
- Disenchanting cards will give you Arcane Dust. It`s good to use when you have many duplicates. Rarer cards provide more Arcane Dust. Basic cards cannot be disenchanted.
- Common - 5 Dust
- Golden Common - 50 Dust
- Rare - 20 Dust
- Golden Rare - 100 Dust
- Epic - 100 Dust
- Golden Epic - 400 Dust
- Legendary - 400 Dust
- Golden Legendary - 1600 Dust
- Divine Shield
- Absorbs one attack or spell/effect that deals damage before the minion itself takes any damage.
- Dream Cards
- Cards that a player draws at the end of each turn while having Ysera on the board.
- Durability
- Number of times a hero can attack with a weapon before it is destroyed.
E
- Enrage
- This Ability is triggered when a minion takes damage.
F
- Fast decks
- Typically all-out decks that play many small aggressive minions, trying to close out the game as early as possible, leading to fast victories or defeats.
- Fatigue
- When you are out of remaining cards in your deck and the start of your turn or a card effect makes you draw a card, you take fatigue damage. The first time you`re out of cards, it`s 1 damage, the second time, it`s 2 damage, and so on until you or your opponent is dead.
- Freeze
- Cannot attack for one turn, Hero abilities can still be used (although Rogues and Druids would be unable to attack with said Hero abilities.
G
- Gold
- Gold is the in-game currency. It cannot be directly purchased, but is instead won through arena matches and/or playing in matchmade constructed games.
H
- Health
- The amount of life a card or hero has left before it is discarded or, in the case of a hero, loses the game.
- Hit Points (HP)
- See Health
I
- Immune
- Everything is ineffective and damage cannot be inflicted to you.
- Inspire
- An effect that activates when the owner of the minion uses a Hero Power.
M
- Mana
- Mana is used to play cards. Your current mana is displayed in the bottom right of the screen. Each card requires a certain amount of mana to be summoned. You start with one Mana; at the start of each player`s turn mana is fully restored and the mana pool gets increased by one until both players have 10 Mana. Certain cards can increase a player`s mana pool.
- Medal
- Medals were an early ranking system in Hearthstone. Players started at Apprentice and based on their ladder performance in ranked games could work their way up to a higher medal. You did not lose Medals for losing games. This system was replaced with the current ladder system before launch.
- Mill Deck
- Milling is the act of flooding your opponent`s hand, making him discard cards due to drawing over the 10 card limit.
- Minion
- Minion is a character with health and attack values that players summon to the board by playing minion cards or certain spells such as Feral Spirit
- Mulligan
- To mulligan a card is to discard it from your initial hand and draw a replacement from the remaining deck. You are allowed to mulligan as many cards as you want from your initial draw, but this can only be done before turn 1.
- Murloc Deck
- Deck that focuses on Murlocs. One of the most aggressive decks in the game. Most commonly used by warlocks, since they can use Life Tap to draw a lot of cards to keep the aggression going. Very susceptible to Area of Effect.
O
- One Turn Kill
- A combination of cards that leads to killing an opponent in one turn.
- OTK
- See One Turn Kill
- Overload
- Reduces the amount of mana a player can use the next turn.
P
- Pack
- Hearthstone cards are purchased in packs. Each pack has five cards in them, at least one of them being Rare or of higher rarity. Packs may also contain Golden cards or multiples of same card. Packs are earned as rewards or can be bought from the in-game store.
- Plain Card
- A plain card is a minion which has no text on it, ie. it only has Mana Cost, Attack Power, and Hit Points.
- Power
- See Attack Power
R
- Ramp
- The act of playing cards that add mana crystals to your mana pool in order to play high mana creatures faster than your opponent. This includes cards that increase your mana pool temporarily (The Coin and Innervate) or permanently (Wild Growth, Nourish).
- Rarity
- In order from least rare to most rare: Common(White), Rare(Blue), Epic(Purple), Legendary(Orange). Although it mainly determines how uncommon certain cards would appear in a Pack, it also determines the crafting cost (in Arcane Dust) of a card. Rarity does not necessarily correlate to power.
- Removal
- A term applied to cards that deal damage or Destroy one or more minions on the turn they are played.
S
- Secret
- A Spell that is triggered when a certain action occurs (ex. attacking an enemy minion). The identity of a secret is hidden from the opponent until it is triggered, portrayed only as question mark graphic above the casting hero`s portrait.
- Silence
- This Ability removes any effects (ex. +1/+1, taunt) from the chosen target(s). This does not remove spells like Hex or Polymorph that turn the creature into something else, although it would remove the taunt from the Hexed creature. Casting silence on a creature that is silenced already does not remove the first silence. You can use silence on your own creatures however to remove enemy spells such as Humility that negatively affect your minions.
- Slow decks
- Decks that try to stall out the game until high mana turns where they can bring out impactful minions like Ancient of War, Ysera and Ragnaros.
- Soulbound
- Cards that belong to the Basic set. They cannot be disenchanted and are available for all players. Also Reward cards belong to this category.
- Spell Damage
- Each point of Spell Damage makes spells deal one additional damage. It also applies to some spells like Shadowflame and healing spells with Auchenai Soulpriest.
- Standard Format
- A type of game mode where only the recent 2 years of Hearthstone cards can be used. Classic and Basic cards are always usable in Standard.
After coming out of Standard rotation, cards are classed as Wild
- Stealth
- This Ability makes a minion untargetable by attacks or targeted spells/effects. They still take damage from Area of Effect spells/effects, and can still be hit from spells that hit a random target. They can also be hit by spells that target adjacent minions. An Explosive Shot that targets a minion will still do 2 damage to the stealthed minion next to it. Stealth is removed after the minion attacks.
- Subtype
- A Minion category that generally has synergies within its type and with some spells (example Timber Wolf and Kill Command). Currently, there are seven subtypes: Beast, Dragon, Demon, Mech, Murloc, Pirate and Totem.
T
- Taunt
- This Ability forces enemy characters to attack this minion before any other minion without taunt or your hero. If there are multiple minions with taunt you can choose which of them to attack.
- TBD
- To be determined - Something yet to be determined such as tournament participants, or release date. In terms of release dates, TBA (To be announced) can also be used.
- Tempo
- A general concept used not only in TCGs but also in other strategy games such as Chess and Starcraft that refers to who has the initiative in a game. If, for example, both players play some minions but yours can attack first, you are said to have tempo.
- Tempo Deck
- A deck designed to gain the initiative in a game, often through a lower Mana Curve, cards holding significant Value relative to their Mana cost, and a healthy dose of Control options. Not to be confused with a Rush Deck which will often aim to win the game outright in a short number of turns with a tiny Mana Curve.
- Token
- A card that is summoned by another card, such as Violet Apprentice, Gnoll, Silver Hand Recruit and Wicked Knife.
- Token Deck
- A deck that floods the board with small, weak minions using cards like Violet Teacher, Haunted Creeper or Muster for Battle to get high value from buffs such as Power of the Wild, Bloodlust, Hobgoblin and Savage Roar.
- Top-Decking
- Drawing a powerful card that turns the game around in your favor while faced with a major card disadvantage (i.e. either having no or very few cards on your hand or in play) compared to your opponent. A term often used in other card games (particularly YuGiOh where some deck archetypes were notorious for top-decking.)
- Tribe
- See Subtype
V
- Value
- Value can be defined in two different ways:
- 1. By the effects and stats of a card relative to its Mana and Card cost (if applicable.) For example, Novice Engineer is deemed to be a valuable card due to its "Draw a card" Battlecry, Knife Juggler can potentially provide great value each time you play a minion and the Dark Iron Dwarf is deemed very valuable for a 4 Mana 4/4 due to its Battlecry which grants an additional 2 Attack to a minion.
- 2. A metric used to describe the efficiency of a certain play. For example, the act of eliminating a Bluegill Warrior with an Elven Archer`s Battlecry can be deemed valuable both in terms of card advantage and Mana cost due to a 1 Mana 1/1 minion eliminating a 2 Mana 2/1 Charge minion with only its Battlecry (meaning the attacker who played the Archer did not lose the minion in the process.)
W
- Windfury
- This Ability allows a minion to attack twice in one turn.
- Wild Format (game type)
- A game type that allows any card in Hearthstone to be used in a deck. Standard decks are allowed, but not the other way round. See Standard Format above for information.