Info
- "Who lurks in the shadow towers? You do! Skulking behind the Towers` sturdy walls, your minions have stealth their first turn."
Shadow Towers is a Tavern Brawl The Tavern Brawl interface Tavern Brawl is one of Hearthstone s lighter game modes. A weekly event, a new Tavern Brawl begins each Wednesday (Thursday in Asian regions), ending the following Monday. Outside of these times, . It debuted on May 25, 2016.
Strategy
- The rules of this Brawl considerably strengthen " soft taunt The shield-like Taunt visual effect Taunt is a minion ability which forces the opposing player to direct any melee attacks toward enemy targets with this ability. Minions with Taunt (commonly referred to as Taunts) serve " minions with powerful card text.
- There are too many minions that profit from this Brawl to list them here. Generally speaking, any minion that favors abilities over stats shines here. Abilities that trigger multiple times like Questing Adventurer Questing Adventurer Set: Classic Type: Minion Rarity: Rare Cost: 3 Attack: 2 Health: 2 Tags: Triggered effect Whenever you play a card, gain +1/+1."Does anyone have some extra Boar Pelts?"See this card on Hearthpwn data , Summoning Stone Summoning Stone Set: The League of Explorers Type: Minion Rarity: Rare Cost: 5 Attack: 0 Health: 6 Abilities: Summon Tags: Cost-related, Random, Spell-related, Triggered effect Whenever you cast a spell, summon a random minion of or any card with Inspire Inspire Inspire is a special kind of triggered effect which activates each time the controlling hero uses their Hero Power. Contents 1 Notes 2 Cards 2.1 Wild format 3 Lore 4 Trivia 5 See also can quickly snowball out of control.
- Notable mentions:
- Doomsayer Doomsayer Set: Classic Type: Minion Rarity: Epic Cost: 2 Attack: 0 Health: 7 Abilities: Destroy Tags: Area of effect, Triggered effect At the start of your turn, destroy ALL minions.He s almost been right so many is nearly guaranteed to trigger, as is Validated Doomsayer Validated Doomsayer Set: Whispers of the Old Gods Type: Minion Rarity: Epic Cost: 5 Health: 7 Tags: Triggered effect At the start of your turn, set this minion s Attack to 7.Really feels good about himself .
- Murloc Knight Murloc Knight Set: The Grand Tournament Type: Minion Subtype: Murloc Class: Paladin Rarity: Common Cost: 4 Attack: 3 Health: 4 Abilities: Inspire, Summon Tags: Hero Power-related, Murloc-generating, Random Inspire: Summon a random Murloc.Hee hee! Look and other Inspire Inspire Inspire is a special kind of triggered effect which activates each time the controlling hero uses their Hero Power. Contents 1 Notes 2 Cards 2.1 Wild format 3 Lore 4 Trivia 5 See also minions can easily be triggered once or twice before the opponent is able to remove them.
- Kel`Thuzad Kel Thuzad Set: Naxxramas Type: Minion Rarity: Legendary Cost: 8 Attack: 6 Health: 8 Abilities: Copy, Summon Tags: Area of effect, Death-related, Resurrection effect, Triggered effect At the end of each turn, summon all friendly minions `s power can easily trigger three times without reprisal.
- Alarm-o-Bot is a good minion to base a strategy around in this Brawl. Thanks to Stealth, it can help summon powerful minions from your hand at a sharply reduced Cost, and do so multiple times since it`s returned to your hand every time and will regain Stealth when subsequently played. Note that minions summoned in this way will not be given Stealth by the Brawl.
- Millhouse Manastorm Millhouse Manastorm Set: Classic Type: Minion Rarity: Legendary Cost: 2 Attack: 4 Health: 4 Abilities: Battlecry, Modify cost Tags: Spell-related Battlecry: Enemy spells cost (0) next turn."I m gonna light you up, sweetcheeks!"See this card on is known to be one of the worst cards ever made, but this brawl may be his time to shine. Assuming that players mulligan The mulligan stage The mulligan or card selection stage occurs at the very start of each match. Each player is shown their randomly selected starting hand, and given the option to redraw as many of for early removal Removal is the term used to refer to the elimination of minions from the battlefield. Hard removal describes cards and effects that can neutralize minions regardless of most defenses, such as high Health or Divine cards, the Stealth granted by the Brawl may render your opponent`s free spells useless.
- Be that as it may, if your opponent has spells that draw cards or simply uses them to damage your hero, Millhouse will still backfire. He still is a high risk / high reward card, but in this Brawl, the risk does not outweigh the reward as greatly as it usually does.
- Remember that Taunt The shield-like Taunt visual effect Taunt is a minion ability which forces the opposing player to direct any melee attacks toward enemy targets with this ability. Minions with Taunt (commonly referred to as Taunts) serve does not work while in stealth. This significantly weakens traditional Druid The Druid is one of the nine classes in Hearthstone: Heroes of Warcraft, represented by Malfurion Stormrage Heroes edit | edit source] Contents 1 Heroes 2 Background 3 Hero Power 4 Unique mechanics 5 Strategy decks, but strengthens the aforementioned Alarm-o-Bot-strategy.
- Broadly speaking, Mages Contents 1 Heroes 2 Overview 3 Background 4 Hero Power 5 Strategy and gameplay 5.1 Common deck types 5.2 Counters 6 Spells 6.1 Uncollectible 7 Minions 7.1 Uncollectible 8 Leveling rewards 8.1 Starting cards 8.2 are well equipped to deal with this brawl`s challenges:
- Their minions almost always favor abilities over stats. And some of them, like Flamewaker Flamewaker Set: Blackrock Mountain Type: Minion Class: Mage Rarity: Rare Cost: 3 Attack: 2 Health: 4 Abilities: Deal damage Tags: Random, Spell-related, Triggered effect After you cast a spell, deal 2 damage randomly split among and Archmage Antonidas Archmage Antonidas Set: Classic Type: Minion Class: Mage Rarity: Legendary Cost: 7 Attack: 5 Health: 7 Abilities: Generate Tags: Spell-generating, Spell-related, Triggered effect Whenever you cast a spell, put a Fireball spell into your hand.Antonidas , only need to survive one turn to unfold their full potential (i.e. one turn to refill your Mana Crystals to start casting spells.)
- They have access to Flamecannon Flamecannon Set: Goblins vs Gnomes Type: Spell Class: Mage Rarity: Common Cost: 2 Abilities: Deal damage Tags: Random Deal 4 damage to a random enemy minion.Calling something a flamecannon really doesn t do much to distinguish , Arcane Missiles Arcane Missiles Set: Basic Type: Spell Class: Mage Cost: 1 Abilities: Deal damage Tags: Random Deal 3 damage randomly split among all enemies.You d think you d be able to control your missiles a little better since and the aforementioned Flamewaker that can remove minions without having to target them.
- Animated Armor Animated Armor Set: The League of Explorers Type: Minion Class: Mage Rarity: Rare Cost: 4 Attack: 4 Health: 4 Tags: Damage-related, Triggered effect Your hero can only take 1 damage at a time.Try putting it more or less evaporates enemy damage potential, providing a strong matchup against aggressive strategies.
- The board will usually have minions on it, giving constant targets for cards like Blessing of Kings Blessing of Kings Set: Basic Type: Spell Class: Paladin Cost: 4 Give a minion +4/+4. (+4 Attack/+4 Health)Given the number of kings who have been assassinated, are you sure you want their blessing?See this card and Argent Protector Argent Protector Set: Classic Type: Minion Class: Paladin Rarity: Common Cost: 2 Attack: 2 Health: 2 Abilities: Battlecry, Divine Shield Battlecry: Give a friendly minion Divine Shield."I m not saying you can dodge fireballs. I m saying .
- Your opponent`s minions may be stealthed A minion in Stealth Stealth is a minion ability which prevents that minion from being the target of enemy attacks, spells and effects until they attack or deal damage. They can, be that as it may, be the target , so removal spells like Fireball Fireball Set: Basic Type: Spell Class: Mage Cost: 4 Abilities: Deal damage Deal 6 damage.This spell is useful for burning things. If you re looking for spells that toast things, or just warm them a little, will not as frequently have a target.
- Area of effect Area of effect (AoE) is the term for an effect which affects all characters of the specified type. Common targets for AoEs include all enemy minions, all minions, and all characters. AoE is defined in spells are valuable to break through the Stealth, but don`t neglect to develop your own minions.
- An aggressive strategy is possible, particularly with Windfury A minion with Windfury A hero with Windfury For the card of the same name, see Windfury (card) Windfury is an ability which allows a character to attack twice per turn. Windfury is most commonly minions like Whirling Zap-o-matic or even Dust Devil Dust Devil Set: Classic Type: Minion Subtype: Elemental Class: Shaman Rarity: Common Cost: 1 Attack: 3 Health: 1 Abilities: Overload, Windfury Windfury. Overload: (2)Westfall is full of dust devils. And buzzards. And crazed golems. And delivering an almost guaranteed 6 damage to face. The extra 10 armor on each hero hampers this somewhat, and makes midrange decks more viable.
Videos
History
Tavern Brawl | Start | End |
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50 | May 25, 2016 | May 30, 2016 |
Overview
This Tavern Brawl sees players doing battle with custom decks of any class. Whenever a minion is played, it gains Stealth, lasting until the start of the player`s next turn. Each hero starts with 10 Armor A hero with 2 Armor Armor is a form of secondary Health available only to heroes, gained through certain spells, Hero Powers and minions. Damage taken will always be deducted from Armor before Health. Only , in addition to the usual 30 Health.
Notes
- This Brawl`s Stealth effect is granted through a special enchantment An enchantment, or buff or debuff, is a special effect gained by a minion. Enchantments may be generated by spells, minion texts or abilities such as Battlecries, or other sources, may be temporary or permanent, , which automatically removes itself at the start of the controlling player`s turn. This means that if a minion with the enchantment is stolen by the other player, it will not lose Stealth until the start of that player`s next turn, rather than that of the player who summoned it. With enough mind control effects Mind control effects or control effects are effects which allow a player to seize control of an enemy minion. Controlled minions are treated as belonging to the controlling player for all purposes, can be directed , this could theoretically keep a minion in Stealth indefinitely.
- The Brawl only applies Stealth to minions played from the hand. Minions put into play by other means will not be affected.
- This even applies to the token Token is an unofficial term for most uncollectible minions that are summoned directly into play by other cards. Those cards may include minions with triggered effects or Battlecries such as Violet Teacher and Cenarius, or generated by Echoing Ooze Echoing Ooze Set: Naxxramas Type: Minion Rarity: Epic Cost: 2 Attack: 1 Health: 2 Abilities: Battlecry, Copy, Summon Tags: Triggered effect Battlecry: Summon an exact copy of this minion at the end of the turn.OOZE... , even though it is supposed to spawn as an exact copy of its original (which is granted stealth). This may be a bug.
- Mass Dispel Mass Dispel Set: Classic Type: Spell Class: Priest Rarity: Rare Cost: 4 Abilities: Draw cards, Silence Tags: Area of effect Silence all enemy minions. Draw a card.It dispels buffs, powers, hopes, and dreams.See this card can silence the Brawl applied Stealth off.
- Flare Flare Set: Classic Type: Spell Class: Hunter Rarity: Rare Cost: 2 Abilities: Destroy, Draw cards Tags: Area of effect, Secret-related, Stealth-related All minions lose Stealth. Destroy all enemy Secrets. Draw a card.Not only does it does not remove the Brawl applied Stealth from enemy minions.
- Attacking with a Brawl applied Stealth minion removes the Stealth, but dealing damage with it otherwise (such as Knife Juggler or Ragnaros) does not.
- Self-transforming Choose One minions affected by Fandral Staghelm Fandral Staghelm Set: Whispers of the Old Gods Type: Minion Class: Druid Rarity: Legendary Cost: 4 Attack: 3 Health: 5 Tags: Choose One-related, Ongoing effect Your Choose One cards have both effects combined.Always manages to will not have Stealth.