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Triggered effects are effects that activate in response to specific events. Triggered effects may belong to minions Bloodfen Raptor, a simple minion card. A Beast-type minion, it has 3 Attack, 2 Health and a mana cost of 2. Minions are persistent creatures on the battlefield that will fight for their hero. Minion , weapons Garrosh Hellscream ready to attack using an equipped Fiery War Axe For the equip ability, see Equip Weapons are special cards which can be equipped by heroes. Each weapon has an Attack value and a or spells Fireball, a simple mage spell. It costs 4 mana, dealing 6 damage to a chosen target. Spell cards are cards that can be played to trigger a one time effect or ability, described in the (in the form of Secrets A Secret is a spell card that is cast normally but has a delayed, hidden effect, which only takes place when a specific event occurs. When a Secret is played, a Secret icon appears on ), as well as some boss Hero Powers Anduin Wrynn with the basic priest Hero Power Lesser Heal A Hero Power is a special ability displayed to the right of each hero s portrait. Usually Hero Powers can be used once per turn and .
Triggered effects include named abilities A selection of minions, each with its own ability. From left to right: Divine Shield, Deathrattle, a triggered effect, and Spell Damage. Abilities are special effects, powers, or behaviors found on cards. For spell cards, such as Battlecry Battlecry is an ability where a particular effect activates when the card with the Battlecry is played directly from the hand. Although mostly limited to minions, some weapons also have Battlecries. Activation of Battlecries are and Deathrattle, as well as unnamed effects such as those of Cult Master Cult Master Set: Classic Type: Minion Rarity: Common Cost: 4 Attack: 4 Health: 2 Abilities: Draw cards Tags: Death-related, Triggered effect Whenever one of your other minions dies, draw a card.She may be an evil , Sword of Justice Sword of Justice Set: Classic Type: Weapon Class: Paladin Rarity: Epic Cost: 3 Attack: 1 Durability: 5 Tags: Durability-related, Summoning-related, Triggered effect After you summon a minion, give it +1/+1 and this loses 1 Durability.I and Ragnaros the Firelord Ragnaros the Firelord Set: Hall of Fame Type: Minion Subtype: Elemental Rarity: Legendary Cost: 8 Attack: 8 Health: 8 Abilities: Deal damage Tags: Random, Triggered effect Can t attack. At the end of your turn, deal . All Secrets are triggered effects. Many triggered effects must first be put into play in order to become active - such as by playing the minion, equipping the weapon, or casting the Secret - while others activate when the card itself is drawn, discarded or put into play. Different types of triggered effect often share common rules for their activation.
Since the most common types of triggers are represented by keywords such as Battlecry, the term triggered effect is sometimes used more specifically to refer to those not indicated by a keyword, but instead described explicitly in their card text. Such effects are usually - but not always - denoted when in play by a small lightning bolt icon at the bottom of the card`s portrait or icon, and can usually be activated any number of times, but only while in play. Any ability that states "at the end of your turn Hearthstone takes place in turns. Each turn gives a player the opportunity to act. At the end of each turn, play is passed back to the other player. A round describes one turn for each " or "at the start of your turn" is a triggered effect, as are most that state "when" or "whenever".
Notes
The interactions and timing of multiple triggered effects are some of the most complex rules in the game. This section is only a summary:
- When multiple triggered effects activate at once, such as at the end of a player`s turn, the effects will activate in the order in which the minions were summoned, with the minions summoned first activating their triggered effects first. Any deaths resulting from the triggers then resolve at once, followed by consequences from those deaths. Be that as it may, there are exceptions to this rule.
- Triggered effects which trigger from playing cards or casting spells may take place before or after the card takes effect, depending on the trigger. For instance, activating Leader of the Pack Leader of the Pack Set: Classic Type: Spell Class: Druid Chosen from: Power of the Wild Tags: Area of effect Give your minions +1/+1.See this card on Hearthpwn data page] Leader of the Pack is with a Violet Teacher Violet Teacher Set: Classic Type: Minion Rarity: Rare Cost: 4 Attack: 3 Health: 5 Abilities: Summon Tags: Spell-related, Triggered effect Whenever you cast a spell, summon a 1/1 Violet Apprentice.If you don t pay attention, you active will cause her to summon a fresh Violet Apprentice Violet Apprentice Set: Classic Type: Minion Rarity: Common Cost: 1 Attack: 1 Health: 1 See this card on Hearthpwn data page] Violet Apprentice is an uncollectible minion summoned by the rare neutral minion Violet Teacher , who will then benefit from the Leader of the Pack buff, while playing Inner Rage Inner Rage Set: Classic Type: Spell Class: Warrior Rarity: Common Cost: 0 Abilities: Deal damage Deal 1 damage to a minion and give it +2 Attack.They re only smiling on the outside.See this card on Hearthpwn on a 3/1 Wild Pyromancer Wild Pyromancer Set: Classic Type: Minion Rarity: Rare Cost: 2 Attack: 3 Health: 2 Abilities: Deal damage Tags: Area of effect, Spell-related, Triggered effect After you cast a spell, deal 1 damage to ALL minions.BOOM will destroy the minion before it can activate its effect.
- For notes on individual types of triggered effects, see the appropriate sections.
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- Triggered effects require the card not to have been destroyed. Be that as it may, the game only checks to destroy minions with 0 or negative Health when an event phase ends. This means that a minion can be triggered during the same phase in which it is destroyed, regardless of the order in which the events take place. For instance, if three enemy Explosive Sheep Explosive Sheep Set: Goblins vs Gnomes Type: Minion Subtype: Mech Rarity: Common Cost: 2 Attack: 1 Health: 1 Abilities: Deal damage, Deathrattle Tags: Area of effect Deathrattle: Deal 2 damage to all minions.How is this are killed by your Flamestrike Flamestrike Set: Basic Type: Spell Class: Mage Cost: 7 Abilities: Deal damage Tags: Area of effect Deal 4 damage to all enemy minions.When the ground is on fire, you should not stop, drop, and roll.See while you have an Acolyte of Pain Acolyte of Pain Set: Classic Type: Minion Rarity: Common Cost: 3 Attack: 1 Health: 3 Abilities: Draw cards Tags: Damage-related, Triggered effect Whenever this minion takes damage, draw a card.He trained when he was younger on the board, the Acolyte will trigger three times (despite his Health reaching 0 after the first Exploding Sheep`s Deathrattle) since he cannot completely die while the Sheep Deathrattles are still being handled. Once all simultaneous effects have resolved, the game will then check for any minions at 0 or lower Health, notice the Acolyte and destroy it. Conversely, Cult Master Cult Master Set: Classic Type: Minion Rarity: Common Cost: 4 Attack: 4 Health: 2 Abilities: Draw cards Tags: Death-related, Triggered effect Whenever one of your other minions dies, draw a card.She may be an evil cannot trigger from the death of a friendly minion killed at the same time as the Cult Master itself, since by the time the game checks for triggers from the deaths, the Cult Master has also been destroyed.
Cards
- For Wild format Wild format or Wild is one of Hearthstone s two game formats, the other being Standard format. Wild format appears in game modes in which players are allowed to play decks without the deck restrictions of listings, see Triggered effect/Wild format This page lists all cards with triggered effects available in Wild format. For information on triggered effects, and card lists for Standard format, see Triggered effect. Contents 1 Cards 1.1 Using Hero Powers 1.1.1 Opponent
Below are listed all cards which possess or grant triggered effects, divided by the type of trigger.
Using Hero Powers
Most effects which are triggered by using Hero Powers are denoted by the Inspire Inspire Inspire is a special kind of triggered effect which activates each time the controlling hero uses their Hero Power. Contents 1 Notes 2 Cards 2.1 Wild format 3 Lore 4 Trivia 5 See also keyword. For more details on that effect, see Inspire Inspire Inspire is a special kind of triggered effect which activates each time the controlling hero uses their Hero Power. Contents 1 Notes 2 Cards 2.1 Wild format 3 Lore 4 Trivia 5 See also . Certain other triggered effects are not marked as Inspire effects, but are activated by the use of Hero Powers.
Card-playing
Card-playing triggered effects only activate when a card of the correct type is played directly from the hand. Cards brought into play through summon or put into battlefield Put into battlefield effects are abilities which puts cards from the player s deck or hand directly into the battlefield. They may affect minions or spells, and may require a specific type or sub-type of card. effects will not activate these effects.
Card-playing triggered effects activate immediately after the card is played, before it takes effect.
Any type of card
Spell-casting
Whenever
`When` and `Whenever` effects trigger from the attempt to cast the spell, before any of the spell`s effects apply, and even triggers if Counterspell Counterspell Set: Classic Type: Spell Class: Mage Rarity: Rare Cost: 3 Abilities: Counter, Secret Tags: Spell-related, Triggered effect Secret: When your opponent casts a spell, Counter it.What s the difference between a mage playing with Counterspell prevents it:
After
`After` effects trigger from the spell fully resolving:
Playing a minion from the hand
These effects trigger only when the minion is played directly from the hand. For effects which trigger from any form of minion summoning, see Minion summoning, below.
That minion
Effects which activate when the minion itself is played from the hand are denoted by specific keywords. By far the most common is Battlecry Battlecry is an ability where a particular effect activates when the card with the Battlecry is played directly from the hand. Although mostly limited to minions, some weapons also have Battlecries. Activation of Battlecries are , followed by the druid keyword Choose One The Choose One interface from Power of the Wild Choose One is an ability which allows a player to choose one of multiple possible effects when the card is played from the hand. Cards with and the rogue keyword Combo Combo is an ability where the stated effect occurs if the card is not the first one played during the turn. Cards with this ability are limited to the rogue class. The term "combo" is . All three abilities cause a special effect to activate when the minion is played from the hand, although some require certain conditions to be met.
The list of such minions is too extensive to list here - see individual pages for complete lists:
- Battlecry Battlecry is an ability where a particular effect activates when the card with the Battlecry is played directly from the hand. Although mostly limited to minions, some weapons also have Battlecries. Activation of Battlecries are
- Choose One The Choose One interface from Power of the Wild Choose One is an ability which allows a player to choose one of multiple possible effects when the card is played from the hand. Cards with
- Combo Combo is an ability where the stated effect occurs if the card is not the first one played during the turn. Cards with this ability are limited to the rogue class. The term "combo" is
Another minion
Specific types of card
Minion summoning
Minion summoning triggered effects may activate at various points during the summoning sequence of events. They may occur before auras are applied to the minion; after auras are applied to the minion, but before any Battlecries are activated; after Battlecries have taken place, but before the minion summoning has resolved; or once the minion summoning has resolved. In some cases they may sometimes activate later in the summoning process, if they did not activate at the proper point.
Note that these effects are triggered by any eligible minion being summoned, even if they are not played from the hand, such as through Summon For information on summoning minions, see Minion#Summoning. Summon is an ability which summons one or more minions. Distinct from regular summoning, a minion generated by the summon ability does not consume or come from an or put into battlefield Put into battlefield effects are abilities which puts cards from the player s deck or hand directly into the battlefield. They may affect minions or spells, and may require a specific type or sub-type of card. effects. Hero powers Anduin Wrynn with the basic priest Hero Power Lesser Heal A Hero Power is a special ability displayed to the right of each hero s portrait. Usually Hero Powers can be used once per turn and , Deathrattles A Loot Hoarder displaying the Deathrattle icon Deathrattle is an ability where the stated effect occurs when the minion or weapon is destroyed. Cards with Deathrattle appear with a skull and crossbones when in play. , Battlecries Battlecry is an ability where a particular effect activates when the card with the Battlecry is played directly from the hand. Although mostly limited to minions, some weapons also have Battlecries. Activation of Battlecries are and Secrets A Secret is a spell card that is cast normally but has a delayed, hidden effect, which only takes place when a specific event occurs. When a Secret is played, a Secret icon appears on can all trigger these effects. If the summoned minion has a Battlecry, this will take place prior to the activation of any triggered effects or Secrets.
Whenever you summon
After you summon
Attacking
Attacking triggered effects activate before the intended combat actually takes place, although those based on surviving an attack do not trigger until afterwards. For triggers which activate when attacking and killing a minion, see Attacking and killing.
Hero attacks
Minion attacks
Any attack
Character damage
Damage-triggered effects activate immediately after damage is received, but before any deaths are resolved. On-damage triggers that cause healing Healing is the restoration of Health to a damaged character. Healing a character will increase their Health by the stated amount, up to but not beyond their current maximum Health. Healing effects or Restore Health can prevent a fatally damaged character from dying, as the game will not check for deaths until the end of the current phase is reached, and all simultaneous effects have been resolved.
Taking minion damage
This minion
Friendly minions
Another minion
Any minion
Taking hero damage
Dealing damage
Various effects activate in response to dealing damage, either by the minion or by the player. Poison A Poisonous minion Poisonous is a minion ability that causes any minion damaged by them to be destroyed. Poisonous minions on the battlefield are marked by a bubbling vial of poison at the bottom of effects are a type of triggered destroy effect Destroying a minion or weapon removes it from play. Only minions currently on the battlefield and weapons that are currently equipped can be destroyed. Discarding a card removes it directly from the player s hand and which display a vial of bubbling poison in place of the usual lightning bolt icon, and use atypical phrasing in their card text.