Behavior
Guardians swim around in water Water Transparency Partial (-2 to light) Luminance No Blast resistance 500 (Flowing) 500 (Still) Tool Renewable Yes Stackable N/A Flammable No Drops None Data values Flowing Water dec: 08 hex: 8 bin: 1000 Still Water dec: 09 hex: 9 bin: 1001 , attacking any players The Player Health points 20 () Armor points Varies Attack strength Fist: 1 () Items: Varies Size Height: 1.8 Blocks Width: 0.6 Blocks While sneaking: Height: 1.65 Blocks Width: 0.6 Blocks While gliding: Height: 0.6 or squid Squid Health points 10 () Size Height: 0.8 Blocks Width: 0.8 Blocks Spawn 1 or more blocks of water, any light level, spawning block must be between level 46 (inclusive) and sea level First appearances that come into sight. They swim in abrupt charges, moving their tail rapidly when doing so. When swimming, their spikes retract. When not swimming they sink slowly and their spikes extend.
The guardian`s eye follows and stares at any nearby players, and always looks directly at its target. The eye still follows a completely unarmored player under the effects of a potion of invisibility Potion Type Potions Durability N/A Renewable Yes Stackable No First appearances See History Data values See Data values Name See Data values See the drinkable potions. For the throwable potions, see Splash , and the guardians will attack them.
Stationary guardians can be pushed by flowing water, but swimming guardians cannot. When pushed horizontally they move significantly faster than other mobs pushed by water.
When out of water, guardians angrily squeak at the player while flopping about. They do not suffocate in air and can live indefinitely out of water. Their spikes are always extended when out of water.
Strategy
Guardians are very resistant to melee attacks when they are underwater since the player will not be able to quickly approach a Guardian due to the water`s slowing effect. Guardians will swim away when they are approached by the player it is targeting, and it will deal one of damage every time it is hit when its spikes are extended. If the Guardian is cornered, it will often extend its spikes and simply fire at the player. Guardians are resistant to fire damage, but if they are somehow brought onto land they can take fall damage from their swift movement sometimes. If the player must fight a Guardian in melee, they should either try to corner it and hope for the best or try to trick it into swimming within melee range repeatedly. If the Guardian is in shallow water, the player(s) can use a fishing rod to pull it out of the water, so the player(s) can then kill it using melee attacks without being shot at or hurt by the spikes. Fighting Guardians is incredibly dangerous without Armor. Armor is essential when fighting Guardians especially within the ocean monuments. Entering their territory without armor on will almost always lead to a swift death even if one is armed with a Sword.
Trivia
- The guardian`s dynamic eye is actually part of the guardian`s head for its model.
- Armor does not reduce the laser beams as much as it does other attacks: on Hard the base damage is 9 HP hearts, and it ought to go down to 2 HP with full diamond armor, but instead it drops only to 5 HP.
- The Guardian`s laser sound can be heard up to 100 blocks away.
- Guardians can take fall damage, but it will take 32 blocks in order for them to fall to their death.
Info
Health points The health gauge and monitor in Minecraft is based on a single row of 10 heart icons. Each full heart contains two halves, one hit point each (full health is 20 hit points). Contents 1 | |||
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Attack strength | Easy: 4 () | ||
Size | Height: 0.85 Blocks | ||
First appearances | See History | ||
Drops See the items that drop from entities and blocks. For drops as in falls, see Fall Damage. Typical drops from a skeleton: experience orbs, an arrow, and bones. Drops are items that | See Drops | ||
Experience Experience First appearances See History Internal ID PC: 2 PE: 69 Network ID PC: none Entity ID xp_orb XP bar visible above hotbar. Experience (EXP or XP for short) can be obtained by gathering experience | 10 | ||
Sounds |
| ||
Internal ID | PC: 68 | ||
Entity ID | guardian |
The guardian is an underwater hostile mob "Monster" redirects here. For the mob called "monster" in the code, see Human. Mobs are living, moving game entities. The term "mob" is short for "mobile". 1] Contents 1 Spawning 2 Behavior 3 List of .
Videos
Trivia
- A guardian`s eye is actually the "head" part of the mob`s model. This gives the illusion of a dynamic eye.
- Underwater, guardians emit deep, growl-like sounds, but on land they emit high-pitched squeaks. This probably reflects the fact that water can alter sounds.
- Guardians` laser-beam attacks are affected by the potion of strength, which normally only affects melee attacks of mobs.
- When placed or spawned on a slime block, guardians will start bouncing and continue, each bounce higher than the last, until each bounce brings the guardian to 17 blocks height.
- In the texture file for the guardian, "jeb" is written in the bottom right corner.
- If summoned with
{NoAI:1}
, the guardian`s eye still follows the player. - Guardians are always immune to the fire damage from magma blocks.
Spawning
Guardians spawn naturally only in and around ocean monuments. They require water to spawn. Specifically, they can spawn only if the spawning block and the block below the spawning block are water (regardless of stationary water or flowing water), and the block above the spawning block has no collision mask (air, water, sign, etc.).
Guardians spawn less often in ocean open to the sky than they do in covered areas (i.e. inside the monument). Specifically, spawning will fail 95% of the time if the spawning water block is below sea level (Y=63 by default), all blocks between the spawning water block and sea level are liquid or fully transparent, and the block at sea level has a view of the sky. Above sea level, spawning will fail 95% of the time if the spawning water block has a view of the sky.
Most of them will spawn in between Y=39(floor of the ocean monument Ocean monument Biome Deep Ocean Consists of Prismarine Prismarine Bricks Dark Prismarine Sea Lantern Block of Gold Wet Sponge Elder Guardian Can generate post-generation Yes, in chunks inhabited less than 3 minutes “ Dive into ) to Y=63.
Drops
Guardians drop 0 to 2 prismarine shards. Looting "Flame" redirects here. For the non-solid damage-dealing block, see Fire. “ How does enchanting work in Minecraft? Well, you open a magical book and pick a random spell, not quite sure knowing what it will increases the maximum prismarine shard Prismarine Shard Type Raw materials Durability N/A Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 409 hex: 199 bin: 110011001 Name PC: prismarine_shard PE: prismarineshard Prismarine shards are items obtained by defeating guardians or drop by one per level.
Additionally, the guardian has a 40% chance of dropping a raw fish Fish Type Food Restores Raw fish: 2 () Raw salmon: 2 () Clownfish: 1 () Pufferfish: 1 () Nausea II 0:15 Poison IV 1:00 Hunger Cooked fish: 5 () Cooked salmon: 6 () Cookable Raw (or cooked fish Fish Type Food Restores Raw fish: 2 () Raw salmon: 2 () Clownfish: 1 () Pufferfish: 1 () Nausea II 0:15 Poison IV 1:00 Hunger Cooked fish: 5 () Cooked salmon: 6 () Cookable Raw if killed while on fire), a 40% chance of dropping a prismarine crystal Prismarine Crystals Type Raw materials Durability N/A Renewable Yes Stackable Yes (64) First appearances See History Data values PC: dec: 410 hex: 19A bin: 110011010 PE: dec: 422 hex: 1A6 bin: 110100110 Name PC: prismarine_crystals PE: prismarinecrystals Prismarine crystals are items instead, and a 20% chance of dropping neither. The maximum drop count is increased by one per level of Looting.
Guardians have a 2.5% chance of dropping fish as a rare drop See the items that drop from entities and blocks. For drops as in falls, see Fall Damage. Typical drops from a skeleton: experience orbs, an arrow, and bones. Drops are items that when killed by the player. The type of fish is the same as when fishing Fishing is the process of obtaining fish using fishing rods. Contents 1 Catching fish 2 Junk and treasures 3 Fishing rod durability 4 History 5 Issues 6 Trivia Catching fish edit | edit source] A : 60% chance for raw fish, 25% chance for raw salmon Fish Type Food Restores Raw fish: 2 () Raw salmon: 2 () Clownfish: 1 () Pufferfish: 1 () Nausea II 0:15 Poison IV 1:00 Hunger Cooked fish: 5 () Cooked salmon: 6 () Cookable Raw , 2% chance for clownfish Fish Type Food Restores Raw fish: 2 () Raw salmon: 2 () Clownfish: 1 () Pufferfish: 1 () Nausea II 0:15 Poison IV 1:00 Hunger Cooked fish: 5 () Cooked salmon: 6 () Cookable Raw , and 13% chance for pufferfish Fish Type Food Restores Raw fish: 2 () Raw salmon: 2 () Clownfish: 1 () Pufferfish: 1 () Nausea II 0:15 Poison IV 1:00 Hunger Cooked fish: 5 () Cooked salmon: 6 () Cookable Raw . The chance of getting a rare drop is increased by 1 percentage point per level of Looting. This rare drop fish is not cooked if the guardian is killed while on fire.
Guardians also drop 10 experience when killed by a player or tamed wolf.
Combat
- See also: Guardian combat
Guardians have two methods of attack: a laser and a defensive thorn like attack. Unlike most other hostile mobs, a guardian will not follow the player if they move out of sight. Instead, it will simply continue swimming until the player becomes visible again, and will then start to charge its attack.
The laser takes several seconds to charge, doing no damage in the meantime, and changing from purple to bright yellow (thus, acts like a warning indicator). Once charged, the beam abruptly ends and deals 6 () damage on normal difficulty. Guardians will swim around for a few seconds before firing again. If the target comes near the guardian while it is firing its beam, it will stop firing and swim away until it is at a comfortable range, at which point it will continue attacking. The beam cannot be dodged, and has a maximum range of approximately 15 blocks. Once the player is out of range, or if the beam is obstructed by solid blocks, the guardian`s beam will disengage from the player, and deal no damage.
The guardian`s laser is able to penetrate armor to some extent, making strong tiers of armor with enchantments even more essential. While a guardian does 9 () of damage (hard difficulty) to an unarmored player, it deals 5 () to a player in diamond armor - one would expect that the attack would get reduced to 2 () of damage. That means that while guardian attack stats do not look very impressive, it still deals more damage to players wearing armor than other mobs with higher stats, although using enchanted armor can still reduce damage further.
Guardians deal 2 () damage each time it is hit when its pufferfish-type spikes are extended. If cornered, the guardian will usually extend its spikes and fire at the player, even at point blank range.
Data values
- See also: Chunk format
Guardians have entity data associated with them that contain various properties of the mob. Their entity ID is guardian
.
Entity data- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
Achievements
Icon | Achievement | In-game description | Actual requirements (if different) | Availability | Xbox points earned | Trophy type (PS) | |||
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Xbox | PS | Wii U | |||||||
Monster Hunter | Attack and destroy a monster | Kill a hostile mob or one of the following neutral mobs: enderman, zombie pigman, spider, cave spider. | Xbox 360 | Yes | Alt | Yes | 20G | Bronze | |
Xbox One | Alt | Yes | Alt | 15G | |||||
Overkill | Deal nine hearts of damage in a single hit | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | Yes | Yes | Yes | Yes | 30G | Bronze |
Advancements
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Internal ID |
---|---|---|---|---|---|
Adventure | Adventure, exploration, and combat | ⃢₀ₔ | Kill any entity, or be killed by any entity. | minecraft:adventure/root | |
Monster Hunter | Kill any hostile monster | Adventure | Kill one of these 22 mobs. Other mobs are ignored for this advancement. | minecraft:adventure/kill_a_mob | |
Take Aim | Shoot something with a bow and arrow | Monster Hunter | Fire a bow so that the arrow strikes any entity. | minecraft:adventure/shoot_arrow | |
Monsters Hunted | Kill one of every hostile monster | Monster Hunter | Kill each of these 22 mobs. Other mobs may be killed, but are ignored for the advancement. | minecraft:adventure/kill_all_mobs |
Video
History
Official release | |||||
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1.8 | Jun. 3, 2014 | Jeb announces he is working on a hostile mob that lives underwater, though currently doesn`t do much. | |||
Jun. 8, 2014 | Jeb provides more details into the upcoming mob - it will have a ranged attack and will be hostile to squid Squid Health points 10 () Size Height: 0.8 Blocks Width: 0.8 Blocks Spawn 1 or more blocks of water, any light level, spawning block must be between level 46 (inclusive) and sea level First appearances as well as the player. He recommended using a full set of diamond armor, potion of water breathing and respiration enchantment on Hard difficulty. | ||||
Jun. 9, 2014 | Jeb posted a stylized guardian image to Reddit for use as a user flair. This was the first indication of how the Guardian would look. | ||||
14w25a | Added guardians. | ||||
1.9 | 15w43a | Drop chances for raw fish and prismarine crystals changed. Instead of a 33% chance of fish then a 33% chance of crystals only if the fish drop failed with both percentages adjusted by Looting, it`s 40% fish, 40% crystals, and 20% neither, with the amount increased by Looting. | |||
15w47b | Added sounds for guardians` defensive Thorns attack. | ||||
1.11 | 16w32a | Changed Entity ID from Guardian to guardian . Removed Elder tag. | |||
16w38a | Guardian`s common drop of raw fish will now drop as cooked fish, if killed while on fire. | ||||
Pocket Edition Alpha | |||||
0.16.0 | build 1 | Added guardians. | |||
Console Edition | |||||
TU31 | CU19 | 1.22 | Patch 3 | Added guardians. |
Issues
Issues relating to ⃢₀ₜGuardian⃢₀ are maintained on the issue tracker. Report issues there.
Gallery
Contents
showBehavior
The Guardian attacks by sending out a large laser beam which will harm the player. In addition, Guardians can target and damage players who are riding in boats. However, once the player is out of range, the Guardian`s laser will disengage from the player, and it will deal no damage. Guardians will swim around in water, and they will attack any players or squids that come into sight. They swim in abrupt charges and move their tail rapidly when doing so. Unlike squids, Guardians will not die outside of water. Instead, they will jump and flail around while making wet and squishy sounding noises. They will also quickly move towards the nearest water source at which point they swim away. When they are swimming, their spikes will retract, and they won`t deal any damage when attacked. When they are not swimming, they will sink. Guardians` eyes will follow and stare at any nearby players, and it will always look directly at who they`re attacking. This makes them the first mob with dynamic eyes.