Status effect


Behavior

Any entities inflicted by a status effect will be affected in various ways for an amount of time. During the effect, swirly particles emanate from the position of the inflicted entity. Players can open their inventory "GUI" redirects here. For items like health bars and crosshairs, see Heads-up display. Inventory pop up screen A filled and sorted inventory Chest inventory The inventory is the pop-up menu that the player uses to minecraft to see any current status effects afflicted upon them, as well as its strength and duration. The level of the effect determines its power. The higher the level, the stronger the effect is.

Internally, and in the /effect command Contents 1 Usage 1.1 Tilde notation 1.2 Target selectors 1.2.1 Target selector variables 1.2.2 Target selector arguments 1.3 Data tags 1.4 Raw JSON text 1.5 Block/item names 2 Summary of commands 3 List of commands and potion Amplifier NBT tags, the game stores an "amplifier" value rather than the level. The amplifier is one less than the level, for example Strength II has an amplifier of 1.

Due to the way this amplifier is stored in NBT, amplifiers of 128 to 255 (levels 129 to 256) in NBT tags (e.g. on potions) are treated as if they were −128 to −1 (levels −127 to 0) respectively. The /effect command Contents 1 Usage 1.1 Tilde notation 1.2 Target selectors 1.2.1 Target selector variables 1.2.2 Target selector arguments 1.3 Data tags 1.4 Raw JSON text 1.5 Block/item names 2 Summary of commands 3 List of commands initially applies such amplifiers in their positive-valued sense but this is later converted to the negative-valued interpretation, leading to inconsistent results.

Any number of different status effects can be simultaneously active on a player, even in the case of opposing effects, such as Strength and Weakness. Be that as it may, it is not possible to apply the same effect multiple times, even if the effects are of different levels (e.g. Strength and Strength II cannot both be active at the same time). In the event of applying an effect already active on the player, the new version of the effect overwrites the old effect, giving a new level and full duration, if the new effect is of equal or greater level.

Note that even with commands, effects cannot be made to last forever. If an effect is set to an excessively large amount of time, such as 182 hours 655200 seconds, it will display as "**:**", but will still continue ticking down and eventually expire.

All of these status effects can be removed by drinking milk Milk Type Food/Drink Restores None; Cancels all status effects Cookable No Renewable Yes Stackable No First appearances See History Data values PC: dec: 335 hex: 14F bin: 101001111 PE: dec: 3251 hex: 1451 bin: 1010001011 Name PC: milk_bucket PE: bucket A minecraft . Singleplayer users with cheats enabled and operators See the multiplayer software in Minecraft. For the multiplayer experience, see Multiplayer. For the official Mojang paid-for servers, see Realms. For other unofficial Minecraft server software, see custom servers. Minecraft servers allow in Multiplayer servers can use command /effect with the time of the effect set to 0 or /effect clear to achieve the same goal.

Trivia

  • The particle-effect animations are still visible, even if the player is invisible.
  • While Invisibility allows the player to be virtually undetected, this effect does NOT exclude the player from damage due to mob attacks, fall damage, etc.
  • Complete Invisibility can be obtained in Console Editions if Host Privileges are enabled, and the host enables Invisibility. However, this type of Invisibility prevents the player from destroying blocks and the player is completely invisible to other players even if they have armor on.

Info

Videos

Summary of effects

ID Name Effect
1
Speed Increases walking speed
2
Slowness Decreases walking speed
3
Haste Increases mining and attack speed See damage in Minecraft. For information on health/hearts, see Health. Damage represents injury from attacks or natural causes. Players and mobs in Minecraft each have a supply of health points, which are minecraft
4
Mining Fatigue Decreases mining and attack speed See damage in Minecraft. For information on health/hearts, see Health. Damage represents injury from attacks or natural causes. Players and mobs in Minecraft each have a supply of health points, which are minecraft
5
Strength Increases melee damage
6 Instant Health Heals entities, damages undead
7 Instant Damage Damages entities, heals undead
8
Jump Boost Increases jump height and reduces fall damage
9
Nausea Wobbles and warps the screen
10
Regeneration Regenerates health over time
11
Resistance Reduces most damage
12
Fire Resistance Immunity to fire, etc.
13
Water Breathing Prevents drowning
14
Invisibility Grants invisibility
15
Blindness Impairs vision and disables the ability to sprint Sprinting is a method of transportation that allows the player to move faster while consuming more hunger. Contents 1 Activating 2 Usage 3 Video 4 History 5 Issues 6 Trivia 7 Gallery 8 See also minecraft
16
Night Vision Negates darkness
17
Hunger Increases food exhaustion
18
Weakness Decreases melee damage
19
Poison Inflicts damage over time (but can`t kill)
20
Wither Inflicts damage over time (can kill)
21
Health Boost Increases maximum health
22
Absorption Adds damage absorption
23 Saturation Restores hunger and saturation
24
Glowing Java Minecraft Author(s) Mojang AB (Credits) Markus "Notch" Persson (Creator) Jens "Jeb" Bergensten (Lead Developer) Jon "jonkagstrom" Kågström (AI Programmer) Nathan "Dinnerbone" Adams Erik "Grum" Broes Michael "Searge" Stoyke Thomas "ProfMobius" Guimbretière Agnes "LadyAgnes" Larsson Maria minecraft and Console Console Edition Author(s) Mojang AB 4J Studios Platform(s) Written in C++ Latest version Xbox 360 - TU53 Xbox One - CU43 PS3 - 1.51 PS4 - 1.50 PSVita - 1.51 Wii U - Patch 23 minecraft editions Outlines entities (can be seen through blocks)
25
Levitation Floats entities upwards
26
Luck Java Minecraft Author(s) Mojang AB (Credits) Markus "Notch" Persson (Creator) Jens "Jeb" Bergensten (Lead Developer) Jon "jonkagstrom" Kågström (AI Programmer) Nathan "Dinnerbone" Adams Erik "Grum" Broes Michael "Searge" Stoyke Thomas "ProfMobius" Guimbretière Agnes "LadyAgnes" Larsson Maria minecraft and Console Console Edition Author(s) Mojang AB 4J Studios Platform(s) Written in C++ Latest version Xbox 360 - TU53 Xbox One - CU43 PS3 - 1.51 PS4 - 1.50 PSVita - 1.51 Wii U - Patch 23 minecraft editions Increases chances of high-quality loot
27
Bad Luck Java Minecraft Author(s) Mojang AB (Credits) Markus "Notch" Persson (Creator) Jens "Jeb" Bergensten (Lead Developer) Jon "jonkagstrom" Kågström (AI Programmer) Nathan "Dinnerbone" Adams Erik "Grum" Broes Michael "Searge" Stoyke Thomas "ProfMobius" Guimbretière Agnes "LadyAgnes" Larsson Maria minecraft and Console Console Edition Author(s) Mojang AB 4J Studios Platform(s) Written in C++ Latest version Xbox 360 - TU53 Xbox One - CU43 PS3 - 1.51 PS4 - 1.50 PSVita - 1.51 Wii U - Patch 23 minecraft editions Reduces chances of high-quality loot

List of effects

See also: Data values⃂₧⃂Status effects
Sources
Blocks, items, and mobs which can produce the effect legitimately in Survival mode. The /effect command can produce all status effects so is not repeated below.
Particle
Color of status effect particle in RGB hexadecimal notation, with a common color name.
ID
Status effect identifying number, used in commands and third-party tools.
Name ID
Status effect identifying name, used in commands and third-party tools.

Absorption


Absorption
Sources
Particle


#2552A5 (azure)

ID

22

Name ID

minecraft:absorption

Absorbs damage.

Effect
Adds 4 () ⃗ level "absorption health". Absorption health cannot be replenished by natural regeneration or other effects, and vanishes when the effect ends.
Negative levels do nothing initially, but give 4 () ⃗ |−level| (that do not vanish) when the effect ends.
Notes
Absorption hearts of a mounted mob can be seen while riding it.
See also: ₧Fire Resistance and ₧Resistance .

Bad Luck


Bad Luck
Particle


#C0A44D (khaki)

ID

27

Name ID

minecraft:unluck

Decreases chances of high-quality loot.

Effect
Subtracts 1 ⃗ level from attribute Attributes are a system of buffs/debuffs which are properties on mobs and players. Attributes also have modifiers which adjust the strength of their effect. Contents 1 Applying attributes 2 Attributes 2.1 Attributes available on all generic.luck, making loot table Loot tables are technical JSON tables that represent what items should be in naturally generated containers, what items should drop when killing a mob, or what items can be fished. Contents 1 Usage 2 Tags entries with a high quality score less likely, and entries with negative quality more likely. Currently, only fishing Fishing is the process of obtaining fish using fishing rods. Contents 1 Catching fish 2 Junk and treasures 3 Fishing rod durability 4 History 5 Issues 6 Trivia Catching fish edit | edit source] A minecraft uses quality. The new weight of each entry is floor(base_weight + quality * generic.luck).
Negative levels increase luck.
See also: ₧Luck

Blindness


Blindness
Sources
Particle


#1F1F23 (dark gray)

ID

15

Name ID

minecraft:blindness

Impairs vision.

Effect
Impairs vision as if a thick black fog were surrounding the player. Also prevents sprinting and critical hits.
Notes
The Sun and Moon can be seen as normal. Also, liquids do not fade into the fog perfectly. If combined with Night Vision, the screen will be covered by fog. The radius of the fog around the player is 4.5 blocks.
See also: ₧Nausea and ₧Night Vision

Fire Resistance


Fire Resistance
Sources
Particle


#E49A3A (amber)

ID

12

Name ID

minecraft:fire_resistance

Grants immunity to fire Fire Transparency Yes Luminance Yes, 15 Blast resistance 0 Tool Any tool Renewable No Stackable N/A Flammable No Drops None Data value dec: 51 hex: 33 bin: 110011 Name fire Fire is a harmful non-solid block. Contents 1 minecraft , lava Lava Transparency Yes Luminance Yes, 15 Blast resistance 500 Tool Renewable No Stackable N/A Flammable No Drops None Data values Flowing Lava dec: 10 hex: A bin: 1010 Still Lava dec: 11 hex: B bin: 1011 Name Flowing Lava flowing_lava Still minecraft , the direct impact of blaze Blaze Health points 20 () Attack strength Fireball: 5 () Contact: Easy: 4 () Normal: 6 () Hard: 9 () Size Height: 1.8 Blocks Width: 0.6 Blocks Spawn Nether Fortresses, light level of 11 or minecraft fireballs and standing on magma blocks Magma Block Transparency No Luminance Yes (3) Blast resistance 2.5 Tool Renewable Yes Stackable Yes (64) Flammable No (burns indefinitely when manually ignited, top side only) Drops Itself Data value dec: 213 hex: D5 bin: 11010101 Name magma minecraft .

Effect
No further effects.
Notes
Most Nether mobs (excluding chickens Chicken Health points 4 () Size Adult: Height: 0.7 Blocks Width: 0.4 Blocks Baby: Height: 0.35 Blocks Width: 0.2 Blocks Spawn Solid surfaced blocks with a minimum of two block spaces above them A 1/8 minecraft and skeletons Skeleton Health points 20 () Attack strength Bow: Easy: 1 () - 4 () Normal: 1 () - 4 () Hard: 1 () - 5 () Sword: Easy: 2 () Normal: 2 () Hard: 3 minecraft ) are naturally resistant to fire and lava without requiring the Fire Resistance status effect. Be that as it may, Nether mobs can still be damaged by the direct impact from a blaze fireball, while Fire Resistance grants immunity to that.
See also: ₧Absorption and ₧Resistance

Glowing


Glowing
Sources


Spectral Arrow

Particle


#94A061 (olive)

ID

24

Name ID

minecraft:glowing

Outlines entities.

Effect
Causes entities to glow with an outline that can be seen through opaque blocks.
See also: ⃂₧⃂Invisibility
The Glowing effect, added to all entities by command.

Haste


Haste
Sources


Beacon

Particle


#D9C043 (yellow)

ID

3

Name ID

minecraft:haste

Increases mining and attack speed.

Effect
Increases mining speed by 20% ⃗ level and attack speed See damage in Minecraft. For information on health/hearts, see Health. Damage represents injury from attacks or natural causes. Players and mobs in Minecraft each have a supply of health points, which are minecraft by 10% ⃗ level.
Negative levels cause blocks to be mined slower and the player`s arm to move more slowly, and decrease attack speed.
Notes
At levels 3 or higher, the player`s arm will not move while mining.
Alternative methods of increasing mining speed include: the efficiency "Flame" redirects here. For the non-solid damage-dealing block, see Fire. “ How does enchanting work in Minecraft? Well, you open a magical book and pick a random spell, not quite sure knowing what it will minecraft enchantment.
See also: ₧Mining Fatigue

Health Boost


Health Boost
Particle


#F87D23 (orange)

ID

21

Name ID

minecraft:health_boost

Increases maximum health.

Effect
Increases maximum health by 4 () ⃗ level. Added hearts will initially appear as damaged until healed.
Negative levels reduce base health, however the entity`s actual health is not decreased to the new maximum until damaged or healed.
Notes
Actual health may be above the base value after the effect ends and will not be capped, unless the entity is healed. Extra hearts of a mounted mob can be seen while riding it.
See also: ₧Instant Health and ₧Regeneration

Hunger


Hunger
Sources
Particle


#587653 (dull green)

ID

17

Name ID

minecraft:hunger

Increases hunger.

Effect
Increases food exhaustion by 0.005 ⃗ level per game tick (removes per 80/level seconds if target has no saturation).
Turns the hunger bar yellow-green ().
Negative levels will decrease food exhaustion. This does not increase saturation or the hunger bar.
See also: ₧Saturation

Instant Damage

Instant Damage
Sources
Particle


#430A09 (maroon)

ID

7

Name ID

minecraft:instant_damage

Damages entities, heals undead.

Effect
Instantly inflicts damage of 3 () ⃗ 2level.
Undead mobs (including the wither) are healed as if with Instant Health instead. Death is reported as " was killed by magic". If the effect is forced to last longer than 1 tick, it will damage entities every tick. Levels 30–32 provide no damage. Amplifiers outside the range 0–31 (corresponding to levels 1–32) are used modulo 32.
See also: ₧Poison and ₧Wither

Instant Health

Instant Health
Sources
Particle


#F82423 (red)

ID

6

Name ID

minecraft:instant_health

Heals entities, damages undead.

Effect
Instantly heals 2 () ⃗ 2level.
Undead mobs (including the wither) are damaged as if with Instant Damage instead. If the effect is forced to last longer than one tick, it will heal entities every tick. Levels 30–32 provide no healing. Amplifiers outside the range 0–31 (corresponding to levels 1–32) are used modulo 32.
See also: ₧Health Boost and ₧Regeneration

Invisibility


Invisibility
Sources
Particle


#7F8392 (light gray)

ID

14

Name ID

minecraft:invisibility

The visible parts of a saddled pig, a decorated llama, a shulker, a spider and an enderman

Grants invisibility.

Effect
Causes the entity to disappear.
Certain mobs will not disappear:
Certain featuresSpecial attraction of entities do not disappear:
Feature PC PE
Armor, held items, stuck arrows, or any particles emitted Visible Visible
The eyes of endermen and spiders, a llama`s carpet decoration, a shulker`s yellow head, or a pig`s saddle Visible Invisible
– this is MCPE-10236
Horse saddles and horse armor Invisible Invisible
Notes
Mobs will not attack/sense the player until the player is much closer than normal. A player with no armor will be detected at 7% of the usual detection distance. Any one piece of armor increases this to 17.5% of the usual distance, and each additional piece increases this by another 17.5 percentage points. After detecting the player, a mob will continue to follow as it does when the player is not invisible.
Additional methods of reducing detection by mobs include:
  • Sneaking reduces the detection range to 80% of usual, and stacks with Invisibility.
  • Wearing the corresponding mob head reduces the detection range of skeletons, zombies, and creepers to half of usual, and stacks with Invisibility.
Players in Spectator mode see invisible entities as translucent instead.
See also: ₧Glowing

Jump Boost


Jump Boost
Sources
Particle


#22FF4C (bright green)

ID

8

Name ID

minecraft:jump_boost

Increases jump height and reduces fall damage.

Effect
Increases jump height by about level/8+.46 (jump height is (level+4.2)^2/16, ignoring drag). Reduces fall damage by 1 () each level.
Negative levels decrease jump height and increase fall damage (which also causes the player to start taking damage from short falls that would normally do no damage); extreme negative levels will eliminate all jumping ability and will cause damage even when stepping off a slab.
Notes

When at max level, jumping will not be changed but a player will never take fall damage.

At level 16, the increased height exceeds the damage reduction, causing fall damage on landing.

Levitation


Levitation
Sources


Shulker

Particle


#CEFFFF (sky blue)

ID

25

Name ID

minecraft:levitation

Floats entities.

Effect
Causes the affected entity to float upwards at a rate of 0.9ℂₗlevel blocks per second.
Does not affect swimming or flying. Negative levels cause the entity to float downwards, overriding the usual falling due to gravity. Fall damage is not affected.
Notes
Additional methods of moving upwards include: flying with elytra, and jumping on a slime block.

Luck


Luck
Sources
Particle


#339900 (avocado green)

ID

26

Name ID

minecraft:luck

Increases chances of high-quality loot.

Effect
Adds 1 ⃗ level to attribute Attributes are a system of buffs/debuffs which are properties on mobs and players. Attributes also have modifiers which adjust the strength of their effect. Contents 1 Applying attributes 2 Attributes 2.1 Attributes available on all generic.luck, making loot table Loot tables are technical JSON tables that represent what items should be in naturally generated containers, what items should drop when killing a mob, or what items can be fished. Contents 1 Usage 2 Tags entries with a high quality score more likely, and entries with negative quality less likely. Currently, only fishing Fishing is the process of obtaining fish using fishing rods. Contents 1 Catching fish 2 Junk and treasures 3 Fishing rod durability 4 History 5 Issues 6 Trivia Catching fish edit | edit source] A minecraft uses quality. The new weight of each entry is floor(base_weight + quality * generic.luck).
Negative levels decrease luck.
Notes
Using a fishing rod enchanted with Luck of the Sea increases the chances of high-quality loot but doesn`t actually grant the Luck status effect.
See also: ₧Bad Luck

Mining Fatigue


Mining Fatigue
Sources


Elder Guardian

Particle


#4A4217 (dark khaki)

ID

4

Name ID

minecraft:mining_fatigue

Reduces mining and attack speed.

Effect
The effects on mining speed are shown in the table below:
Level Speed Breaking time ⃗
1 30% 313
2 9% 1119
3 0.27% 370127
4+ 0.081% 12344681
Attack speed decreases by 10% ⃗ level.
Negative levels increase attack speed, but still act as level 4 with respect to mining.
Notes
The effect does not affect block breaking in Creative mode, or blocks that are broken instantly.
Other conditions which reduce mining speed include: sneaking; being underwater; riding a horse, pig, or minecart.
See also: ₧Haste

Nausea


Nausea
Sources


Pufferfish

Particle


#551D4A (purple)

ID

9

Name ID

minecraft:nausea

Wobbles and warps the view.

Effect
Besides the effect on vision, there are no other effects. The effect on vision builds up over the first two seconds of the effect, and then declines over the last two seconds.
Notes
After a zombie villager is cured, the villager gets Nausea for 10 seconds.
Standing in a nether portal affects vision similarly but doesn`t actually grant the status effect.
See also: ₧Blindness and ₧Night Vision

Night Vision


Night Vision
Sources
Particle


#1F1FA1 (medium blue)

ID

16

Name ID

minecraft:night_vision

Improves vision in darkness.

Effect
Allows player to see as if light levels were 15 everywhere. Also, increases ability to see underwater.
Notes
Screen flashes for 10 seconds before the effect wears off. If used in the End everything will appear pink. If combined with Blindness, the screen will be covered by fog. If used in the Void, the player will see nothing other than black.
See also: ₧Blindness and ₧Nausea

Source

This status effect can be gained from two sources:

  • Potion of Invisibility
  • Arrow of Invisibility